Local timestamps are updated for records associated with a pubkey if the
origin is still active:
https://github.com/solana-labs/solana/blob/c8ed14c64/core/src/crds.rs#L301-L311
However this is done inconsistently on some gossip paths (pull requests
and pull responses) but not all (e.g. push messages). Additionally
update_record_timestamp is inefficient since there can be ~800 values
associated with each pubkey.
This commit updates records timestamps only on contact-infos; and,
instead utilizes origin's timestamp when purging old values.
* Track transaction check time separately from account loads
* banking packet process metrics
* Remove signature clone in status cache lookup
* Reduce allocations when converting packets to transactions
* Add blake3 hash of transaction messages in status cache
* Bug fixes
* fix tests and run fmt
* Address feedback
* fix simd tx entry verification
* Fix rebase
* Feedback
* clean up
* Add tests
* Remove feature switch and fall back to signature check
* Bump programs/bpf Cargo.lock
* clippy
* nudge benches
* Bump `BankSlotDelta` frozen ABI hash`
* Add blake3 to sdk/programs/Cargo.lock
* nudge bpf tests
* short circuit status cache checks
Co-authored-by: Trent Nelson <trent@solana.com>
* Update tonic & prost, and regenerate proto
* Reignore doc code
* Revert pull #14367, but pin tokio to v0.2 for jsonrpc
* Bump backoff and goauth -> and therefore tokio
* Bump tokio in faucet, net-utils
* Bump remaining tokio, plus tarpc
https://hackerone.com/reports/991106
> It’s possible to use UDP gossip protocol to amplify DDoS attacks. An attacker
> can spoof IP address in UDP packet when sending PullRequest to the node.
> There's no any validation if provided source IP address is not spoofed and
> the node can send much larger PullResponse to victim's IP. As I checked,
> PullRequest is about 290 bytes, while PullResponse is about 10 kB. It means
> that amplification is about 34x. This way an attacker can easily perform DDoS
> attack both on Solana node and third-party server.
>
> To prevent it, need for example to implement ping-pong mechanism similar as
> in Ethereum: Before accepting requests from remote client needs to validate
> his IP. Local node sends Ping packet to the remote node and it needs to reply
> with Pong packet that contains hash of matching Ping packet. Content of Ping
> packet is unpredictable. If hash from Pong packet matches, local node can
> remember IP where Ping packet was sent as correct and allow further
> communication.
>
> More info:
> https://github.com/ethereum/devp2p/blob/master/discv4.md#endpoint-proof
> https://github.com/ethereum/devp2p/blob/master/discv4.md#wire-protocol
The commit adds a PingCache, which maintains records of remote nodes
which have returned a valid response to a ping message, and on-the-fly
ping messages pending a pong response from the remote node.
When handling pull-requests, those from addresses which have not passed
the ping-pong check are filtered out, and additionally ping packets are
added for addresses which need to be (re)verified.
Based on run-time profiles, the majority time of new_pull_requests is
spent building bloom filters, in hashing and bit-vec ops.
This commit builds crds filters in parallel using rayon constructs. The
added benchmark shows ~5x speedup (4-core machine, 8 threads).