git-svn-id: svn://svn.code.sf.net/p/chibios/svn/trunk@643 35acf78f-673a-0410-8e92-d51de3d6d3f4

This commit is contained in:
gdisirio 2009-01-19 13:31:37 +00:00
parent f8b4fca89a
commit 0810f1daac
6 changed files with 211 additions and 94 deletions

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@ -18,7 +18,7 @@ FULL_PATH_NAMES = NO
STRIP_FROM_PATH = "C:/Documents and Settings/Administrator/" STRIP_FROM_PATH = "C:/Documents and Settings/Administrator/"
STRIP_FROM_INC_PATH = STRIP_FROM_INC_PATH =
SHORT_NAMES = NO SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = YES JAVADOC_AUTOBRIEF = NO
QT_AUTOBRIEF = NO QT_AUTOBRIEF = NO
MULTILINE_CPP_IS_BRIEF = NO MULTILINE_CPP_IS_BRIEF = NO
INHERIT_DOCS = NO INHERIT_DOCS = NO
@ -84,7 +84,7 @@ WARN_LOGFILE =
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options related to the input files # configuration options related to the input files
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
INPUT = ../src/include ../src/templates ../src ../docs/ch.txt ../src/lib ../ports/ARM7 ../ports/ARM7-AT91SAM7X/port.dox ../ports/ARM7-LPC214x/port.dox ../ports/ARMCM3 ../ports/ARMCM3-STM32F103/port.dox ../ports/MSP430 ../ports/AVR INPUT = ../src/include ../src/templates ../src ../docs/ch.txt ../docs/src ../src/lib ../ports/ARM7 ../ports/ARM7-AT91SAM7X/port.dox ../ports/ARM7-LPC214x/port.dox ../ports/ARMCM3 ../ports/ARMCM3-STM32F103/port.dox ../ports/MSP430 ../ports/AVR
INPUT_ENCODING = UTF-8 INPUT_ENCODING = UTF-8
FILE_PATTERNS = *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py *.ddf FILE_PATTERNS = *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py *.ddf
RECURSIVE = YES RECURSIVE = YES

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@ -7,59 +7,57 @@
* means small Real Time Operating System. * means small Real Time Operating System.
* Source <a href="http://en.wikipedia.org/wiki/Chibi" target="_blank">Wikipedia</a>. * Source <a href="http://en.wikipedia.org/wiki/Chibi" target="_blank">Wikipedia</a>.
* @section ch_features Features * @section ch_features Features
* <ul> * - Free software, GPL3 licensed.
* <li>Free software, GPL3 licensed.</li> * - Designed for realtime applications.
* <li>Designed for realtime applications.</li> * - Easily portable.
* <li>Easily portable.</li> * - Mixed programming model:
* <li>Mixed programming model:</li> * - Synchronous, using semaphores/mutexes/condvars and/or messages.
* <ul> * - Asynchronous, using event sources.
* <li>Synchronous, using semaphores/mutexes/condvars and/or messages.</li> * - Mix of the above models, multiple threads listening to multiple event
* <li>Asynchronous, using event sources.</li> * sources while serving message queues.
* <li>Mix of the above models, multiple threads listening to multiple event * - PC simulator target included, the development can be done on the PC
* sources while serving message queues.</li>
* </ul>
* <li>PC simulator target included, the development can be done on the PC
* using MinGW.<br> * using MinGW.<br>
* Timers, I/O channels and other HW resources are simulated in a * Timers, I/O channels and other HW resources are simulated in a
* Win32 process and the application code does not need to be aware of it. * Win32 process and the application code does not need to be aware of it.
* MinGW demo available.</li> * MinGW demo available.
* <li>Preemptive scheduling.</li> * - Preemptive scheduling.
* <li>128 priority levels.</li> * - 128 priority levels.
* <li>Multiple threads at the same priority level allowed.</li> * - Multiple threads at the same priority level allowed.
* <li>Round robin scheduling for threads at the same priority level.</li> * - Round robin scheduling for threads at the same priority level.
* <li>Unlimited number of threads.</li> * - Unlimited number of threads.
* <li>Unlimited number of virtual timers.</li> * - Unlimited number of virtual timers.
* <li>Unlimited number of semaphores.</li> * - Unlimited number of semaphores.
