#version 330 uniform mat4 Mvp; in vec3 in_vert; in vec3 in_norm; in vec3 in_color; out vec3 v_vert; out vec3 v_norm; out vec3 v_color; void main() { v_vert = in_vert; v_norm = in_norm; v_color = in_color; gl_Position = Mvp * vec4(v_vert, 1.0); }