124 lines
5.1 KiB
XML
124 lines
5.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{4451EA1C-1244-42A2-B24D-7315ACFBD2F5}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>SignToolsGUI</RootNamespace>
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<AssemblyName>SignToolsGUI</AssemblyName>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>st_1WN_icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="LZ4">
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<HintPath>D:\rust\RustServerFiles\RustDedicated_Data\Managed\LZ4.dll</HintPath>
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</Reference>
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<Reference Include="LZ4pn">
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<HintPath>D:\rust\RustServerFiles\RustDedicated_Data\Managed\LZ4pn.dll</HintPath>
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</Reference>
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<Reference Include="Rust.Data">
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<HintPath>..\..\..\Desktop\Rust.Data.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Rust.World">
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<HintPath>..\..\..\Desktop\Rust.World.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\..\..\rust\RustServerFiles\RustDedicated_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Plugins.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Plugins.Designer.cs">
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<DependentUpon>Plugins.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI.Designer.cs">
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<DependentUpon>GUI.cs</DependentUpon>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="Plugins.resx">
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<DependentUpon>Plugins.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="GUI.resx">
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<DependentUpon>GUI.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="st_1WN_icon.ico" />
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<EmbeddedResource Include="Facepunch.System.exe" />
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<EmbeddedResource Include="Rust.Data.dll" />
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<EmbeddedResource Include="Rust.World.dll" />
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<EmbeddedResource Include="LZ4.dll" />
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<EmbeddedResource Include="LZ4pn.dll" />
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<EmbeddedResource Include="System.Buffers.dll" />
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<EmbeddedResource Include="UnityEngine.CoreModule.dll" />
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<EmbeddedResource Include="UnityEngine.SharedInternalsModule.dll" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |