Improve game setup experience: X now shares game key and accepts O

This commit is contained in:
Michael Vines 2018-09-27 09:33:57 -07:00 committed by Grimes
parent 55a542bff0
commit 1fdbe893c5
1 changed files with 181 additions and 111 deletions

View File

@ -41,6 +41,8 @@ impl Default for GridItem {
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq)]
enum State {
WaitingForO,
ORequestPending,
XMove,
OMove,
XWon,
@ -49,35 +51,70 @@ enum State {
}
impl Default for State {
fn default() -> State {
State::XMove
State::WaitingForO
}
}
#[derive(Debug, Default, Serialize, Deserialize, PartialEq)]
struct Game {
players: [Pubkey; 2],
player_x: Pubkey,
player_o: Option<Pubkey>,
state: State,
grid: [GridItem; 9],
}
impl Game {
pub fn new(player1: Pubkey, player2: Pubkey) -> Game {
pub fn create(player_x: &Pubkey) -> Game {
let mut game = Game::default();
game.players = [player1, player2];
game.player_x = *player_x;
assert_eq!(game.state, State::WaitingForO);
game
}
#[cfg(test)]
pub fn new(player_x: Pubkey, player_o: Pubkey) -> Game {
let mut game = Game::create(&player_x);
game.join(&player_o).unwrap();
game.accept().unwrap();
game
}
pub fn join(self: &mut Game, player_o: &Pubkey) -> Result<()> {
if self.state == State::WaitingForO {
self.player_o = Some(*player_o);
self.state = State::ORequestPending;
Ok(())
} else {
Err(Error::NotYourTurn)
}
}
pub fn accept(self: &mut Game) -> Result<()> {
if self.state == State::ORequestPending {
assert!(self.player_o.is_some());
self.state = State::XMove;
Ok(())
} else {
Err(Error::NotYourTurn)
}
}
pub fn reject(self: &mut Game) -> Result<()> {
if self.state == State::ORequestPending {
assert!(self.player_o.is_some());
self.player_o = None;
self.state = State::WaitingForO;
Ok(())
} else {
Err(Error::NotYourTurn)
}
}
fn same(x_or_o: GridItem, triple: &[GridItem]) -> bool {
triple.iter().all(|&i| i == x_or_o)
}
pub fn next_move(self: &mut Game, player: Pubkey, x: usize, y: usize) -> Result<()> {
let index = self
.players
.iter()
.position(|&p| p == player)
.ok_or(Error::PlayerNotFound)?;
let grid_index = y * 3 + x;
if grid_index >= self.grid.len() || self.grid[grid_index] != GridItem::Free {
return Err(Error::InvalidMove);
@ -85,15 +122,15 @@ impl Game {
let (x_or_o, won_state) = match self.state {
State::XMove => {
if index != 0 {
return Err(Error::NotYourTurn)?;
if player != self.player_x {
return Err(Error::PlayerNotFound)?;
}
self.state = State::OMove;
(GridItem::X, State::XWon)
}
State::OMove => {
if index != 1 {
return Err(Error::NotYourTurn)?;
if player != self.player_o.unwrap() {
return Err(Error::PlayerNotFound)?;
}
self.state = State::XMove;
(GridItem::O, State::OWon)
@ -129,8 +166,11 @@ impl Game {
#[derive(Debug, Serialize, Deserialize)]
enum Command {
Init(Pubkey, Pubkey), // player1, player2
Move(Pubkey, u8, u8), // player, x, y
Init, // player X initializes a new game
Join, // player O wants to join
Accept, // player X accepts the Join request
Reject, // player X rejects the Join request
Move(u8, u8), // player X/O mark board position (x, y)
}
#[derive(Debug, Default, Serialize, Deserialize)]
@ -151,33 +191,49 @@ impl TicTacToeProgram {
} else if input.len() < len + 1 {
Err(Error::InvalidUserdata)
} else {
serde_cbor::from_slice(&input[1..len + 1]).map_err(|err| {
serde_cbor::from_slice(&input[1..=len]).map_err(|err| {
error!("Unable to deserialize game: {:?}", err);
Error::InvalidUserdata
})
}
}
fn dispatch_command(self: &mut TicTacToeProgram, cmd: &Command) -> Result<()> {
info!("dispatch_command: cmd={:?}", cmd);
fn dispatch_command(self: &mut TicTacToeProgram, cmd: &Command, player: &Pubkey) -> Result<()> {
info!("dispatch_command: cmd={:?} player={}", cmd, player);
info!("dispatch_command: account={:?}", self);
match cmd {
Command::Init(player_1, player_2) => {
if let Some(_) = self.game {
Err(Error::GameInProgress)
} else {
let game = Game::new(*player_1, *player_2);
self.game = Some(game);
Ok(())
if let Command::Init = cmd {
return if self.game.is_some() {
Err(Error::GameInProgress)
} else {
let game = Game::create(player);
self.game = Some(game);
