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docs/ch.txt
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docs/ch.txt
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@ -104,7 +104,7 @@
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* @section system_states System States
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* When using ChibiOS/RT the system can be in one of the following logical
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* operating states:
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* - <b>Initialization</b>. When the system is in this state all the maskable
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* - <b>Init</b>. When the system is in this state all the maskable
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* interrupt sources are disabled. In this state it is not possible to use
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* any system API except @p chSysInit(). This state is entered after a
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* physical reset.
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@ -146,7 +146,8 @@
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digraph example {
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rankdir="LR";
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node [shape=circle, fontname=Helvetica, fontsize=8, fixedsize="true", width="0.75", height="0.75"];
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init [label="Initialization", style="bold"];
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edge [fontname=Helvetica, fontsize=8];
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init [label="Init", style="bold"];
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norm [label="Normal", shape=doublecircle];
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susp [label="Suspended"];
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disab [label="Disabled"];
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@ -155,31 +156,46 @@
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slock [label="S-Locked"];
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sleep [label="Sleep"];
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sri [label="SRI"];
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sfi [label="SFI"];
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init -> norm [label="chSysInit()", fontname=Helvetica, fontsize=8];
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norm -> slock [label="chSysLock()", fontname=Helvetica, fontsize=8, constraint=false];
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slock -> norm [label="chSysUnlock()", fontname=Helvetica, fontsize=8];
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norm -> susp [label="chSysSuspend()", fontname=Helvetica, fontsize=8];
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susp -> disab [label="chSysDisable()", fontname=Helvetica, fontsize=8];
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norm -> disab [label="chSysDisable()", fontname=Helvetica, fontsize=8];
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susp -> norm [label="chSysEnable()", fontname=Helvetica, fontsize=8];
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disab -> norm [label="chSysEnable()", fontname=Helvetica, fontsize=8];
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slock -> ilock [dir="both", label="Context Switch", fontname=Helvetica, fontsize=8];
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norm -> sri [style="dotted", label="Regular IRQ", fontname=Helvetica, fontsize=8];
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norm -> sfi [style="dotted", label="Fast IRQ", fontname=Helvetica, fontsize=8];
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susp -> sfi [style="dotted", label="Fast IRQ", fontname=Helvetica, fontsize=8];
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init -> norm [label="chSysInit()"];
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norm -> slock [label="chSysLock()", constraint=false];
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slock -> norm [label="chSysUnlock()"];
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norm -> susp [label="chSysSuspend()"];
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susp -> disab [label="chSysDisable()"];
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norm -> disab [label="chSysDisable()"];
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susp -> norm [label="chSysEnable()"];
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disab -> norm [label="chSysEnable()"];
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slock -> ilock [label="Context Switch", dir="both"];
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norm -> sri [label="Regular IRQ", style="dotted"];
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sri -> norm [label="Regular IRQ return", fontname=Helvetica, fontsize=8];
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sfi -> norm [label="Fast IRQ return", fontname=Helvetica, fontsize=8];
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sfi -> susp [label="Fast IRQ return", fontname=Helvetica, fontsize=8];
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sri -> ilock [label="chSysLockI()", fontname=Helvetica, fontsize=8, constraint=false];
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ilock -> sri [label="chSysUnlockI()", fontname=Helvetica, fontsize=8];
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norm -> sleep [label="Idle Thread", fontname=Helvetica, fontsize=8];
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sleep -> sri [style="dotted", label="Regular IRQ", fontname=Helvetica, fontsize=8];
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sleep -> sfi [style="dotted", label="Fast IRQ", fontname=Helvetica, fontsize=8];
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sri -> ilock [label="chSysLockI()", constraint=false];
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ilock -> sri [label="chSysUnlockI()", fontsize=8];
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norm -> sleep [label="Idle Thread"];
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sleep -> sri [label="Regular IRQ", style="dotted"];
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}
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* @enddot
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* Note, the <b>SFI</b>, <b>Halted</b> and <b>SNMI</b> states were not shown
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* because those are reachable from most states:
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*
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* @dot
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digraph example {
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rankdir="LR";
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node [shape=circle, fontname=Helvetica, fontsize=8, fixedsize="true", width="0.75", height="0.75"];
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edge [fontname=Helvetica, fontsize=8];
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any1 [label="Any State\nexcept\nDisabled\nand Init"];
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any2 [label="Any State"];
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sfi [label="SFI"];
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halt [label="Halted"];
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SNMI [label="SNMI"];
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any1 -> sfi [style="dotted", label="Fast IRQ"];
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sfi -> any1 [label="Fast IRQ return"];
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any2 -> halt [label="chSysHalt()"];
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any2 -> SNMI [label="Synchronous NMI"];
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any2 -> SNMI [label="Asynchronous NMI", style="dotted"];
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SNMI -> any2 [label="NMI return"];
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halt -> SNMI [label="Asynchronous NMI", style="dotted"];
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SNMI -> halt [label="NMI return"];
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}
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* @enddot
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* Note, the Halted and SNMI states can be reached from any state and are not
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* shown for simplicity.
