..
aux_valves.cpp
Separate out scheduleOrQueue into it's own standalone scheduler. ( #3573 )
2021-11-18 14:27:21 -05:00
aux_valves.h
remove engine pointer passing ( #3556 )
2021-11-16 04:15:29 -05:00
fuel_schedule.cpp
simplify cylinder phasing ( #3650 )
2021-12-05 10:46:35 -05:00
high_pressure_fuel_pump.cpp
GDI Epic #1448
2021-12-31 15:28:24 -05:00
high_pressure_fuel_pump.h
GDI Epic #1448
2021-12-31 15:28:24 -05:00
high_pressure_fuel_pump.txt
GDI Epic #1448
2021-12-31 15:28:24 -05:00
high_pressure_fuel_pump_generated.h
GDI Epic #1448
2021-12-31 15:28:24 -05:00
knock_logic.cpp
Let's always have TS structure so that unit tests can check values in outputChannels, kind of making outputChannels a god dump for state but whatever since Live View is coming
2021-12-07 20:18:47 -05:00
knock_logic.h
calculate per-cylinder ignition timing ( #3652 )
2021-12-06 21:19:37 -05:00
main_trigger_callback.cpp
hook up fuel trims ( #3715 )
2022-01-01 02:19:59 -05:00
main_trigger_callback.h
prime upon ignition voltage, not on power on ( #3662 )
2021-12-08 07:26:49 -05:00
map_averaging.cpp
MAP phase sensing #3544
2021-12-16 21:13:55 -05:00
map_averaging.h
remove engine pointer passing ( #3556 )
2021-11-16 04:15:29 -05:00
readme.md
Doxygen titles ( #2728 )
2021-05-22 22:10:58 +03:00
rpm_calculator.cpp
rpm calculator refactoring, gm 24x test ( #3585 )
2021-11-20 14:59:02 +03:00
rpm_calculator.h
oh my god we've had no asserts ( #3595 )
2021-11-22 17:52:03 -05:00
spark_logic.cpp
Let's always have TS structure so that unit tests can check values in outputChannels, kind of making outputChannels a god dump for state but whatever since Live View is coming
2021-12-07 20:18:47 -05:00
spark_logic.h
Separate out scheduleOrQueue into it's own standalone scheduler. ( #3573 )
2021-11-18 14:27:21 -05:00