Added TicTacToe Dashboard and tests (#1547)

* Add tictactoe dashboard and tests
This commit is contained in:
jackcmay 2018-10-18 14:19:25 -07:00 committed by GitHub
parent 37a0b7b132
commit 0339642e77
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 951 additions and 449 deletions

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@ -50,6 +50,17 @@ fn main() {
.status()
.expect("Failed to call tictactoe_c build script");
assert!(status.success());
println!("cargo:rerun-if-changed=programs/bpf/tictactoe_dashboard_c/build.sh");
println!(
"cargo:rerun-if-changed=programs/bpf/tictactoe_dashboard_c/src/tictactoe_dashboard.c"
);
println!("cargo:warning=(not a warning) Compiling tictactoe_dashboard_c");
let status = Command::new("programs/bpf/tictactoe_dashboard_c/build.sh")
.arg(&out_dir)
.status()
.expect("Failed to call tictactoe_dashboard_c build script");
assert!(status.success());
}
if chacha || cuda || erasure {
println!("cargo:rustc-link-search=native=target/perf-libs");

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@ -1,4 +1,3 @@
//#include <stdint.h>
//#include <stddef.h>
@ -16,117 +15,108 @@ typedef unsigned char uint8_t;
typedef enum { false = 0, true } bool;
#define SIZE_PUBKEY 32
typedef struct {
uint8_t x[SIZE_PUBKEY];
} SolPubkey;
typedef struct {
SolPubkey *key;
int64_t tokens;
uint64_t userdata_len;
uint8_t *userdata;
SolPubkey *program_id;
} SolKeyedAccounts;
// TODO support BPF function calls rather then forcing everything to be inlined
#define SOL_FN_PREFIX __attribute__((always_inline)) static
// TODO move this to a registered helper
SOL_FN_PREFIX void sol_memcpy(void *dst, void *src, int len) {
for (int i = 0; i < len; i++) {
*((uint8_t *)dst + i) = *((uint8_t *)src + i);
}
for (int i = 0; i < len; i++) {
*((uint8_t *)dst + i) = *((uint8_t *)src + i);
}
}
#define sol_trace() sol_print(0, 0, 0xFF, 0xFF, (__LINE__));
#define sol_panic() _sol_panic(__LINE__)
SOL_FN_PREFIX void _sol_panic(uint64_t line) {
sol_print(0, 0, 0xFF, 0xFF, line);
char *pv = (char *)1;
*pv = 1;
sol_print(0, 0, 0xFF, 0xFF, line);
char *pv = (char *)1;
*pv = 1;
}
SOL_FN_PREFIX int sol_deserialize(uint8_t *src, uint64_t num_ka, SolKeyedAccounts *ka,
uint8_t **userdata, uint64_t *userdata_len) {
if (num_ka != *(uint64_t *)src) {
return 0;
}
#define SIZE_PUBKEY 32
typedef struct {
uint8_t x[SIZE_PUBKEY];
} SolPubkey;
typedef struct {
SolPubkey *key;
int64_t tokens;
uint64_t userdata_len;
uint8_t *userdata;
SolPubkey *program_id;
} SolKeyedAccounts;
SOL_FN_PREFIX int sol_deserialize(uint8_t *src, uint64_t num_ka,
SolKeyedAccounts *ka, uint8_t **tx_data,
uint64_t *tx_data_len) {
if (num_ka != *(uint64_t *)src) {
return 0;
}
src += sizeof(uint64_t);
// TODO fixed iteration loops ok? unrolled?
for (int i = 0; i < num_ka;
i++) { // TODO this should end up unrolled, confirm
// key
ka[i].key = (SolPubkey *)src;
src += SIZE_PUBKEY;
// tokens
ka[i].tokens = *(uint64_t *)src;
src += sizeof(uint64_t);
// TODO fixed iteration loops ok? unrolled?
for (int i = 0; i < num_ka; i++) { // TODO this should end up unrolled, confirm
// key
ka[i].key = (SolPubkey *)src;
src += SIZE_PUBKEY;
// tokens
ka[i].tokens = *(uint64_t *)src;
src += sizeof(uint64_t);
// account userdata
ka[i].userdata_len = *(uint64_t *)src;
src += sizeof(uint64_t);
ka[i].userdata = src;
src += ka[i].userdata_len;
// program_id
ka[i].program_id = (SolPubkey *)src;
src += SIZE_PUBKEY;
}
// tx userdata
*userdata_len = *(uint64_t *)src;
// account userdata
ka[i].userdata_len = *(uint64_t *)src;
src += sizeof(uint64_t);
*userdata = src;
ka[i].userdata = src;
src += ka[i].userdata_len;
return 1;
// program_id
ka[i].program_id = (SolPubkey *)src;
src += SIZE_PUBKEY;
}
// tx userdata
*tx_data_len = *(uint64_t *)src;
src += sizeof(uint64_t);
*tx_data = src;
return 1;
}
// // -- Debug --
SOL_FN_PREFIX void print_key(SolPubkey *key) {
for (int j = 0; j < SIZE_PUBKEY; j++) {