* <li>Unlimited number of mutexes.</li> * - Unlimited number of mutexes.
* <li>Unlimited number of condvars.</li> * - Unlimited number of condvars.
* <li>Unlimited number of event sources.</li> * - Unlimited number of event sources.
* <li>Unlimited number of messages in queue.</li> * - Unlimited number of messages in queue.
* <li>Unlimited number of I/O queues.</li> * - Unlimited number of I/O queues.
* <li>No static setup at compile time, there is no need to configure a maximum * - No static setup at compile time, there is no need to configure a maximum
* number of all the above resources.</li> * number of all the above resources.
* <li>No *need* for a memory allocator, all the kernel structures are static * - No *need* for a memory allocator, all the kernel structures are static
* and declaratively allocated.</li> * and declaratively allocated.
* <li>Threads, Semaphores, Event Sources, Virtual Timers creation/deletion at * - Threads, Semaphores, Event Sources, Virtual Timers creation/deletion at
* runtime.</li> * runtime.
* <li>Optional, thread safe, Heap Allocator subsystem.</li> * - Optional, thread safe, Heap Allocator subsystem.
* <li>Optional, thread safe, Memory Pools Allocator subsystem.</li> * - Optional, thread safe, Memory Pools Allocator subsystem.
* <li>Blocking and non blocking I/O channels with timeout and events generation * - Blocking and non blocking I/O channels with timeout and events generation
* capability.</li> * capability.
* <li>Minimal system requirements: about 8KiB ROM with all options enabled and * - Minimal system requirements: about 8KiB ROM with all options enabled and
* speed optimizations on. The size can shrink under 2KiB by disabling the * speed optimizations on. The size can shrink under 2KiB by disabling the
* the unused subsystems and optimizing for size.</li> * the unused subsystems and optimizing for size.
* <li>Small memory footprint, unused subsystems can be excluded by the * - Small memory footprint, unused subsystems can be excluded by the
* memory image.</li> * memory image.
* <li>Almost totally written in C with little ASM code required for ports.</li> * - Almost totally written in C with little ASM code required for ports.
* </ul>
* *
* ChibiOS/RT architecture:<br><br> * Related pages:
* @subpage Concepts * - @subpage Concepts
* - @subpage Articles
*/ */
/** /**
* @page Concepts Concepts * @page Concepts Concepts
* @{ * @{
* @brief ChibiOS/RT Concepts and Architecture
* @section naming Naming Conventions * @section naming Naming Conventions
* ChibiOS/RT APIs are all named following this convention: * ChibiOS/RT APIs are all named following this convention:
* @a ch\<group\>\<action\>\<suffix\>(). * @a ch\<group\>\<action\>\<suffix\>().
@ -236,6 +234,16 @@
*/ */
/** @} */ /** @} */
/**
* @page Articles Articles
* @{
* @brief ChibiOS/RT Articles and Code Examples
*
* - @subpage article_atomic
* - @subpage article_saveram
*/
/** @} */
/** /**
* @defgroup Ports Ports * @defgroup Ports Ports
* @{ * @{
@ -351,7 +359,7 @@
* @defgroup Heap Heap * @defgroup Heap Heap
* @{ * @{
* Heap Allocator related APIs. * Heap Allocator related APIs.
* <b>Operation mode</b><br><br> * <h2>Operation mode</h2>
* The heap allocator implements a first-fit strategy and its APIs are * The heap allocator implements a first-fit strategy and its APIs are
* functionally equivalent to the usual @p malloc() and @p free(). The main * functionally equivalent to the usual @p malloc() and @p free(). The main
* difference is that the heap APIs are thread safe.<br> * difference is that the heap APIs are thread safe.<br>
@ -369,7 +377,7 @@
* @defgroup MemoryPools Memory Pools * @defgroup MemoryPools Memory Pools
* @{ * @{
* Memory Pools related APIs. * Memory Pools related APIs.
