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<p><strong><span style="font-size: 18px;">RocketFail</span></strong><br />Makes the rocket/grenade launcher explode in the players hands when it breaks. Can also add a chance at a set condition where the launcher can randomly explode.</p>
<p><img src="https://github.com/bmgjet/RocketFail/raw/main/rocketfail.png" alt="" /></p>
<p><img src="https://github.com/bmgjet/RocketFail/raw/main/rocketfail2.png" alt="" /><br /><br /><strong>Settings avaliable in the config "RocketFail.json":</strong><br />Set min condition for explosion to trigger 5 is recommended point<br />Set damage for each ammo type.<br />Set bleed amount.<br />Enable/disable random explosion,<br />Set condition point where random explosion can trigger.<br />Set likelihood for expolosion happening. (Random chance is calculated by picking 2 matching numbers at random with in the scale of 0 to what you set, so a low number like 2 would be a 50% chance where high number like 50 would be a 5% chance.<br /><br /><strong>Permissions: </strong><br />RocketFail.use&nbsp;&nbsp; -&nbsp;&nbsp; (Will only trigger on players with this permission) So use /oxide.grant group default RocketFail.use to apply to every one.</p>