sol_print(0, 0, 0, j, key->x[j]);
}
for (int j = 0; j < SIZE_PUBKEY; j++) {
sol_print(0, 0, 0, j, key->x[j]);
}
}
SOL_FN_PREFIX void print_userdata(uint8_t *data, int len) {
for (int j = 0; j < len; j++) {
sol_print(0, 0, 0, j, data[j]);
}
SOL_FN_PREFIX void print_data(uint8_t *data, int len) {
for (int j = 0; j < len; j++) {
sol_print(0, 0, 0, j, data[j]);
}
}
SOL_FN_PREFIX void print_params(uint64_t num_ka, SolKeyedAccounts *ka,
uint8_t *userdata, uint64_t userdata_len) {
sol_print(0, 0, 0, 0, num_ka);
for (int i = 0; i < num_ka; i++) {
// key
print_key(ka[i].key);
uint8_t *tx_data, uint64_t tx_data_len) {
sol_print(0, 0, 0, 0, num_ka);
for (int i = 0; i < num_ka; i++) {
// key
print_key(ka[i].key);
// tokens
sol_print(0, 0, 0, 0, ka[i].tokens);
// tokens
sol_print(0, 0, 0, 0, ka[i].tokens);
// account userdata
print_userdata(ka[i].userdata, ka[i].userdata_len);
// account userdata
print_data(ka[i].userdata, ka[i].userdata_len);
// program_id
print_key(ka[i].program_id);
}
// tx userdata
print_userdata(userdata, userdata_len);
// program_id
print_key(ka[i].program_id);
}
// tx userdata
print_data(tx_data, tx_data_len);
}
// void entrypoint(char *buf) {
// SolKeyedAccounts ka[3];
// uint64_t userdata_len;
// uint8_t *userdata;
// if (0 != sol_deserialize((uint8_t *)buf, 3, ka, &userdata, &userdata_len)) {
// return;
// }
// print_params(3, ka, userdata, userdata_len);
// }
// -- TicTacToe --
// Board Coodinates
@ -135,238 +125,249 @@ SOL_FN_PREFIX void print_params(uint64_t num_ka, SolKeyedAccounts *ka,
// | 0,2 | 1,2 | 2,2 |
typedef enum {
Result_Ok,
Result_Panic,
Result_GameInProgress,
Result_InvalidArguments,
Result_InvalidMove,
Result_InvalidUserdata,
Result_InvalidTimestamp,
Result_NoGame,
Result_NotYourTurn,
Result_PlayerNotFound,
Result_UserdataTooSmall,
Result_Ok,
Result_Panic,
Result_GameInProgress,
Result_InvalidArguments,
Result_InvalidMove,
Result_InvalidUserdata,
Result_InvalidTimestamp,
Result_NoGame,
Result_NotYourTurn,
Result_PlayerNotFound,
Result_UserdataTooSmall,
} Result;
typedef enum { BoardItem_F, BoardItem_X, BoardItem_O } BoardItem;
typedef enum {
State_Waiting,
State_XMove,
State_OMove,
State_XWon,
State_OWon,
State_Draw,
State_Waiting,
State_XMove,
State_OMove,
State_XWon,
State_OWon,
State_Draw,
} State;
typedef struct {
SolPubkey player_x;
SolPubkey player_o;
State state;
BoardItem board[9];
int64_t keep_alive[2];
// Player who initialized the game
SolPubkey player_x;
// Player who joined the game
SolPubkey player_o;
// Current state of the game
State state;
// Tracks the player moves
BoardItem board[9];
// Keep Alive for each player
int64_t keep_alive[2];
} Game;
typedef enum {
Command_Init = 0,
Command_Join,
Command_KeepAlive,
Command_Move,
Command_Init = 0,
Command_Join,
Command_KeepAlive,
Command_Move,
} Command;
SOL_FN_PREFIX void game_dump_board(Game *self) {
sol_print(0, 0, 0x9, 0x9, 0x9);
sol_print(0, 0, self->board[0], self->board[1], self->board[2]);
sol_print(0, 0, self->board[3], self->board[4], self->board[5]);
sol_print(0, 0, self->board[6], self->board[7], self->board[8]);
sol_print(0, 0, 0x9, 0x9, 0x9);
sol_print(0, 0, 0x9, 0x9, 0x9);
sol_print(0, 0, self->board[0], self->board[1], self->board[2]);
sol_print(0, 0, self->board[3], self->board[4], self->board[5]);
sol_print(0, 0, self->board[6], self->board[7], self->board[8]);
sol_print(0, 0, 0x9, 0x9, 0x9);
}
SOL_FN_PREFIX void game_create(Game *self, SolPubkey *player_x) {
sol_memcpy(self->player_x.x, player_x, SIZE_PUBKEY);
// TODO self->player_o = 0;
self->state = State_Waiting;
self->keep_alive[0] = 0;
self->keep_alive[1] = 0;
sol_memcpy(self->player_x.x, player_x, SIZE_PUBKEY);
// TODO self->player_o = 0;
self->state = State_Waiting;
self->keep_alive[0] = 0;
self->keep_alive[1] = 0;
// TODO fixed iteration loops ok? unrolled?
for (int i = 0; i < 9; i++) {
self->board[i] = BoardItem_F;
}
// TODO fixed iteration loops ok? unrolled?