* <b>Operation mode</b><br><br> * <h2>Operation mode</h2>
* The Memory Pools APIs allow to allocate/free fixed size objects in * The Memory Pools APIs allow to allocate/free fixed size objects in
* <b>constant time</b> and reliably without memory fragmentation problems.<br> * <b>constant time</b> and reliably without memory fragmentation problems.<br>
* In order to use the Time APIs the @p CH_USE_MEMPOOLS option must be * In order to use the Time APIs the @p CH_USE_MEMPOOLS option must be
@ -383,21 +391,16 @@
* @defgroup Semaphores Semaphores * @defgroup Semaphores Semaphores
* @{ * @{
* Semaphores and threads synchronization. * Semaphores and threads synchronization.
* <b>Operation mode</b><br><br> * <h2>Operation mode</h2>
* A semaphore is a threads synchronization object, some operations * A semaphore is a threads synchronization object, some operations
* are defined on semaphores:<br> * are defined on semaphores:
* <ul> * - <b>Signal</b>: The semaphore counter is increased and if the result
* <li><b>Signal</b>: The semaphore counter is increased and if the result * is non-positive then a waiting thread is removed from the semaphore
* is non-positive then a waiting thread is removed from the semaphore * queue and made ready for execution.
* queue and made ready for execution. * - <b>Wait</b>: The semaphore counter is decreased and if the result
* </li> * becomes negative the thread is queued in the semaphore and suspended.
* <li><b>Wait</b>: The semaphore counter is decreased and if the result * - <b>Reset</b>: The semaphore counter is reset to a non-negative value
* becomes negative the thread is queued in the semaphore and suspended. * and all the threads in the queue are released.
* </li>
* <li><b>Reset</b>: The semaphore counter is reset to a non-negative value
* and all the threads in the queue are released.
* </li>
* </ul>
* Semaphores can be used as guards for mutual exclusion code zones but * Semaphores can be used as guards for mutual exclusion code zones but
* also have other uses, queues guards and counters as example.<br> * also have other uses, queues guards and counters as example.<br>
* In order to use the Semaphores APIs the @p CH_USE_SEMAPHORES * In order to use the Semaphores APIs the @p CH_USE_SEMAPHORES
@ -411,30 +414,26 @@
* @defgroup Mutexes Mutexes * @defgroup Mutexes Mutexes
* @{ * @{
* Mutexes and threads synchronization. * Mutexes and threads synchronization.
* <b>Operation mode</b><br><br> * <h2>Operation mode</h2>
* A mutex is a threads synchronization object, some operations are defined * A mutex is a threads synchronization object, some operations are defined
* on mutexes:<br> * on mutexes:
* <ul> * - <b>Lock</b>: The mutex is checked, if the mutex is not owned by some
* <li><b>Lock</b>: The mutex is checked, if the mutex is not owned by some * other thread then it is locked else the current thread is queued on the
* other thread then it is locked else the current thread is queued on the * mutex in a list ordered by priority.
* mutex in a list ordered by priority. * - <b>Unlock</b>: The mutex is released by the owner and the highest
* </li> * priority thread waiting in the queue, if any, is resumed and made owner
* <li><b>Unlock</b>: The mutex is released by the owner and the highest * of the mutex.
* priority thread waiting in the queue, if any, is resumed and made owner
* of the mutex.
* </li>
* </ul>
* In order to use the Event APIs the @p CH_USE_MUTEXES option must be * In order to use the Event APIs the @p CH_USE_MUTEXES option must be
* specified in @p chconf.h.<br> * specified in @p chconf.h.<br>
* *
* <b>Constraints</b><br><br> * <h2>Constraints</h2>
* In ChibiOS/RT the Unlock operations are always performed in Lock-reverse * In ChibiOS/RT the Unlock operations are always performed in Lock-reverse
* order. The Unlock API does not even have a parameter, the mutex to unlock * order. The Unlock API does not even have a parameter, the mutex to unlock
* is taken from an internal stack of owned mutexes. * is taken from an internal stack of owned mutexes.
* This both improves the performance and is required by the priority * This both improves the performance and is required by the priority
* inheritance mechanism. * inheritance mechanism.
* *
* <b>The priority inversion problem</b><br><br> * <h2>The priority inversion problem</h2>
* The mutexes in ChibiOS/RT implements the <b>full</b> priority * The mutexes in ChibiOS/RT implements the <b>full</b> priority
* inheritance mechanism in order handle the priority inversion problem.<br> * inheritance mechanism in order handle the priority inversion problem.<br>
* When a thread is queued on a mutex, any thread, directly or indirectly, * When a thread is queued on a mutex, any thread, directly or indirectly,
@ -451,7 +450,7 @@
* @defgroup CondVars Conditional Variables * @defgroup CondVars Conditional Variables
* @{ * @{
* Conditional Variables and threads synchronization. * Conditional Variables and threads synchronization.
