Fix erasure compilation
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f1075191fe
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ea97529185
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@ -153,7 +153,7 @@ pub fn decode_blocks(data: &mut [&mut [u8]], coding: &[&[u8]], erasures: &[i32])
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// Generate coding blocks in window from consumed to consumed+NUM_DATA
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pub fn generate_coding(
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re: &BlobRecycler,
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window: &mut Vec<SharedBlob>,
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window: &mut Vec<Option<SharedBlob>>,
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consumed: usize,
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) -> Result<()> {
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let mut data_blobs = Vec::new();
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@ -183,7 +183,7 @@ pub fn generate_coding(
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let coding_end = consumed + NUM_CODED;
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for i in coding_start..coding_end {
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let n = i % window.len();
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window[n] = re.allocate();
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window[n] = Some(re.allocate());
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coding_blobs.push(
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window[n]
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.clone()
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@ -377,9 +377,14 @@ fn broadcast(
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dq.append(&mut nq);
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}
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let mut blobs = dq.into_iter().collect();
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/// appends codes to the list of blobs allowing us to reconstruct the stream
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// appends codes to the list of blobs allowing us to reconstruct the stream
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#[cfg(feature = "erasure")]
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erasure::generate_coding(re, blobs, consumed);
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{
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match erasure::generate_coding(recycler, &mut window.write().unwrap(), *transmit_index as usize) {
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Err(_e) => { return Err(Error::GenericError) }
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_ => {}
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}
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}
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Crdt::broadcast(crdt, &blobs, &sock, transmit_index)?;
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// keep the cache of blobs that are broadcast
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{
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