for (int i = 0; i < 9; i++) {
self->board[i] = BoardItem_F;
}
}
SOL_FN_PREFIX Result game_join(Game *self, SolPubkey *player_o,
int64_t timestamp) {
if (self->state == State_Waiting) {
sol_memcpy(self->player_o.x, player_o, SIZE_PUBKEY);
self->state = State_XMove;
if (self->state == State_Waiting) {
sol_memcpy(self->player_o.x, player_o, SIZE_PUBKEY);
self->state = State_XMove;
if (timestamp <= self->keep_alive[1]) {
return Result_InvalidTimestamp;
} else {
self->keep_alive[1] = timestamp;
return Result_Ok;
}
if (timestamp <= self->keep_alive[1]) {
return Result_InvalidTimestamp;
} else {
self->keep_alive[1] = timestamp;
return Result_Ok;
}
return Result_GameInProgress;
}
return Result_GameInProgress;
}
SOL_FN_PREFIX bool game_same(BoardItem x_or_o, BoardItem one, BoardItem two,
BoardItem three) {
if (x_or_o == one && x_or_o == two && x_or_o == three) {
return true;
}
return false;
if (x_or_o == one && x_or_o == two && x_or_o == three) {
return true;
}
return false;
}
SOL_FN_PREFIX bool game_same_player(SolPubkey *one, SolPubkey *two) {
// TODO fixed iteration loops ok? unrolled?
for (int i = 0; i < SIZE_PUBKEY; i++) {
if (one->x[i] != two->x[i]) {
return false;
}
// TODO fixed iteration loops ok? unrolled?
for (int i = 0; i < SIZE_PUBKEY; i++) {
if (one->x[i] != two->x[i]) {
return false;
}
return true;
}
return true;
}
SOL_FN_PREFIX Result game_next_move(Game *self, SolPubkey *player, int x, int y) {
int board_index = y * 3 + x;
if (board_index >= 9 || self->board[board_index] != BoardItem_F) {
return Result_InvalidMove;
SOL_FN_PREFIX Result game_next_move(Game *self, SolPubkey *player, int x,
int y) {
int board_index = y * 3 + x;
if (board_index >= 9 || self->board[board_index] != BoardItem_F) {
return Result_InvalidMove;
}
BoardItem x_or_o;
State won_state;
switch (self->state) {
case State_XMove:
if (!game_same_player(player, &self->player_x)) {
return Result_PlayerNotFound;
}
self->state = State_OMove;
x_or_o = BoardItem_X;
won_state = State_XWon;
break;
case State_OMove:
if (!game_same_player(player, &self->player_o)) {
return Result_PlayerNotFound;
}
self->state = State_XMove;
x_or_o = BoardItem_O;
won_state = State_OWon;
break;
default:
return Result_NotYourTurn;
}
self->board[board_index] = x_or_o;
// game_dump_board(self);
bool winner =
// Check rows
game_same(x_or_o, self->board[0], self->board[1], self->board[2]) ||
game_same(x_or_o, self->board[3], self->board[4], self->board[5]) ||
game_same(x_or_o, self->board[6], self->board[7], self->board[8]) ||
// Check columns
game_same(x_or_o, self->board[0], self->board[3], self->board[6]) ||
game_same(x_or_o, self->board[1], self->board[4], self->board[7]) ||
game_same(x_or_o, self->board[2], self->board[5], self->board[8]) ||
// Check both diagonals
game_same(x_or_o, self->board[0], self->board[4], self->board[8]) ||
game_same(x_or_o, self->board[2], self->board[4], self->board[6]);
if (winner) {
self->state = won_state;
}
{
int draw = true;
// TODO fixed iteration loops ok? unrolled?
for (int i = 0; i < 9; i++) {
if (BoardItem_F == self->board[i]) {
draw = false;
break;
}
}
BoardItem x_or_o;
State won_state;
switch (self->state) {
case State_XMove:
if (!game_same_player(player, &self->player_x)) {
return Result_PlayerNotFound;
}
self->state = State_OMove;
x_or_o = BoardItem_X;
won_state = State_XWon;
break;
case State_OMove:
if (!game_same_player(player, &self->player_o)) {
return Result_PlayerNotFound;
}
self->state = State_XMove;
x_or_o = BoardItem_O;
won_state = State_OWon;
break;
default:
return Result_NotYourTurn;
if (draw) {
self->state = State_Draw;
}
self->board[board_index] = x_or_o;
// game_dump_board(self);
bool winner =
// Check rows
game_same(x_or_o, self->board[0], self->board[1], self->board[2]) ||
game_same(x_or_o, self->board[3], self->board[4], self->board[5]) ||
game_same(x_or_o, self->board[6], self->board[7], self->board[8]) ||
// Check columns
game_same(x_or_o, self->board[0], self->board[3], self->board[6]) ||
game_same(x_or_o, self->board[1], self->board[4], self->board[7]) ||
game_same(x_or_o, self->board[2], self->board[5], self->board[8]) ||
// Check both diagonals
game_same(x_or_o, self->board[0], self->board[4], self->board[8]) ||
game_same(x_or_o, self->board[2], self->board[4], self->board[6]);
if (winner) {
self->state = won_state;
}
{
int draw = true;
// TODO fixed iteration loops ok? unrolled?
