solana/src/fetch_stage.rs

63 lines
1.6 KiB
Rust

//! The `fetch_stage` batches input from a UDP socket and sends it to a channel.
use packet::PacketRecycler;
use service::Service;
use std::net::UdpSocket;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::mpsc::channel;
use std::sync::Arc;
use std::thread::{self, JoinHandle};
use streamer::{self, PacketReceiver};
pub struct FetchStage {
exit: Arc<AtomicBool>,
thread_hdls: Vec<JoinHandle<()>>,
}
impl FetchStage {
pub fn new(
socket: UdpSocket,
exit: Arc<AtomicBool>,
packet_recycler: &PacketRecycler,
) -> (Self, PacketReceiver) {
Self::new_multi_socket(vec![socket], exit, packet_recycler)
}
pub fn new_multi_socket(
sockets: Vec<UdpSocket>,
exit: Arc<AtomicBool>,
packet_recycler: &PacketRecycler,
) -> (Self, PacketReceiver) {
let (packet_sender, packet_receiver) = channel();
let thread_hdls: Vec<_> = sockets
.into_iter()
.map(|socket| {
streamer::receiver(
socket,
exit.clone(),
packet_recycler.clone(),
packet_sender.clone(),
)
})
.collect();
(FetchStage { exit, thread_hdls }, packet_receiver)
}
pub fn close(&self) {
self.exit.store(true, Ordering::Relaxed);
}
}
impl Service for FetchStage {
fn thread_hdls(self) -> Vec<JoinHandle<()>> {
self.thread_hdls
}
fn join(self) -> thread::Result<()> {
for thread_hdl in self.thread_hdls() {
thread_hdl.join()?;
}
Ok(())
}
}