88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
/**
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* @file fuel_schedule.h
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*/
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#pragma once
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#include "global.h"
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#include "efi_gpio.h"
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#include "scheduler.h"
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#include "fl_stack.h"
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#include "trigger_structure.h"
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#include "wall_fuel.h"
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#define MAX_WIRES_COUNT 2
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class InjectionEvent {
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public:
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InjectionEvent();
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// Update the injection start angle
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bool updateInjectionAngle(int cylinderIndex);
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// Compute the injection start angle, compensating for injection duration and injection phase settings.
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expected<float> computeInjectionAngle(int cylinderIndex) const;
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// Call this every decoded trigger tooth. It will schedule any relevant events for this injector.
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void onTriggerTooth(int rpm, efitick_t nowNt, float currentPhase, float nextPhase);
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/**
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* This is a performance optimization for IM_SIMULTANEOUS fuel strategy.
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* It's more efficient to handle all injectors together if that's the case
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*/
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bool isSimultaneous = false;
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InjectorOutputPin *outputs[MAX_WIRES_COUNT];
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uint8_t ownIndex = 0;
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uint8_t cylinderNumber = 0;
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float injectionStartAngle = 0;
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scheduling_s signalTimerUp;
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scheduling_s endOfInjectionEvent;
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/**
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* we need atomic flag so that we do not schedule a new pair of up/down before previous down was executed.
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*
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* That's because we want to be sure that no 'down' side callback would be ignored since we are counting to see
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* overlaps so we need the end counter to always have zero.
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* TODO: make watchdog decrement relevant counter
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*/
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bool isScheduled = false;
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WallFuel wallFuel;
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};
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void turnInjectionPinHigh(InjectionEvent *event);
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/**
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* This class knows about when to inject fuel
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*/
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class FuelSchedule {
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public:
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FuelSchedule();
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// Call this function if something happens that requires a rebuild, like a change to the trigger pattern
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void invalidate();
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// Call this every trigger tooth. It will schedule all required injector events.
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void onTriggerTooth(int rpm, efitick_t nowNt, float currentPhase, float nextPhase);
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/**
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* this method schedules all fuel events for an engine cycle
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*/
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void addFuelEvents();
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bool addFuelEventsForCylinder(int cylinderIndex);
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void resetOverlapping();
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/**
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* injection events, per cylinder
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*/
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InjectionEvent elements[MAX_CYLINDER_COUNT];
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bool isReady = false;
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};
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FuelSchedule * getFuelSchedule();
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