for (int i = 0; i < 9; i++) {
if (BoardItem_F == self->board[i]) {
draw = false;
break;
}
}
if (draw) {
self->state = State_Draw;
}
}
return Result_Ok;
}
return Result_Ok;
}
SOL_FN_PREFIX Result game_keep_alive(Game *self, SolPubkey *player,
int64_t timestamp) {
switch (self->state) {
case State_Waiting:
case State_XMove:
case State_OMove:
if (game_same_player(player, &self->player_x)) {
if (timestamp <= self->keep_alive[0]) {
return Result_InvalidTimestamp;
}
self->keep_alive[0] = timestamp;
} else if (game_same_player(player, &self->player_o)) {
if (timestamp <= self->keep_alive[1]) {
return Result_InvalidTimestamp;
}
self->keep_alive[1] = timestamp;
} else {
return Result_PlayerNotFound;
}
break;
switch (self->state) {
case State_Waiting:
case State_XMove:
case State_OMove:
if (game_same_player(player, &self->player_x)) {
if (timestamp <= self->keep_alive[0]) {
return Result_InvalidTimestamp;
}
self->keep_alive[0] = timestamp;
} else if (game_same_player(player, &self->player_o)) {
if (timestamp <= self->keep_alive[1]) {
return Result_InvalidTimestamp;
}
self->keep_alive[1] = timestamp;
} else {
return Result_PlayerNotFound;
}
break;
default:
break;
}
return Result_Ok;
default:
break;
}
return Result_Ok;
}
// accounts[0] On Init must be player X, after that doesn't matter,
// anybody can cause a dashboard update
// accounts[1] must be a TicTacToe state account
// accounts[2] must be account of current player, only Pubkey is used
uint64_t entrypoint(uint8_t *buf) {
SolKeyedAccounts ka[4];
uint64_t userdata_len;
uint8_t *userdata;
int err = 0;
SolKeyedAccounts ka[3];
uint64_t tx_data_len;
uint8_t *tx_data;
int err = 0;
if (1 != sol_deserialize(buf, 4, ka, &userdata, &userdata_len)) {
return 0;
}
if (1 != sol_deserialize(buf, 3, ka, &tx_data, &tx_data_len)) {
return false;
}
if (sizeof(Game) > ka[2].userdata_len) {
sol_print(0, 0, 0xFF, sizeof(Game), ka[2].userdata_len);
return 0;
}
Game game;
sol_memcpy(&game, ka[2].userdata, ka[2].userdata_len);
if (sizeof(Game) > ka[1].userdata_len) {
sol_print(0, 0, 0xFF, sizeof(Game), ka[2].userdata_len);
return false;
}
Game game;
sol_memcpy(&game, ka[1].userdata, sizeof(game));
Command command = *userdata;
//sol_print(0, 0, 0, 0, command);
switch (command) {
case Command_Init:
game_create(&game, ka[3].key);
break;
Command command = *tx_data;
switch (command) {
case Command_Init:
game_create(&game, ka[2].key);
break;
case Command_Join:
err = game_join(&game, ka[3].key, userdata[8]);
break;
case Command_Join:
err = game_join(&game, ka[2].key, *((int64_t *)(tx_data + 4)));
break;
case Command_KeepAlive:
err = game_keep_alive(&game, ka[3].key, /*TODO*/ 0);
break;
case Command_KeepAlive:
err = game_keep_alive(&game, ka[2].key, /*TODO*/ 0);
break;
case Command_Move:
err = game_next_move(&game, ka[3].key, userdata[8], userdata[9]);
break;
case Command_Move:
err = game_next_move(&game, ka[2].key, tx_data[4], tx_data[5]);
break;
default:
return 0;
}
default:
return false;
}
sol_memcpy(ka[2].userdata, &game, ka[2].userdata_len);
sol_print(0, 0, 0, err, game.state);
return 1;
sol_memcpy(ka[1].userdata, &game, sizeof(game));
sol_print(0, 0, 0, err, game.state);
if (Result_Ok != err) {
return false;
}
return true;
}

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@ -0,0 +1,9 @@
#!/bin/bash -ex
OUTDIR="${1:-../../../target/release/}"
THISDIR=$(dirname "$0")
mkdir -p "$OUTDIR"
/usr/local/opt/llvm/bin/clang -Werror -target bpf -O2 -emit-llvm -fno-builtin -o "$OUTDIR"/tictactoe_dashboard_c.bc -c "$THISDIR"/src/tictactoe_dashboard.c
/usr/local/opt/llvm/bin/llc -march=bpf -filetype=obj -function-sections -o "$OUTDIR"/tictactoe_dashboard_c.o "$OUTDIR"/tictactoe_dashboard_c.bc
# /usr/local/opt/llvm/bin/llvm-objdump -color -source -disassemble "$OUTDIR"/tictactoe_dashboard_c.o

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@ -0,0 +1,3 @@
#!/bin/sh
/usr/local/opt/llvm/bin/llvm-objdump -color -source -disassemble ../../../target/release/tictactoe_dashboard_c.o

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@ -0,0 +1,236 @@
//#include <stdint.h>
//#include <stddef.h>
#if 1
#define BPF_TRACE_PRINTK_IDX 6
static int (*sol_print)(int, int, int, int, int) = (void *)BPF_TRACE_PRINTK_IDX;
#else
// relocation is another option
extern int sol_print(int, int, int, int, int);
#endif
typedef long long unsigned int uint64_t;
typedef long long int int64_t;
typedef long unsigned int uint32_t;
typedef long int int32_t;
typedef unsigned char uint8_t;
typedef enum { false = 0, true } bool;
// TODO support BPF function calls rather then forcing everything to be inlined
#define SOL_FN_PREFIX __attribute__((always_inline)) static
// TODO move this to a registered helper
SOL_FN_PREFIX void sol_memcpy(void *dst, void *src, int len) {
for (int i = 0; i < len; i++) {
*((uint8_t *)dst + i) = *((uint8_t *)src + i);
}
}
#define sol_trace() sol_print(0, 0, 0xFF, 0xFF, (__LINE__));
#define sol_panic() _sol_panic(__LINE__)
SOL_FN_PREFIX void _sol_panic(uint64_t line) {
sol_print(0, 0, 0xFF, 0xFF, line);
char *pv = (char *)1;
*pv = 1;
}
#define SIZE_PUBKEY 32
typedef struct {
uint8_t x[SIZE_PUBKEY];
} SolPubkey;
SOL_FN_PREFIX bool SolPubkey_same(SolPubkey *one, SolPubkey *two) {
for (int i = 0; i < SIZE_PUBKEY; i++) {
if (one->x[i] != two->x[i]) {
return false;
}
}
return true;
}
typedef struct {
SolPubkey *key;
int64_t tokens;
uint64_t userdata_len;
uint8_t *userdata;
SolPubkey *program_id;
} SolKeyedAccounts;
SOL_FN_PREFIX int sol_deserialize(uint8_t *src, uint64_t num_ka,
SolKeyedAccounts *ka, uint8_t **tx_data,
uint64_t *tx_data_len) {
if (num_ka != *(uint64_t *)src) {
return 0;
}
src += sizeof(uint64_t);
// TODO fixed iteration loops ok? unrolled?
