Matthew Kennedy
ba94d94925
only:int rpm -> float rpm
2024-09-25 23:36:33 -04:00
Matthew Kennedy
5d63e41a4b
cisnan -> std::isnan
2024-07-22 21:10:06 -04:00
Matthew Kennedy
06cda6cfa4
add postState flag to airmass model calls #107
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(cherry picked from commit b1b1ec7fdf0ee9b5955541bcaa6be7cf66636412)
2023-05-16 13:02:45 -04:00
Matthew Kennedy
3d1dc5a442
table-only map fallback ( #46 )
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* table-only map fallback
* InSequence
(cherry picked from commit 4cd08fbc4b8205028c6f4aaa359264f672dd3798)
2023-05-04 11:02:39 -04:00
rusefi
80f97efd43
helping build
2023-04-29 23:46:50 -04:00
Matthew Kennedy
b0d43e2c18
throttle model gets real max engine flow
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(cherry picked from commit 6a05413e52a1282a66cb61827ef91476ef6bf864)
2023-04-29 23:22:05 -04:00
Matthew Kennedy
61e5b4b1ad
change ObdCode to enum class builds firmware
2023-04-29 00:44:00 -04:00
Matthew Kennedy
38213bbc00
more missing autoscale ( #4112 )
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* autoscale m_config->timeConstant
* min/max afr
* more
* dwell voltage
* closed loop fuel
* knock
* map estimate
* applyNonlinearBelowPulse
* fix
* add a test while we're at it for un-covered code
* test fallback MAP since we touched that
* always compute fallback MAP even if sensor is OK
2022-04-28 08:16:02 -04:00
rusefillc
ed16f3180f
JNI for test coverage #3965 and code style
2022-03-15 10:32:32 -04:00
Andrey
940b04ab24
Let's always have TS structure so that unit tests can check values in outputChannels, kind of making outputChannels a god dump for state but whatever since Live View is coming
2021-12-07 20:18:47 -05:00
rusefillc
e75590fd45
why so many channels are hidden in debug ? #3614
2021-11-29 14:11:19 -05:00
Scott Smith
823d9a07e0
Programmatically replace ENGINE() and CONFIG() with engine-> etc ( #3565 )
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git grep -l -w ENGINE | xargs sed -i -r "s/ENGINE\(([]a-zA-Z_0-9.[]+)\)/engine->\1/g"
git grep -l -w CONFIG | xargs sed -i -r "s/([^a-zA-Z_])CONFIG\(([]a-zA-Z_0-9.[]+)\)/\1engineConfiguration->\2/g"
2021-11-17 03:54:21 -05:00
Matthew Kennedy
8cdac4cac0
remove engine pointer passing ( #3556 )
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* some
* more
* more
* the last?!
2021-11-16 04:15:29 -05:00
Matthew Kennedy
24224729a3
support autoscale on table axes ( #3452 )
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* scale map Y axis
* allow different row/col types
* scaled channel detector
* interpolation
* looks like this actually works
* tests, no manual scaling
* comment
2021-11-03 19:53:26 -04:00
rusefillc
296f83ea4d
refactoring
2021-10-16 23:18:09 -04:00
rusefillc
ba640a16f5
refactoring
2021-10-16 22:08:47 -04:00
rusefillc
6576acc39a
Remove engine load acceleration enrichment fix #3357
2021-10-16 21:49:38 -04:00
rusefillc
61e2b3d5db
Remove engine load acceleration enrichment fix #3357
2021-10-16 21:24:05 -04:00
Matthew Kennedy
9797d25b7c
getOrZero ( #3319 )
2021-10-05 19:59:07 -04:00
Matthew Kennedy
b52d50bbf2
Use pch in lots of files ( #3066 )
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* most engine.h
* most engine_configuration
* more
* more
* more
* more
* more
* moooooore
* ok I'm done for now
* oops
2021-07-26 01:05:17 -04:00
Matthew Kennedy
2ce7777865
don't require EXTERN_ENGINE in every file ( #2969 )
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* move enginePins
* no more extern engine
* uses
* more
* extern config too
* put this where it belongs
* include correct header
* merge
2021-07-16 18:13:33 -04:00
Matthew Kennedy
c171d5f1d3
not const getAirmass ( #2883 )
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* not const
* test
2021-07-01 00:05:42 -04:00
Matthew Kennedy
1d10fbc7a8
const airmass ( #2694 )
2021-05-14 07:17:22 -04:00
Matthew Kennedy
0e70d08a22
Add fallback map table ( #2248 )
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* table
* sd math
* config
* debug channel name
* ptr vs not ptr
* actually use return value
* memory
* less magic
2021-01-31 17:19:06 -05:00
Matthew Kennedy
e0b2802a43
Map fallback logic, TS cleanup ( #2247 )
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* add new field
* UI
* set default
* consume new parameter
* some cleanup while we're at it
2021-01-27 20:31:29 -05:00
Matthew Kennedy
92ea09b0a6
switch more map to read from sensor model ( #2162 )
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* hook up map
* check for init
* switch some consumers
* that's the rest of them
* test
* tests
Co-authored-by: Matthew Kennedy <makenne@microsoft.com>
2021-01-02 19:13:10 -05:00
rusefillc
c70c546d46
better error handling
2020-11-17 22:45:43 -05:00
Matthew Kennedy
6e7d72170f
Move ve logic ( #1762 )
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* move ve
* fix build
* fix rendering
* duh
* cleaning
* correct scaling
* put some back
Co-authored-by: Matthew Kennedy <makenne@microsoft.com>
2020-09-06 19:06:32 -04:00
Matthew Kennedy
b26bd6d891
move speed density
2020-07-24 19:30:12 -07:00