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*
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* @section scheduling Scheduling
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* The strategy is very simple the currently ready thread with the highest
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@ -197,22 +213,23 @@
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digraph example {
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/*rankdir="LR";*/
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node [shape=circle, fontname=Helvetica, fontsize=8, fixedsize="true", width="0.75", height="0.75"];
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edge [fontname=Helvetica, fontsize=8];
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start [label="Start", style="bold"];
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run [label="Running"];
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ready [label="Ready"];
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suspend [label="Suspended"];
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sleep [label="Sleeping"];
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stop [label="Stop", style="bold"];
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start -> suspend [label="chThdInit()", fontname=Helvetica, fontsize=8, constraint=false];
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start -> run [label="chThdCreate()", fontname=Helvetica, fontsize=8];
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start -> ready [label="chThdCreate()", fontname=Helvetica, fontsize=8];
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run -> ready [dir="both", label="Reschedulation", fontname=Helvetica, fontsize=8];
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suspend -> run [label="chThdResume()", fontname=Helvetica, fontsize=8];
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suspend -> ready [label="chThdResume()", fontname=Helvetica, fontsize=8];
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run -> sleep [label="chSchGoSleepS()", fontname=Helvetica, fontsize=8];
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sleep -> run [label="chSchWakepS()", fontname=Helvetica, fontsize=8];
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sleep -> ready [label="chSchWakepS()", fontname=Helvetica, fontsize=8];
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run -> stop [label="chThdExit()", fontname=Helvetica, fontsize=8];
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start -> suspend [label="chThdInit()", constraint=false];
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start -> run [label="chThdCreate()"];
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start -> ready [label="chThdCreate()"];
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run -> ready [label="Reschedulation", dir="both"];
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suspend -> run [label="chThdResume()"];
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suspend -> ready [label="chThdResume()"];
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run -> sleep [label="chSchGoSleepS()"];
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sleep -> run [label="chSchWakepS()"];
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sleep -> ready [label="chSchWakepS()"];
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run -> stop [label="chThdExit()"];
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}
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* @enddot
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*
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@ -8,15 +8,61 @@
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* A good place to start is this
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* <a href="http://en.wikipedia.org/wiki/Jitter">Wikipedia article</a>.
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*
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* <h2>Jitter Sources</h2>
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* Under ChibiOS/RT (or any other similar RTOS) there are several possible
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* jitter sources:
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* -# Hardware interrupts latency.
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* -# Interrupts service time and priority.
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* -# Kernel lock zones.
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* -# Higher priority threads activity.
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* <h2>Interrupt Response Time</h2>
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* This is the time from an interrupt event and the execution of the handler
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* code.
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*
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* <h2>Jitter mitigation countermeasures</h2>
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* @dot
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digraph example {
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rankdir="LR";
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node [shape=circle, fontname=Helvetica, fontsize=8, fixedsize="true", width="0.75", height="0.75"];
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edge [fontname=Helvetica, fontsize=8];
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int [label="Interrupt"];
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busy [label="Busy"];
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served [label="Interrupt\nServed"];
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int -> served [label="Not Busy"];
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int -> busy [label="Not Ready"];
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busy -> busy [label="Still Busy\n(jitter)"];
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busy -> served [label="Finally Ready"];
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* @enddot
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*
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* <h3>Jitter Sources</h3>
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* In this scenario the jitter (busy state) is represented by the sum of:
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* - Higher or equal priority interrupt sources execution time combined.
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* This time can go from zero to the maximum randomly. This value can be
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* guaranteed to be zero only if the interrupt has the highest priority in
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* the system.
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* - Highest execution time among lower priority sources. This value is zero
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* on those architectures (Cortex-M3 as example) where interrupt handlers
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* can be preempted by higher priority sources.
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* - Longest time in a kernel lock zone that can delay interrupt servicing.
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* This value is zero for fast interrupt sources, see @ref system_states.
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*
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* <h2>Threads Flyback Time</h2>
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* This is the time from an event, as example an interrupt, and the execution
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* of a thread supposed to handle the event. Imagine the following graph as the
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* continuation of the previous one.
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*
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* @dot
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digraph example {
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rankdir="LR";
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node [shape=circle, fontname=Helvetica, fontsize=8, fixedsize="true", width="0.75", height="0.75"];
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edge [fontname=Helvetica, fontsize=8];
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served [label="Interrupt\nServed"];
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busy [label="Busy"];
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thread [label="Thread\nAwakened"];
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served -> busy [label="Not Highest Priority"];
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busy -> busy [label="Other Threads\n(jitter)"];
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busy -> thread [label="Highest Priority"];
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served -> thread [label="Highest Priority"];
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* @enddot
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*
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* <h3>Jitter Sources</h3>
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* In this scenario all the jitter sources previously discussed are also
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* present and there is the added jitter caused by the activity of the
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* higher priority threads.