for (int i = 0; i < num_ka;
i++) { // TODO this should end up unrolled, confirm
// key
ka[i].key = (SolPubkey *)src;
src += SIZE_PUBKEY;
// tokens
ka[i].tokens = *(uint64_t *)src;
src += sizeof(uint64_t);
// account userdata
ka[i].userdata_len = *(uint64_t *)src;
src += sizeof(uint64_t);
ka[i].userdata = src;
src += ka[i].userdata_len;
// program_id
ka[i].program_id = (SolPubkey *)src;
src += SIZE_PUBKEY;
}
// tx userdata
*tx_data_len = *(uint64_t *)src;
src += sizeof(uint64_t);
*tx_data = src;
return 1;
}
// -- Debug --
SOL_FN_PREFIX void print_key(SolPubkey *key) {
for (int j = 0; j < SIZE_PUBKEY; j++) {
sol_print(0, 0, 0, j, key->x[j]);
}
}
SOL_FN_PREFIX void print_data(uint8_t *data, int len) {
for (int j = 0; j < len; j++) {
sol_print(0, 0, 0, j, data[j]);
}
}
SOL_FN_PREFIX void print_params(uint64_t num_ka, SolKeyedAccounts *ka,
uint8_t *tx_data, uint64_t tx_data_len) {
sol_print(0, 0, 0, 0, num_ka);
for (int i = 0; i < num_ka; i++) {
// key
print_key(ka[i].key);
// tokens
sol_print(0, 0, 0, 0, ka[i].tokens);
// account userdata
print_data(ka[i].userdata, ka[i].userdata_len);
// program_id
print_key(ka[i].program_id);
}
// tx userdata
print_data(tx_data, tx_data_len);
}
// -- TicTacToe Dashboard --
// TODO put this in a common place for both tictactoe and tictactoe_dashboard
typedef enum {
State_Waiting,
State_XMove,
State_OMove,
State_XWon,
State_OWon,
State_Draw,
} State;
// TODO put this in a common place for both tictactoe and tictactoe_dashboard
typedef enum { BoardItem_F, BoardItem_X, BoardItem_O } BoardItem;
// TODO put this in a common place for both tictactoe and tictactoe_dashboard
typedef struct {
SolPubkey player_x;
SolPubkey player_o;
State state;
BoardItem board[9];
int64_t keep_alive[2];
} Game;
#define MAX_GAMES_TRACKED 5
typedef struct {
// Latest pending game
SolPubkey pending;
// Last N completed games (0 is the latest)
SolPubkey completed[MAX_GAMES_TRACKED];
// Index into completed pointing to latest game completed
uint32_t latest_game;
// Total number of completed games
uint32_t total;
} Dashboard;
SOL_FN_PREFIX bool update(Dashboard *self, Game *game, SolPubkey *game_pubkey) {
switch (game->state) {
case State_Waiting:
sol_memcpy(&self->pending, game_pubkey, SIZE_PUBKEY);
break;
case State_XMove:
case State_OMove:
// Nothing to do. In progress games are not managed by the dashboard
break;
case State_XWon:
case State_OWon:
case State_Draw:
for (int i = 0; i < MAX_GAMES_TRACKED; i++) {
if (SolPubkey_same(&self->completed[i], game_pubkey)) {
// TODO: Once the PoH height is exposed to programs, it could be used
// to ensure
// that old games are not being re-added and causing total to
// increment incorrectly.
