hellen-one/bin/render_vrml/shader.vert

19 lines
254 B
GLSL

#version 330
uniform mat4 Mvp;
in vec3 in_vert;
in vec3 in_norm;
in vec3 in_color;
out vec3 v_vert;
out vec3 v_norm;
out vec3 v_color;
void main() {
v_vert = in_vert;
v_norm = in_norm;
v_color = in_color;
gl_Position = Mvp * vec4(v_vert, 1.0);
}