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*
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* <h2>Jitter Mitigation</h2>
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* For each of the previously described jitter sources there are possible
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* mitigation actions.
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*
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* architecture more efficient at interrupt handling, as example, the
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* ARM Cortex-M3 core present in the STM32 family is very efficient at that.
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*
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* <h3>Interrupts service time and priority</h3>
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* <h3>Interrupts service time</h3>
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* This is the execution time of interrupt handlers, this time includes:
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* - Fixed handler overhead, as example registers stacking/unstacking.
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* - Interrupt specific service time, as example, in a serial driver, this is
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* An handler should serve the interrupt and wakeup a dedicated thread in order
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* to handle the bulk of the work.<br>
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* Another possible mitigation action is to evaluate if a specific interrupt
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* handler really need to "speak" with the OS, if the handler uses full
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* handler really needs to "speak" with the OS, if the handler uses full
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* stand-alone code then it is possible to remove the OS related overhead.<br>
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* On some architecture it is also possible to give to interrupt sources a
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* greater hardware priority than the kernel and not be affected by the
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* jitter introduced by OS itself (see next subsection).<br>
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* As example, in the ARM port, FIQ sources are not affected by the
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* kernel-generated jitter. The Cortex-M3 port is even better thanks to its
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* hardware-assisted interrupt architecture allowing handlers preemption,
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* late arriving, tail chaining etc. See the notes about the various
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* @ref Ports.
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*
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* <h3>Kernel lock zones</h3>
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* The OS kernel protects some critical internal data structure by disabling
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*
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* <h3>Higher priority threads activity</h3>
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* At thread level the response time is affected by the interrupt-related
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* jitter as seen in the previous subsections but also by the activity of the
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* higher priority threads and contention on protected resources.<br>
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* jitter, as seen in the previous subsections, but also by the activity of
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* the higher priority threads and contention on protected resources.<br>
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* It is possible to improve the system overall response time and reduce jitter
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* by carefully assigning priorities to the various threads and carefully
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* designing mutual exclusion zones.<br>
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* The use of the proper synchronization mechanism (semaphores, mutexes, events,
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* messages and so on) also helps to improve the overall system performance.
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* The use of the Priority Inheritance algorithm implemented in the mutexes
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* subsystem can improve the overall response time and reduce jitter but it is
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* not a magic wand, a proper system design comes first.
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*/
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/** @} */
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@ -20,8 +20,8 @@
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* @section ARM7_STATES Mapping of the System States in the ARM7 port
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* The ChibiOS/RT logical @ref system_states are mapped as follow in the ARM7
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* port:
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* - <b>Initialization</b>. This state is represented by the startup code and
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* the initialization code before @p chSysInit() is executed. It has not a
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* - <b>Init</b>. This state is represented by the startup code and the
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* initialization code before @p chSysInit() is executed. It has not a
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* special hardware state associated, usually the CPU goes through several
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* hardware states during the startup phase.
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* - <b>Normal</b>. This is the state the system has after executing
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@ -7,8 +7,8 @@
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* @section ARMCM3_STATES Mapping of the System States in the ARM Cortex-M3 port
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* The ChibiOS/RT logical @ref system_states are mapped as follow in the ARM
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* Cortex-M3 port:
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* - <b>Initialization</b>. This state is represented by the startup code and
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* the initialization code before @p chSysInit() is executed. It has not a
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* - <b>Init</b>. This state is represented by the startup code and the
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* initialization code before @p chSysInit() is executed. It has not a
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* special hardware state associated.
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* - <b>Normal</b>. This is the state the system has after executing
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* @p chSysInit(). In this state the ARM Cortex-M3 has the BASEPRI register
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@ -7,8 +7,8 @@
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* @section AVR_STATES Mapping of the System States in the AVR port
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* The ChibiOS/RT logical @ref system_states are mapped as follow in the AVR
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* port:
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* - <b>Initialization</b>. This state is represented by the startup code and
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* the initialization code before @p chSysInit() is executed. It has not a
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* - <b>Init</b>. This state is represented by the startup code and the
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* initialization code before @p chSysInit() is executed. It has not a
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* special hardware state associated.
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* - <b>Normal</b>. This is the state the system has after executing
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* @p chSysInit(). Interrupts are enabled.
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@ -7,8 +7,8 @@
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* @section MSP430_STATES Mapping of the System States in the MSP430 port
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* The ChibiOS/RT logical @ref system_states are mapped as follow in the MSP430
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* port:
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* - <b>Initialization</b>. This state is represented by the startup code and
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* the initialization code before @p chSysInit() is executed. It has not a
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* - <b>Init</b>. This state is represented by the startup code and the
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* initialization code before @p chSysInit() is executed. It has not a
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* special hardware state associated.
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* - <b>Normal</b>. This is the state the system has after executing
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* @p chSysInit(). Interrupts are enabled.
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