logging of idle
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@ -5,8 +5,9 @@ custom idle_state_e 4 bits, S32, @OFFSET@, [0:2], "not important"
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custom percent_t 4 scalar, F32, @OFFSET@, "", 1, 0, 0, 100, 2
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custom percent_t 4 scalar, F32, @OFFSET@, "", 1, 0, 0, 100, 2
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percent_t currentIdlePosition;"idle: current position\nthat's current position with CLT and IAT corrections"
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percent_t currentIdlePosition;@@GAUGE_NAME_IAC@@;"%", 1, 0, 0, 0, 1
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percent_t baseIdlePosition;"idle: base value\ncurrent position without adjustments (iacByTpsTaper, afterCrankingIACtaperDuration)"
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percent_t baseIdlePosition;"idle: base value\ncurrent position without adjustments (iacByTpsTaper, afterCrankingIACtaperDuration)"
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percent_t idleClosedLoop;Idle: Closed loop
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percent_t iacByTpsTaper;idle: iacByTpsTaper portion
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percent_t iacByTpsTaper;idle: iacByTpsTaper portion
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int throttlePedalUpState;idle: throttlePedalUpState\ntrue in IDLE throttle pedal state, false if driver is touching the pedal\ntodo: better name for this field?
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int throttlePedalUpState;idle: throttlePedalUpState\ntrue in IDLE throttle pedal state, false if driver is touching the pedal\ntodo: better name for this field?
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@ -29,12 +30,13 @@ custom idle_state_e 4 bits, S32, @OFFSET@, [0:2], "not important"
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bit isIdleCoasting;Idle: coasting
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bit isIdleCoasting;Idle: coasting
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bit isIdleClosedLoop;Idle: Closed loop active
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bit isIdleClosedLoop;Idle: Closed loop active
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int targetRpmByClt;idle: target by CLT
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int idleTarget;Idle: Target RPM
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int targetRpmAcBump;idle: A/C bump
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int targetRpmByClt;Idle: Target RPM base
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int targetRpmAcBump;Idle: Target A/C bump
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percent_t iacByRpmTaper;idle: iacByRpmTaper portion
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percent_t iacByRpmTaper;idle: iacByRpmTaper portion
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percent_t luaAdd;idle: Lua Adder
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percent_t luaAdd;idle: Lua Adder
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! end of idle_state_s structure definition
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! end of idle_state_s structure definition
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end_struct
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end_struct
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