Ok(())
};
}
if let Some(ref mut game) = self.game {
match cmd {
Command::Join => game.join(player),
Command::Accept => {
if *player == game.player_x {
game.accept()
} else {
Err(Error::PlayerNotFound)
}
}
}
Command::Move(player, x, y) => {
if let Some(ref mut game) = self.game {
game.next_move(*player, *x as usize, *y as usize)
} else {
Err(Error::NoGame)
Command::Reject => {
if *player == game.player_x {
game.reject()
} else {
Err(Error::PlayerNotFound)
}
}
Command::Move(x, y) => game.next_move(*player, *x as usize, *y as usize),
Command::Init => panic!("Unreachable"),
}
} else {
Err(Error::NoGame)
}
}
@ -195,7 +251,7 @@ impl TicTacToeProgram {
assert!(self_serialized.len() <= 255);
output[0] = self_serialized.len() as u8;
output[1..self_serialized.len() + 1].clone_from_slice(&self_serialized);
output[1..=self_serialized.len()].clone_from_slice(&self_serialized);
Ok(())
}
@ -211,11 +267,11 @@ impl TicTacToeProgram {
// accounts[1] must always be the Tic-tac-toe game state account
if accounts.len() < 2 || !Self::check_id(&accounts[1].program_id) {
error!("accounts[1] is not assigned to the TICTACTOE_PROGRAM_ID");
return Err(Error::InvalidArguments);
Err(Error::InvalidArguments)?;
}
if accounts[1].userdata.is_empty() {
error!("accounts[1] userdata is empty");
return Err(Error::InvalidArguments);
Err(Error::InvalidArguments)?;
}
let mut program_state = Self::deserialize(&accounts[1].userdata)?;
@ -225,25 +281,22 @@ impl TicTacToeProgram {
Error::InvalidUserdata
})?;
match command {
Command::Init(_, _) => {
// Init() must be signed by the game state account itself, who's private key is
// known only to one of the players.
if !Self::check_id(&accounts[0].program_id) {
error!("accounts[0] is not assigned to the TICTACTOE_PROGRAM_ID");
return Err(Error::InvalidArguments);
}
if let Command::Init = command {
// Init must be signed by the game state account itself, who's private key is
// known only to player X
if !Self::check_id(&accounts[0].program_id) {
error!("accounts[0] is not assigned to the TICTACTOE_PROGRAM_ID");
return Err(Error::InvalidArguments);
}
Command::Move(player, _, _) => {
// Move() must be signed by the player that is wanting to make the next move.
if player != tx.keys[0] {
error!("keys[0]({})/player({}) mismatch", tx.keys[0], player);
return Err(Error::InvalidArguments);
}
}
}
program_state.dispatch_command(&command)?;
// player X public key is in keys[2]
if accounts.len() < 3 {
Err(Error::InvalidArguments)?;
}
program_state.dispatch_command(&command, &tx.keys[2])?;
} else {
program_state.dispatch_command(&command, &tx.keys[0])?;
}
program_state.serialize(&mut accounts[1].userdata)?;
Ok(())
}
@ -273,11 +326,8 @@ mod test {
let mut account = TicTacToeProgram::default();
assert!(account.game.is_none());
let player_1 = Pubkey::new(&[1; 32]);
let player_2 = Pubkey::new(&[2; 32]);
account
.dispatch_command(&Command::Init(player_1, player_2))
.unwrap();
let player_x = Pubkey::new(&[1; 32]);
account.dispatch_command(&Command::Init, &player_x).unwrap();
let mut userdata = vec![0xff; 256];
account.serialize(&mut userdata).unwrap();
@ -311,21 +361,21 @@ mod test {
X| |
*/
let player_1 = Pubkey::new(&[1; 32]);
let player_2 = Pubkey::new(&[2; 32]);
let player_x = Pubkey::new(&[1; 32]);
let player_o = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_1, player_2);
let mut g = Game::new(player_x, player_o);
assert_eq!(g.state, State::XMove);
g.next_move(player_1, 0, 0).unwrap();
g.next_move(player_x, 0, 0).unwrap();
assert_eq!(g.state, State::OMove);
g.next_move(player_2, 1, 0).unwrap();
g.next_move(player_o, 1, 0).unwrap();
assert_eq!(g.state, State::XMove);
g.next_move(player_1, 0, 1).unwrap();
g.next_move(player_x, 0, 1).unwrap();
assert_eq!(g.state, State::OMove);
g.next_move(player_2, 1, 1).unwrap();
g.next_move(player_o, 1, 1).unwrap();
assert_eq!(g.state, State::XMove);
g.next_move(player_1, 0, 2).unwrap();
g.next_move(player_x, 0, 2).unwrap();
assert_eq!(g.state, State::XWon);
}
@ -339,20 +389,20 @@ mod test {
X| |
*/
let player_1 = Pubkey::new(&[1; 32]);