* <b>Operation mode</b><br><br> * <h2>Operation mode</h2>
* The condition variable is a synchronization object meant to be used inside * The condition variable is a synchronization object meant to be used inside
* a zone protected by a @p Mutex. Mutexes and CondVars together can implement * a zone protected by a @p Mutex. Mutexes and CondVars together can implement
* a Monitor construct.<br> * a Monitor construct.<br>
@ -465,8 +464,8 @@
/** /**
* @defgroup Events Events * @defgroup Events Events
* @{ * @{
* Event Sources and Event Listeners.<br> * Event Sources and Event Listeners.
* <b>Operation mode</b><br><br> * <h2>Operation mode</h2>
* An Event Source is a special object that can be signaled by a thread or * An Event Source is a special object that can be signaled by a thread or
* an interrupt service routine. Signaling an Event Source has the effect * an interrupt service routine. Signaling an Event Source has the effect
* that all the threads registered on the Event Source will receive * that all the threads registered on the Event Source will receive
@ -488,8 +487,8 @@
/** /**
* @defgroup Messages Messages * @defgroup Messages Messages
* @{ * @{
* Synchronous Messages.<br> * Synchronous inter-thread Messages.
* <b>Operation Mode</b><br><br> * <h2>Operation Mode</h2>
* Messages are an easy to use and fast IPC mechanism, threads can both serve * Messages are an easy to use and fast IPC mechanism, threads can both serve
* messages and send messages to other threads, the mechanism allows data to * messages and send messages to other threads, the mechanism allows data to
* be carryed in both directions. Data is not copyed between the client and * be carryed in both directions. Data is not copyed between the client and
@ -517,19 +516,17 @@
* routine) and an upper side (upper driver, accessed by the application * routine) and an upper side (upper driver, accessed by the application
* threads).<br> * threads).<br>
* There are several kind of queues:<br> * There are several kind of queues:<br>
* <ul> * - <b>Input queue</b>, unidirectional queue where the writer is the
* <li><b>Input queue</b>, unidirectional queue where the writer is the * lower side and the reader is the upper side.
* lower side and the reader is the upper side.</li> * - <b>Output queue</b>, unidirectional queue where the writer is the
* <li><b>Output queue</b>, unidirectional queue where the writer is the * upper side and the reader is the lower side.
* upper side and the reader is the lower side.</li> * - <b>Half duplex queue</b>, bidirectional queue where the buffer is shared
* <li><b>Half duplex queue</b>, bidirectional queue where the buffer is shared * between a receive and a transmit queues. This means that concurrent
* between a receive and a transmit queues. This means that concurrent * buffered input and output operations are not possible, this is perfectly
* buffered input and output operations are not possible, this is perfectly * acceptable for a lot of applications however, as example an RS485 driver.
* acceptable for a lot of applications however, as example an RS485 driver. * - <b>Full duplex queue</b>, bidirectional queue where read and write
* <li><b>Full duplex queue</b>, bidirectional queue where read and write * operations can happen at the same time. Full duplex queues
* operations can happen at the same time. Full duplex queues * are implemented by pairing an input queue and an output queue together.
* are implemented by pairing an input queue and an output queue together.
