* trigger decoder returns a result
* TriggerFormDetails
* s
* don't reach out and touch the engine
* injection doesn't care about teeth
* fix up existing tests
* oh look, we can actually test this logic now without trying to depend on trigger shape!!!
* fix a real bug
* simplify
* make things c++ friendly
* install various canaries in coal mines
* using is much clearer than typedef
* fixing builds
* lps25
* trigger includes were a mess
* c -> c++ cleanup
* os util
* why did so many include os_util.h?
* fwd declare
* cypress/kinetis
* s
* eg33 happy
* happy sim
* cypress usb
* pch
* cypress
* doesn't need to include all that
* h7
* hook up fuel trims
* pass all the params
* store per-cylinder fuel mass directly
* main trigger callback only touches per-cylinder, no banks!
* test test test test
* move UI to happy land
* changelog
* s
* poke
* poke again for science
* kick for science
* kick
* kick
* comment kick
* s
* don't try to compare the array decay pointer to 0 (!)
* collateral damage
* adjust miata sync
* reset trigger states correctly on engine stop
* s
* check synchronized bit
* now we don't need it at all?!
* and *NOT* synced
* start VVT sync earlier
* s
* poke
* poke again for science
* kick for science
* kick
* kick
* comment kick
* s
* don't try to compare the array decay pointer to 0 (!)
* collateral damage
* adjust miata sync
* reset trigger states correctly on engine stop
* s
* nissan MR too
* ignition controller detects rising edge on voltage
* update test
* comment
* ignore negative transients
* tweak
* test
* priming happens on ignition-on
* priming has its own scheduling
* config & UI
* dead config
* implementation
* look, the test caught a bug
* keep the watchdog happy
* bad merge
* changelog
* easier to read the test
* test naming
* ignition controller detects rising edge on voltage
* update test
* comment
* ignore negative transients
* tweak
* test
* priming happens on ignition-on
* priming has its own scheduling
* test
* dead adjacent line of code
* fuel pump
* s
* call correct callback
* more dead
* test adjustment
* don't overflow
* don't need separate function
* java
* give it a name
* generated
* generated
* add to generate script
* import *
* this is so cheap we don't need a flag
engineModules.get<FOO>(). becomes modules<FOO>()->
I believe the new API is more conducive to supporting arrays, by doing std::array<T, N> or
std::array<Mockable<T>, N>, with the support of a helper class.
Fix some uses of ENGINE() not detected by regex due to parenthesis.
Remove now empty engine_ptr.h
Don't worry about EFI_* not being defined, the compiler defaults to 0 if they aren't.