let player_2 = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_1, player_2);
let player_x = Pubkey::new(&[1; 32]);
let player_o = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_x, player_o);
g.next_move(player_1, 0, 0).unwrap();
g.next_move(player_2, 1, 0).unwrap();
g.next_move(player_1, 2, 0).unwrap();
g.next_move(player_2, 0, 1).unwrap();
g.next_move(player_1, 1, 1).unwrap();
g.next_move(player_2, 2, 1).unwrap();
g.next_move(player_1, 0, 2).unwrap();
g.next_move(player_x, 0, 0).unwrap();
g.next_move(player_o, 1, 0).unwrap();
g.next_move(player_x, 2, 0).unwrap();
g.next_move(player_o, 0, 1).unwrap();
g.next_move(player_x, 1, 1).unwrap();
g.next_move(player_o, 2, 1).unwrap();
g.next_move(player_x, 0, 2).unwrap();
assert_eq!(g.state, State::XWon);
assert_eq!(g.next_move(player_2, 1, 2), Err(Error::NotYourTurn));
assert_eq!(g.next_move(player_o, 1, 2), Err(Error::NotYourTurn));
}
#[test]
@ -365,19 +415,19 @@ mod test {
O|O|O
*/
let player_1 = Pubkey::new(&[1; 32]);
let player_2 = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_1, player_2);
let player_x = Pubkey::new(&[1; 32]);
let player_o = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_x, player_o);
g.next_move(player_1, 0, 0).unwrap();
g.next_move(player_2, 0, 2).unwrap();
g.next_move(player_1, 1, 0).unwrap();
g.next_move(player_2, 1, 2).unwrap();
g.next_move(player_1, 0, 1).unwrap();
g.next_move(player_2, 2, 2).unwrap();
g.next_move(player_x, 0, 0).unwrap();
g.next_move(player_o, 0, 2).unwrap();
g.next_move(player_x, 1, 0).unwrap();
g.next_move(player_o, 1, 2).unwrap();
g.next_move(player_x, 0, 1).unwrap();
g.next_move(player_o, 2, 2).unwrap();
assert_eq!(g.state, State::OWon);
assert!(g.next_move(player_1, 1, 2).is_err());
assert!(g.next_move(player_x, 1, 2).is_err());
}
#[test]
@ -390,19 +440,19 @@ mod test {
O|X|X
*/
let player_1 = Pubkey::new(&[1; 32]);
let player_2 = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_1, player_2);
let player_x = Pubkey::new(&[1; 32]);
let player_o = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_x, player_o);
g.next_move(player_1, 0, 0).unwrap();
g.next_move(player_2, 1, 0).unwrap();
g.next_move(player_1, 2, 0).unwrap();
g.next_move(player_2, 0, 1).unwrap();
g.next_move(player_1, 1, 1).unwrap();
g.next_move(player_2, 2, 1).unwrap();
g.next_move(player_1, 1, 2).unwrap();
g.next_move(player_2, 0, 2).unwrap();
g.next_move(player_1, 2, 2).unwrap();
g.next_move(player_x, 0, 0).unwrap();
g.next_move(player_o, 1, 0).unwrap();
g.next_move(player_x, 2, 0).unwrap();
g.next_move(player_o, 0, 1).unwrap();
g.next_move(player_x, 1, 1).unwrap();
g.next_move(player_o, 2, 1).unwrap();
g.next_move(player_x, 1, 2).unwrap();
g.next_move(player_o, 0, 2).unwrap();
g.next_move(player_x, 2, 2).unwrap();
assert_eq!(g.state, State::XWon);
}
@ -416,20 +466,40 @@ mod test {
X|X|O
*/
let player_1 = Pubkey::new(&[1; 32]);
let player_2 = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_1, player_2);
let player_x = Pubkey::new(&[1; 32]);
let player_o = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_x, player_o);
g.next_move(player_1, 0, 0).unwrap();
g.next_move(player_2, 1, 1).unwrap();
g.next_move(player_1, 0, 2).unwrap();
g.next_move(player_2, 0, 1).unwrap();
g.next_move(player_1, 2, 1).unwrap();
g.next_move(player_2, 1, 0).unwrap();
g.next_move(player_1, 1, 2).unwrap();
g.next_move(player_2, 2, 2).unwrap();
g.next_move(player_1, 2, 0).unwrap();
g.next_move(player_x, 0, 0).unwrap();
g.next_move(player_o, 1, 1).unwrap();
g.next_move(player_x, 0, 2).unwrap();
g.next_move(player_o, 0, 1).unwrap();
g.next_move(player_x, 2, 1).unwrap();
g.next_move(player_o, 1, 0).unwrap();
g.next_move(player_x, 1, 2).unwrap();
g.next_move(player_o, 2, 2).unwrap();
g.next_move(player_x, 2, 0).unwrap();
assert_eq!(g.state, State::Draw);
}
#[test]
pub fn solo() {
/*
X|O|
-+-+-
| |
-+-+-
| |
*/
let player_x = Pubkey::new(&[1; 32]);
let mut g = Game::new(player_x, player_x);
assert_eq!(g.state, State::XMove);
g.next_move(player_x, 0, 0).unwrap();
assert_eq!(g.state, State::OMove);
g.next_move(player_x, 1, 0).unwrap();
assert_eq!(g.state, State::XMove);
}
}