* </ul>
* In order to use the I/O queues the @p CH_USE_QUEUES option must * In order to use the I/O queues the @p CH_USE_QUEUES option must
* be specified in @p chconf.h.<br> * be specified in @p chconf.h.<br>
* In order to use the half duplex queues the @p CH_USE_QUEUES_HALFDUPLEX * In order to use the half duplex queues the @p CH_USE_QUEUES_HALFDUPLEX

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docs/src/atomic.dox Normal file
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@ -0,0 +1,50 @@
/**
* @page article_atomic Invoking multiple primitives as a single atomic operation
* @{
* It is often necessary to invoke multiple operations involving a
* reschedulation as a single atomic operation.<br>
* ChibiOS/RT already implements APIs that perform complex operations, as
* example the API @p chSemSignalWait() performs two operations atomically.<br>
* If more complex operations are required in your application then it is
* possible to build macro-operations, see the following example:
* @code
chSysLock();
chSemSignalI(&sem1);
chSemSignalI(&sem2);
if (tp != NULL) {
chThdResumeI(tp);
tp = NULL;
}
chSchRescheduleS();
chSysUnlock();
* @endcode
* The above example performs a signal operation on two semaphores, optionally
* resumes a thread, and performs a final reschedulation. The three operations
* are performed atomically.<br>
* An hypotetical @p chSemSignalSignalWait() operation could be implemented as
* follow:
* @code
chSysLock();
chSemSignalI(&sem1);
chSemSignalI(&sem2);
/*
* The "if" is required because the chSemWaitS() does not always internally
* reschedule.
*/
if (chSemGetCounter(&sem3) <= 0)
chSemWaitS(&Sem3);
else {
chSemFastWaitS(&sem3);
chSchRescheduleS();
}
chSysUnlock();
* @endcode
* In general multiple I-Class APIs can be included and the block is terminated
* by an S-Class API that performs a reschedulation. Optionally a
* @p chSchRescheduleS() is present at the very end of the block.
*/
/** @} */

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@ -0,0 +1,66 @@
/**
* @page article_saveram Saving RAM by declaring thread functions "noreturn"
* @{
* One of the problems, when writing embedded multi-threaded applications,
* is that the thread functions do save the registers in the function
* entry code even if the system does not require it, exiting such
* a function would terminate the thread so there is no need to preserve
* the register values. This can waste tens of bytes for each thread.<br>
* Consider the following code:
* @code
#include <ch.h>
static WORKING_AREA(waMyThread, 64);
static t_msg MyThread(void *arg) {
while (!chThdShoudTerminate()) {
/* Do thread inner work */
}
return 1;
}
main() {
chSysInit();
...
chThdCreate(NORMALPRIO, 0, waMyThread, sizeof(waMyThread), MyThread, NULL);
...
chSysPause();
}
* @endcode
* The resulting ASM code for the thread function would be something like this:
* @code
MyThread:
stmfd sp!, {r4, r5, r6, lr}
...
ldmfd sp!, {r4, r5, r6, pc}
* @endcode
* Being that function a thread there is no need to save those registers, in
* embedded applications often the RAM is a scarce resource. That space can be
* saved by modifying the code as follow, using some advanced GCC extensions:
* @code
#include <ch.h>
static BYTE8 waMyThread[UserStackSize(64)];
__attribute__((noreturn)) void MyThread(void *arg) {
while (!chThdShoudTerminate()) {
/* Do thread inner work */
}
chThdExit(1);
}
main() {
chSysInit();
...
chThdCreate(NORMALPRIO, 0, waMyThread, sizeof(waMyThread), (t_tfunc)MyThread, NULL);
...
chSysPause();
}
* @endcode
* This will make GCC believe that the function cannot return and there is no
* need to save registers. The code will be a bit less readable and less
* portable on other compilers however.
*/
/** @} */

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@ -84,6 +84,8 @@ CH_IRQ_HANDLER void SysTickVector(void) {
/** /**
* The SVC vector is used for commanded context switch. * The SVC vector is used for commanded context switch.
* @param otp the thread to be switched out
* @param ntp the thread to be switched it
*/ */
/** @cond never */ /** @cond never */
__attribute__((naked)) __attribute__((naked))

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@ -85,6 +85,8 @@ Win32-MinGW - ChibiOS/RT simulator and demo into a WIN32 process,
- Introduced the concept of interrupt classes, see the documentation. - Introduced the concept of interrupt classes, see the documentation.
- Introduced the concept of system states, see the documentation. - Introduced the concept of system states, see the documentation.
- Huge improvements to the ports documentation. - Huge improvements to the ports documentation.
- Articles and notes previously in the wiki now merged in the general
documentation, the wiki entries are obsolete and will be removed.
*** 1.0.0rc2 *** *** 1.0.0rc2 ***
- FIX: Removed unused variable "retaddr" from the Cortex-M3 port. - FIX: Removed unused variable "retaddr" from the Cortex-M3 port.