/** * @file ec2.h * * this is a mess because some code is still in C and some is * already in C++. trigger structure is C++ * TODO: rename? merge? Do something with this file * * @date Apr 26, 2014 * @author Andrey Belomutskiy, (c) 2012-2014 */ #ifndef EC2_H_ #define EC2_H_ #include "engine_configuration.h" #include "event_registry.h" #include "trigger_structure.h" class FuelSchedule { public: ActuatorEventList events; }; /** * this part of the structure is separate just because so far * these fields are not integrated with Tuner Studio. Step by step :) */ class engine_configuration2_s { // todo: move these fields into Engine class, eliminate this class public: engine_configuration2_s(); // todo: this should go, too engine_configuration_s *engineConfiguration; trigger_shape_s triggerShape; FuelSchedule crankingInjectionEvents; FuelSchedule injectionEvents; /** * We are alternating two event lists in order to avoid a potential issue around revolution boundary * when an event is scheduled within the next revolution. */ IgnitionEventList ignitionEvents[2]; }; void initializeIgnitionActions(float advance, float dwellAngle, engine_configuration_s *engineConfiguration, engine_configuration2_s *engineConfiguration2, IgnitionEventList *list); void addFuelEvents(engine_configuration_s const *e, engine_configuration2_s *engineConfiguration2, ActuatorEventList *list, injection_mode_e mode); void setDefaultNonPersistentConfiguration(engine_configuration2_s *engineConfiguration2); void printConfiguration(engine_configuration_s *engineConfiguration, engine_configuration2_s *engineConfiguration2); void registerActuatorEventExt(engine_configuration_s const *engineConfiguration, trigger_shape_s * s, ActuatorEvent *e, OutputSignal *actuator, float angleOffset); #endif /* EC2_H_ */