parent
f12cd86fec
commit
ed7f7e693c
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@ -267,9 +267,15 @@
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#ifdef EFI_IS_F42x
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#define EFI_USE_COMPRESSED_INI_MSD
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#define ENABLE_PERF_TRACE TRUE
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#define LUA_USER_HEAP 20000
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#define LUA_SYSTEM_HEAP 20000
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#else
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// small memory F40x can't fit perf trace
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#define ENABLE_PERF_TRACE FALSE
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#define LUA_USER_HEAP 12000
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#define LUA_SYSTEM_HEAP 12000
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#endif
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#ifndef EFI_LUA
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@ -57,3 +57,8 @@
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// F7 may have dual bank, so flash on its own (low priority) thread so as to not block any other operations
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#define EFI_FLASH_WRITE_THREAD TRUE
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#undef LUA_USER_HEAP
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#define LUA_USER_HEAP 100000
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#undef LUA_SYSTEM_HEAP
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#define LUA_SYSTEM_HEAP 100000
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@ -47,3 +47,8 @@
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#undef HAL_VSS_USE_PAL
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#define HAL_VSS_USE_PAL TRUE
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#undef LUA_USER_HEAP
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#define LUA_USER_HEAP 100000
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#undef LUA_SYSTEM_HEAP
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#define LUA_SYSTEM_HEAP 100000
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@ -13,11 +13,11 @@
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#if EFI_PROD_CODE || EFI_SIMULATOR
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#ifndef LUA_USER_HEAP
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#define LUA_USER_HEAP 12000
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#define LUA_USER_HEAP 1
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#endif // LUA_USER_HEAP
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#ifndef LUA_SYSTEM_HEAP
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#define LUA_SYSTEM_HEAP 15000
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#define LUA_SYSTEM_HEAP 1
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#endif // LUA_SYSTEM_HEAP
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static char luaUserHeap[LUA_USER_HEAP];
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@ -211,6 +211,7 @@ static LuaHandle systemLua;
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const char* getSystemLuaScript();
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void initSystemLua() {
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#if LUA_SYSTEM_HEAP > 1
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efiAssertVoid(OBD_PCM_Processor_Fault, !systemLua, "system lua already init");
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Timer startTimer;
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@ -231,6 +232,7 @@ void initSystemLua() {
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#if !EFI_UNIT_TEST
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efiPrintf("System Lua loaded in %.2f ms using %d bytes", startTime * 1'000, heaps[1].used());
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#endif
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#endif
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}
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#if !EFI_UNIT_TEST
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@ -359,9 +361,12 @@ void LuaThread::ThreadTask() {
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}
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}
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#if LUA_USER_HEAP > 1
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static LuaThread luaThread;
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#endif
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void startLua() {
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#if LUA_USER_HEAP > 1
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luaThread.Start();
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addConsoleActionS("lua", [](const char* str){
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@ -387,6 +392,7 @@ void startLua() {
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efiPrintf("Lua memory heap %d: %d / %d bytes = %.1f%%", i, memoryUsed, heapSize, pct);
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}
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});
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#endif
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}
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#else // not EFI_UNIT_TEST
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