* hook up fuel trims
* pass all the params
* store per-cylinder fuel mass directly
* main trigger callback only touches per-cylinder, no banks!
* test test test test
* move UI to happy land
* changelog
* extract isSyncPoint
* test because why not
* check vvt resync nb2
* custom nb decoder
* test only resyncs once!
* good job valgrind, you found a bug!
* ignition controller detects rising edge on voltage
* update test
* comment
* ignore negative transients
* tweak
* test
* priming happens on ignition-on
* priming has its own scheduling
* config & UI
* dead config
* implementation
* look, the test caught a bug
* keep the watchdog happy
* bad merge
* changelog
* easier to read the test
* test naming
* ignition controller detects rising edge on voltage
* update test
* comment
* ignore negative transients
* tweak
* test
* priming happens on ignition-on
* priming has its own scheduling
* test
* dead adjacent line of code
* fuel pump
* s
* call correct callback
* more dead
* test adjustment
* don't overflow
* don't need separate function
* java
* give it a name
* generated
* generated
* add to generate script
* import *
* this is so cheap we don't need a flag
* main relay
* plumbing
* dead fsio stuff
* test it
* by 100%, we mean 99.98%
* Basic framework for high pressure fuel pump control
* Many changes
Move calculations to fast callback
Move main object into Engine
Respond to pin changes without requiring a reboot
* Use EngineModule for HpfpController
Schedule pin off after executing pin on so we are sure it ends, even if the motor stops.
Test scheduling.
Less RAM use by only having one event and reordering fields.
* Make scheduling test actually useful - need non-0 activation angle.
Co-authored-by: rusefillc <48498823+rusefillc@users.noreply.github.com>
* fuel pump
* s
* call correct callback
* more dead
* test adjustment
* don't overflow
* don't need separate function
* java
* give it a name
* generated
* generated
* add to generate script
* import *
* this is so cheap we don't need a flag
engineModules.get<FOO>(). becomes modules<FOO>()->
I believe the new API is more conducive to supporting arrays, by doing std::array<T, N> or
std::array<Mockable<T>, N>, with the support of a helper class.
Fix some uses of ENGINE() not detected by regex due to parenthesis.
Remove now empty engine_ptr.h
Don't worry about EFI_* not being defined, the compiler defaults to 0 if they aren't.
* Create a base class EngineModule for that contains various useful callbacks.
This cleans up the API by not requiring the notifiers to know about who wants callbacks. The only
place you need to update to add a module is in one place.
* Add mockability.
* Convert InjectorModel to a Mockable EngineModule
* Programmatically remove EnginePtr/inject, EXPAND_Engine, and WITH_ENGINE_TEST_HELPER*
for i in ": public EnginePtr " ", public EnginePtr" "EXPAND_Engine;" "EXPAND_Engine"; do
git grep -l "$i" | xargs sed -i "s/$i//g"
done
git grep -l "inject" | xargs sed -i "/inject[(][)]/d"
for i in WITH_ENGINE_TEST_HELPER_SENS WITH_ENGINE_TEST_HELPER_BOARD_CALLBACK WITH_ENGINE_TEST_HELPER; do
git grep -l "$i" | xargs sed -i "s/$i/EngineTestHelper eth/g"
done
git checkout firmware/controllers/core/engine_ptr.h
git checkout unit_tests/global.h
* Review fixups.
* Start the process of using a global engine ptr for unit tests.
Passing around the engine, config, and persistent state wasn't buying anything. Instead, use
EngineTestHelper(Base) to correctly set and clear the global variables. Add a dummy check in
case some test tries to set them manually.
* Fix OSX build
* Adapt PR to recently added code.
* cancel event
* looks like it works...
* some tests are happy
* add enable bit
* undo test changes
* Revert "add enable bit"
This reverts commit 000afadd3fc560867302557afe26f76cd9fc4ed6.
* enable bit in engine
* only turn off for one test
* Revert "undo test changes"
This reverts commit 106db49e291b5a531a94de6ac177c6584d5337f6.
* more unification
* hip stub
* comment
* guard
* channel idx
* include
* hip
* move in to engine
* hip9011
* dead stuff
* dead
* fsio
* lcd
* more dead