refactor prime (#4627)

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Matthew Kennedy 2022-09-28 04:53:12 -07:00 committed by GitHub
parent 974f6f540d
commit 264d33d30e
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3 changed files with 42 additions and 32 deletions

View File

@ -194,8 +194,6 @@ static void doPeriodicSlowCallback() {
if (engine->rpmCalculator.isStopped()) {
resetAccel();
} else {
updatePrimeInjectionPulseState();
}
if (engine->versionForConfigurationListeners.isOld(engine->getGlobalConfigurationVersion())) {

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@ -8,12 +8,6 @@
#include "sensor.h"
#include "backup_ram.h"
void PrimeController::onPrimeEnd() {
endSimultaneousInjectionOnlyTogglePins();
m_isPriming = false;
}
floatms_t PrimeController::getPrimeDuration() const {
auto clt = Sensor::get(SensorType::Clt);
@ -28,16 +22,18 @@ floatms_t PrimeController::getPrimeDuration() const {
return engine->module<InjectorModel>()->getInjectionDuration(primeMass);
}
// Check if the engine is not stopped or cylinder cleanup is activated
static bool isPrimeInjectionPulseSkipped() {
if (!getEngineRotationState()->isStopped())
// Skip if the engine is already spinning
if (!getEngineRotationState()->isStopped()) {
return true;
}
// Skip if cylinder cleanup is active
return engineConfiguration->isCylinderCleanupEnabled && (Sensor::getOrZero(SensorType::Tps1) > CLEANUP_MODE_TPS);
}
/**
* Prime injection pulse
*/
void PrimeController::onIgnitionStateChanged(bool ignitionOn) {
if (!ignitionOn) {
// don't prime on ignition-off
@ -46,34 +42,49 @@ void PrimeController::onIgnitionStateChanged(bool ignitionOn) {
// First, we need a protection against 'fake' ignition switch on and off (i.e. no engine started), to avoid repeated prime pulses.
// So we check and update the ignition switch counter in non-volatile backup-RAM
#if EFI_PROD_CODE
uint32_t ignSwitchCounter = backupRamLoad(BACKUP_IGNITION_SWITCH_COUNTER);
#else /* EFI_PROD_CODE */
uint32_t ignSwitchCounter = 0;
#endif /* EFI_PROD_CODE */
uint32_t ignSwitchCounter = getKeyCycleCounter();
// if we're just toying with the ignition switch, give it another chance eventually...
if (ignSwitchCounter > 10)
if (ignSwitchCounter > 10) {
ignSwitchCounter = 0;
}
// If we're going to skip this pulse, then save the counter as 0.
// That's because we'll definitely need the prime pulse next time (either due to the cylinder cleanup or the engine spinning)
if (isPrimeInjectionPulseSkipped())
if (isPrimeInjectionPulseSkipped()) {
ignSwitchCounter = -1;
}
// start prime injection if this is a 'fresh start'
if (ignSwitchCounter == 0) {
auto primeDelayMs = engineConfiguration->primingDelay * 1000;
auto startTime = getTimeNowNt() + MS2NT(primeDelayMs);
getExecutorInterface()->scheduleByTimestampNt("prime", &m_start, startTime, { PrimeController::onPrimeStartAdapter, this});
getExecutorInterface()->scheduleByTimestampNt("prime", &m_start, startTime, { PrimeController::onPrimeStartAdapter, this });
} else {
efiPrintf("Skipped priming pulse since ignSwitchCounter = %d", ignSwitchCounter);
}
#if EFI_PROD_CODE
// we'll reset it later when the engine starts
backupRamSave(BACKUP_IGNITION_SWITCH_COUNTER, ignSwitchCounter + 1);
#endif /* EFI_PROD_CODE */
setKeyCycleCounter(ignSwitchCounter + 1);
}
#if EFI_PROD_CODE
uint32_t PrimeController::getKeyCycleCounter() const {
return backupRamLoad(BACKUP_IGNITION_SWITCH_COUNTER);
}
void PrimeController::setKeyCycleCounter(uint32_t count) {
backupRamSave(BACKUP_IGNITION_SWITCH_COUNTER, count);
}
#else // not EFI_PROD_CODE
uint32_t PrimeController::getKeyCycleCounter() const {
return 0;
}
void PrimeController::setKeyCycleCounter(uint32_t) { }
#endif
void PrimeController::onPrimeStart() {
auto durationMs = getPrimeDuration();
@ -93,16 +104,16 @@ void PrimeController::onPrimeStart() {
getExecutorInterface()->scheduleByTimestampNt("prime", &m_end, endTime, { onPrimeEndAdapter, this });
}
void updatePrimeInjectionPulseState() {
static bool counterWasReset = false;
if (counterWasReset)
return;
void PrimeController::onPrimeEnd() {
endSimultaneousInjectionOnlyTogglePins();
m_isPriming = false;
}
void PrimeController::onSlowCallback() {
if (!getEngineRotationState()->isStopped()) {
#if EFI_PROD_CODE
backupRamSave(BACKUP_IGNITION_SWITCH_COUNTER, 0);
#endif /* EFI_PROD_CODE */
counterWasReset = true;
}
}

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@ -12,6 +12,7 @@
class PrimeController : public EngineModule {
public:
void onIgnitionStateChanged(bool ignitionOn) override;
void onSlowCallback() override;
floatms_t getPrimeDuration() const;
@ -35,7 +36,7 @@ private:
static void onPrimeEndAdapter(PrimeController* instance) {
instance->onPrimeEnd();
}
};
// reset injection switch counter if the engine started spinning
void updatePrimeInjectionPulseState();
uint32_t getKeyCycleCounter() const;
void setKeyCycleCounter(uint32_t count);
};