refactoring: calling out 'const' things
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@ -34,7 +34,7 @@ int needInterpolationLogging(void);
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* @brief Two-dimensional table lookup with linear interpolation
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* @brief Two-dimensional table lookup with linear interpolation
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*/
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*/
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template<typename vType>
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template<typename vType>
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float interpolate3d(float x, float xBin[], int xBinSize, float y, float yBin[], int yBinSize, vType* map[]) {
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float interpolate3d(float x, const float xBin[], int xBinSize, float y, const float yBin[], int yBinSize, vType* map[]) {
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if (cisnan(x)) {
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if (cisnan(x)) {
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warning(CUSTOM_INTEPOLATE_ERROR_3, "%.2f: x is NaN in interpolate3d", x);
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warning(CUSTOM_INTEPOLATE_ERROR_3, "%.2f: x is NaN in interpolate3d", x);
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return NAN;
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return NAN;
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