return false;
}
}
self->total += 1;
self->latest_game = (self->latest_game + 1) % MAX_GAMES_TRACKED;
sol_memcpy(self->completed[self->latest_game].x, game_pubkey,
SIZE_PUBKEY);
break;
default:
break;
}
return true;
}
// accounts[0] doesn't matter, anybody can cause a dashboard update
// accounts[1] must be a Dashboard account
// accounts[2] must be a Game account
uint64_t entrypoint(uint8_t *buf) {
SolKeyedAccounts ka[3];
uint64_t tx_data_len;
uint8_t *tx_data;
int err = 0;
if (1 != sol_deserialize(buf, 3, ka, &tx_data, &tx_data_len)) {
return false;
}
// TODO check dashboard and game program ids (how to check now that they are
// not know values)
// TODO check validity of dashboard and game structures contents
if (sizeof(Dashboard) > ka[1].userdata_len) {
sol_print(0, 0, 0xFF, sizeof(Dashboard), ka[2].userdata_len);
return false;
}
Dashboard dashboard;
sol_memcpy(&dashboard, ka[1].userdata, sizeof(dashboard));
if (sizeof(Game) > ka[2].userdata_len) {
sol_print(0, 0, 0xFF, sizeof(Game), ka[2].userdata_len);
return false;
}
Game game;
sol_memcpy(&game, ka[2].userdata, sizeof(game));
if (true != update(&dashboard, &game, ka[2].key)) {
return false;
}
sol_memcpy(ka[1].userdata, &dashboard, sizeof(dashboard));
return true;
}

View File

@ -11,7 +11,10 @@ use solana::mint::Mint;
use solana::native_loader;
use solana::signature::{Keypair, KeypairUtil};
use solana::system_transaction::SystemTransaction;
#[cfg(feature = "bpf_c")]
use solana::tictactoe_program::Command;
use solana::transaction::Transaction;
use solana_program_interface::pubkey::Pubkey;
// TODO test modified user data
// TODO test failure if account tokens decrease but not assigned to program
@ -22,246 +25,485 @@ fn check_tx_results(bank: &Bank, tx: &Transaction, result: Vec<solana::bank::Res
assert_eq!(bank.get_signature(&tx.last_id, &tx.signature), Some(Ok(())));
}
struct Loader {
mint: Mint,
bank: Bank,
loader: Pubkey,
}
impl Loader {
pub fn new_dynamic(loader_name: &str) -> Self {
let mint = Mint::new(50);
let bank = Bank::new(&mint);
let loader = Keypair::new();
// allocate, populate, finalize BPF loader
let tx = Transaction::system_create(
&mint.keypair(),
loader.pubkey(),
mint.last_id(),
1,
56, // TODO How does the user know how much space to allocate for what should be an internally known size
native_loader::id(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let name = String::from(loader_name);
let tx = Transaction::write(
&loader,
native_loader::id(),
0,
name.as_bytes().to_vec(),
mint.last_id(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::finalize(&loader, native_loader::id(), mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::system_spawn(&loader, mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
Loader {
mint,
bank,
loader: loader.pubkey(),
}
}
pub fn new_native() -> Self {
let mint = Mint::new(50);
let bank = Bank::new(&mint);
let loader = native_loader::id();
Loader { mint, bank, loader }
}
}
struct Program {
program: Keypair,
}
impl Program {
pub fn new(loader: &Loader, userdata: Vec<u8>, size: u64) -> Self {
let program = Keypair::new();
// allocate, populate, and finalize user program
let tx = Transaction::system_create(
&loader.mint.keypair(),
program.pubkey(),
loader.mint.last_id(),
1,
size,
loader.loader,
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
let tx = Transaction::write(
&program,
loader.loader,
0,
userdata,
loader.mint.last_id(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
let tx = Transaction::finalize(&program, loader.loader, loader.mint.last_id(), 0);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
let tx = Transaction::system_spawn(&program, loader.mint.last_id(), 0);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
Program { program }
}
}
#[test]
fn test_transaction_load_native() {
logger::setup();
let mint = Mint::new(50);
// TODO in a test like this how should the last_id be incremented, as used here it is always the same
// which leads to duplicate tx signature errors
let bank = Bank::new(&mint);
let program = Keypair::new();
// allocate, populate, finalize user program
let tx = Transaction::system_create(
&mint.keypair(),
program.pubkey(),
mint.last_id(),
1,
56, // TODO How does the user know how much space to allocate, this is really an internally known size
native_loader::id(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
println!("id: {:?}", native_loader::id());
let loader = Loader::new_native();
let name = String::from("noop");
let tx = Transaction::write(
&program,
native_loader::id(),
0,
name.as_bytes().to_vec(),
mint.last_id(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
println!("id after: {:?}", native_loader::id());
let tx = Transaction::finalize(&program, native_loader::id(), mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::system_spawn(&program, mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let userdata = name.as_bytes().to_vec();
let program = Program::new(&loader, userdata, 300);
// Call user program
let tx = Transaction::new(
&mint.keypair(), // TODO
&loader.mint.keypair(), // TODO
&[],
program.pubkey(),
program.program.pubkey(),
vec![1u8],
mint.last_id(),
loader.mint.last_id(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
}
#[test]
fn test_transaction_load_lua() {
fn test_program_lua_move_funds() {
logger::setup();
let mint = Mint::new(50);
// TODO in a test like this how should the last_id be incremented, as used here it is always the same
// which leads to duplicate tx signature errors
let bank = Bank::new(&mint);
let loader = Keypair::new();
let program = Keypair::new();
let from = Keypair::new();
let to = Keypair::new().pubkey();
// allocate, populate, and finalize Lua loader
let tx = Transaction::system_create(
&mint.keypair(),
loader.pubkey(),
mint.last_id(),
1,
56, // TODO How does the user know how much space to allocate for what should be an internally known size
native_loader::id(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let name = String::from("lua_loader");
let tx = Transaction::write(
&loader,
native_loader::id(),
0,
name.as_bytes().to_vec(),
mint.last_id(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::finalize(&loader, native_loader::id(), mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::system_spawn(&loader, mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
// allocate, populate, and finalize user program
let bytes = r#"
let loader = Loader::new_dynamic("lua_loader");
let userdata = r#"
print("Lua Script!")
local tokens, _ = string.unpack("I", data)
accounts[1].tokens = accounts[1].tokens - tokens
accounts[2].tokens = accounts[2].tokens + tokens
"#.as_bytes()
.to_vec();
let tx = Transaction::system_create(
&mint.keypair(),
program.pubkey(),
mint.last_id(),
1,
300, // TODO How does the user know how much space to allocate for what should be an internally known size
loader.pubkey(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::write(&program, loader.pubkey(), 0, bytes, mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::finalize(&program, loader.pubkey(), mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::system_spawn(&program, mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let program = Program::new(&loader, userdata, 300);
let from = Keypair::new();
let to = Keypair::new().pubkey();
// Call user program with two accounts
let tx = Transaction::system_create(
&mint.keypair(),
&loader.mint.keypair(),
from.pubkey(),
mint.last_id(),
loader.mint.last_id(),
10,
0,
program.pubkey(),
program.program.pubkey(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
let tx = Transaction::system_create(
&mint.keypair(),
&loader.mint.keypair(),
to,
mint.last_id(),
loader.mint.last_id(),
1,
0,
program.pubkey(),
program.program.pubkey(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
let data = serialize(&10).unwrap();
let tx = Transaction::new(&from, &[to], program.pubkey(), data, mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
assert_eq!(bank.get_balance(&from.pubkey()), 0);
assert_eq!(bank.get_balance(&to), 11);
let tx = Transaction::new(
&from,
&[to],
program.program.pubkey(),
data,
loader.mint.last_id(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
assert_eq!(loader.bank.get_balance(&from.pubkey()), 0);
assert_eq!(loader.bank.get_balance(&to), 11);
}
#[cfg(feature = "bpf_c")]
#[test]
fn test_transaction_load_bpf() {
fn test_program_bpf_noop_c() {
logger::setup();
let mint = Mint::new(50);
// TODO in a test like this how should the last_id be incremented, as used here it is always the same
// which leads to duplicate tx signature errors
let bank = Bank::new(&mint);
let loader = Keypair::new();
let program = Keypair::new();
// allocate, populate, finalize BPF loader
let tx = Transaction::system_create(
&mint.keypair(),
loader.pubkey(),
mint.last_id(),
1,
56, // TODO How does the user know how much space to allocate for what should be an internally known size
native_loader::id(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let name = String::from("bpf_loader");
let tx = Transaction::write(
&loader,
native_loader::id(),
0,
name.as_bytes().to_vec(),
mint.last_id(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::finalize(&loader, native_loader::id(), mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::system_spawn(&loader, mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
// allocate, populate, and finalize user program
let tx = Transaction::system_create(
&mint.keypair(),
program.pubkey(),
mint.last_id(),
1,
56, // TODO How does the user know how much space to allocate for what should be an internally known size
loader.pubkey(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let loader = Loader::new_dynamic("bpf_loader");
let name = String::from("noop_c");
let tx = Transaction::write(
&program,
loader.pubkey(),
0,
name.as_bytes().to_vec(),
mint.last_id(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::finalize(&program, loader.pubkey(), mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let tx = Transaction::system_spawn(&program, mint.last_id(), 0);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
let userdata = name.as_bytes().to_vec();
let program = Program::new(&loader, userdata, 56);
// Call user program
let tx = Transaction::new(
&mint.keypair(), // TODO
&loader.mint.keypair(), // TODO
&[],
program.pubkey(),
program.program.pubkey(),
vec![1u8],
mint.last_id(),
loader.mint.last_id(),
0,
);
check_tx_results(&bank, &tx, bank.process_transactions(&vec![tx.clone()]));
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
}
#[cfg(feature = "bpf_c")]
struct TicTacToe {
game: Keypair,
}
#[cfg(feature = "bpf_c")]
impl TicTacToe {
pub fn new(loader: &Loader, program: &Program) -> Self {
let game = Keypair::new();
// Create game account
let tx = Transaction::system_create(
&loader.mint.keypair(),
game.pubkey(),
loader.mint.last_id(),
1,
0x78, // corresponds to the C structure size
program.program.pubkey(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
TicTacToe { game }
}
pub fn id(&self) -> Pubkey {
self.game.pubkey().clone()
}
pub fn init(&self, loader: &Loader, program: &Program, player: &Pubkey) {
let userdata = serialize(&Command::Init).unwrap();
let tx = Transaction::new(
&self.game,
&[self.game.pubkey(), *player],
program.program.pubkey(),
userdata,
loader.mint.last_id(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
}
pub fn command(&self, loader: &Loader, program: &Program, command: Command, player: &Pubkey) {
let userdata = serialize(&command).unwrap();
let tx = Transaction::new(
&loader.mint.keypair(),
&[self.game.pubkey(), *player],
program.program.pubkey(),
userdata,
loader.mint.last_id(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
}
pub fn get_player_x(&self, loader: &Loader) -> Vec<u8> {
loader
.bank
.get_account(&self.game.pubkey())
.unwrap()
.userdata[0..32]
.to_vec()
}
pub fn get_player_y(&self, loader: &Loader) -> Vec<u8> {
loader
.bank
.get_account(&self.game.pubkey())
.unwrap()
.userdata[32..64]
.to_vec()
}
pub fn game(&self, loader: &Loader) -> Vec<u8> {
loader
.bank
.get_account(&self.game.pubkey())
.unwrap()
.userdata[64..68]
.to_vec()
}
}
#[cfg(feature = "bpf_c")]
struct Dashboard {
dashboard: Keypair,
}
#[cfg(feature = "bpf_c")]
impl Dashboard {
pub fn new(loader: &Loader, program: &Program) -> Self {
let dashboard = Keypair::new();
// Create game account
let tx = Transaction::system_create(
&loader.mint.keypair(),
dashboard.pubkey(),
loader.mint.last_id(),
1,
0xD0, // corresponds to the C structure size
program.program.pubkey(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
Dashboard { dashboard }
}
pub fn update(&self, loader: &Loader, program: &Program, game: &Pubkey) {
let tx = Transaction::new(
&self.dashboard,
&[self.dashboard.pubkey(), *game],
program.program.pubkey(),
vec![],
loader.mint.last_id(),
0,
);
check_tx_results(
&loader.bank,
&tx,
loader.bank.process_transactions(&vec![tx.clone()]),
);
}
pub fn get_game(&self, loader: &Loader, since_last: usize) -> Vec<u8> {
let userdata = loader
.bank
.get_account(&self.dashboard.pubkey())
.unwrap()
.userdata;
// TODO serialize
let last_game = userdata[192] as usize;
let this_game = (last_game + since_last * 4) % 5;
let start = 32 + this_game * 32;
let end = start + 32;
loader
.bank
.get_account(&self.dashboard.pubkey())
.unwrap()
.userdata[start..end]
.to_vec()
}
pub fn get_pending(&self, loader: &Loader) -> Vec<u8> {
loader
.bank
.get_account(&self.dashboard.pubkey())
.unwrap()
.userdata[0..32]
.to_vec()
}
}
#[cfg(feature = "bpf_c")]
#[test]
fn test_program_bpf_file_tictactoe_c() {
logger::setup();
let loader = Loader::new_dynamic("bpf_loader");
let name = String::from("tictactoe_c");
let userdata = name.as_bytes().to_vec();
let program = Program::new(&loader, userdata, 56);
let player_x = Pubkey::new(&[0xA; 32]);
let player_y = Pubkey::new(&[0xB; 32]);
let ttt = TicTacToe::new(&loader, &program);
ttt.init(&loader, &program, &player_x);
ttt.command(&loader, &program, Command::Join(0xAABBCCDD), &player_y);
ttt.command(&loader, &program, Command::Move(1, 1), &player_x);
ttt.command(&loader, &program, Command::Move(0, 0), &player_y);
ttt.command(&loader, &program, Command::Move(2, 0), &player_x);
ttt.command(&loader, &program, Command::Move(0, 2), &player_y);
ttt.command(&loader, &program, Command::Move(2, 2), &player_x);
ttt.command(&loader, &program, Command::Move(0, 1), &player_y);
assert_eq!(player_x.as_ref(), &ttt.get_player_x(&loader)[..]); // validate x's key
assert_eq!(player_y.as_ref(), &ttt.get_player_y(&loader)[..]); // validate o's key
assert_eq!([4, 0, 0, 0], ttt.game(&loader)[..]); // validate that o won
}
#[cfg(feature = "bpf_c")]
#[test]
fn test_program_bpf_file_tictactoe_dashboard_c() {
logger::setup();
let loader = Loader::new_dynamic("bpf_loader");
let name = String::from("tictactoe_c");
let userdata = name.as_bytes().to_vec();
let ttt_program = Program::new(&loader, userdata, 56);
let player_x = Pubkey::new(&[0xA; 32]);
let player_y = Pubkey::new(&[0xB; 32]);
let ttt1 = TicTacToe::new(&loader, &ttt_program);
ttt1.init(&loader, &ttt_program, &player_x);
ttt1.command(&loader, &ttt_program, Command::Join(0xAABBCCDD), &player_y);
ttt1.command(&loader, &ttt_program, Command::Move(1, 1), &player_x);
ttt1.command(&loader, &ttt_program, Command::Move(0, 0), &player_y);
ttt1.command(&loader, &ttt_program, Command::Move(2, 0), &player_x);
ttt1.command(&loader, &ttt_program, Command::Move(0, 2), &player_y);
ttt1.command(&loader, &ttt_program, Command::Move(2, 2), &player_x);
ttt1.command(&loader, &ttt_program, Command::Move(0, 1), &player_y);
let ttt2 = TicTacToe::new(&loader, &ttt_program);
ttt2.init(&loader, &ttt_program, &player_x);
ttt2.command(&loader, &ttt_program, Command::Join(0xAABBCCDD), &player_y);
ttt2.command(&loader, &ttt_program, Command::Move(1, 1), &player_x);
ttt2.command(&loader, &ttt_program, Command::Move(0, 0), &player_y);
ttt2.command(&loader, &ttt_program, Command::Move(2, 0), &player_x);
ttt2.command(&loader, &ttt_program, Command::Move(0, 2), &player_y);
ttt2.command(&loader, &ttt_program, Command::Move(2, 2), &player_x);
ttt2.command(&loader, &ttt_program, Command::Move(0, 1), &player_y);
let ttt3 = TicTacToe::new(&loader, &ttt_program);
ttt3.init(&loader, &ttt_program, &player_x);
let name = String::from("tictactoe_dashboard_c");
let userdata = name.as_bytes().to_vec();
let dashboard_program = Program::new(&loader, userdata, 56);
let dashboard = Dashboard::new(&loader, &dashboard_program);
dashboard.update(&loader, &dashboard_program, &ttt1.id());
dashboard.update(&loader, &dashboard_program, &ttt2.id());
dashboard.update(&loader, &dashboard_program, &ttt3.id());
assert_eq!(ttt1.id().as_ref(), &dashboard.get_game(&loader, 1)[..]);
assert_eq!(ttt2.id().as_ref(), &dashboard.get_game(&loader, 0)[..]);
assert_eq!(ttt3.id().as_ref(), &dashboard.get_pending(&loader)[..]);
}