AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "ACF Chips" ENT.WireDebugName = "ACF Chips" if CLIENT then function ACFChipsGUICreate( Table ) if not acfmenupanel.ModData then acfmenupanel.ModData = {} end if not acfmenupanel.ModData[Table.id] then acfmenupanel.ModData[Table.id] = {} acfmenupanel.ModData[Table.id].ModTable = Table.modtable end acfmenupanel:CPanelText("Name", Table.name) acfmenupanel.CData.DisplayModel = vgui.Create( "DModelPanel", acfmenupanel.CustomDisplay ) acfmenupanel.CData.DisplayModel:SetModel( Table.model ) acfmenupanel.CData.DisplayModel:SetCamPos( Vector( 250, 325, 250 ) ) acfmenupanel.CData.DisplayModel:SetLookAt( Vector( 0, 0, 0 ) ) acfmenupanel.CData.DisplayModel:SetFOV( 1 ) acfmenupanel.CData.DisplayModel:SetSize(acfmenupanel:GetWide(),acfmenupanel:GetWide()) acfmenupanel.CData.DisplayModel.LayoutEntity = function( panel, entity ) end acfmenupanel.CustomDisplay:AddItem( acfmenupanel.CData.DisplayModel ) acfmenupanel:CPanelText("Desc", "Desc : "..Table.desc) acfmenupanel:CPanelText("Weight", "Weight : "..(Table.weight).." kg") for ID,Value in pairs(acfmenupanel.ModData[Table.id]["ModTable"]) do if ID == 1 then ACF_ChipSlider1(1, Value, Table.id, "Torque Adding") elseif ID == 2 then ACF_ChipSlider2(2, Value, Table.id, "Rpm Max Adding") elseif ID == 3 then ACF_ChipSlider2(3, Value, Table.id, "Rpm Limit Adding") elseif ID == 4 then ACF_ChipVtecSlider(4, Value, Table.id) end end acfmenupanel.CustomDisplay:PerformLayout() end function ACF_ChipSlider1(Mod, Value, ID, Desc) if Mod and not acfmenupanel.CData[Mod] then acfmenupanel.CData[Mod] = vgui.Create( "DNumSlider", acfmenupanel.CustomDisplay ) acfmenupanel.CData[Mod]:SetText( Desc or "Torque Adding "..Mod ) acfmenupanel.CData[Mod].Label:SizeToContents() acfmenupanel.CData[Mod]:SetMin( 10 ) acfmenupanel.CData[Mod]:SetMax( 1000 ) acfmenupanel.CData[Mod]:SetDecimals( 0 ) acfmenupanel.CData[Mod]["Mod"] = Mod acfmenupanel.CData[Mod]["ID"] = ID acfmenupanel.CData[Mod]:SetValue(Value) acfmenupanel.CData[Mod]:SetDark( true ) RunConsoleCommand( "acfmenu_data"..Mod, Value ) acfmenupanel.CData[Mod].OnValueChanged = function( slider, val ) acfmenupanel.ModData[slider.ID]["ModTable"][slider.Mod] = val RunConsoleCommand( "acfmenu_data"..Mod, val ) end acfmenupanel.CustomDisplay:AddItem( acfmenupanel.CData[Mod] ) end end function ACF_ChipSlider2(Mod, Value, ID, Desc) if Mod and not acfmenupanel.CData[Mod] then acfmenupanel.CData[Mod] = vgui.Create( "DNumSlider", acfmenupanel.CustomDisplay ) acfmenupanel.CData[Mod]:SetText( Desc or "Adding "..Mod ) acfmenupanel.CData[Mod].Label:SizeToContents() acfmenupanel.CData[Mod]:SetMin( 100 ) acfmenupanel.CData[Mod]:SetMax( 3000 ) acfmenupanel.CData[Mod]:SetDecimals( 0 ) acfmenupanel.CData[Mod]["Mod"] = Mod acfmenupanel.CData[Mod]["ID"] = ID acfmenupanel.CData[Mod]:SetValue(Value) acfmenupanel.CData[Mod]:SetDark( true ) RunConsoleCommand( "acfmenu_data"..Mod, Value ) acfmenupanel.CData[Mod].OnValueChanged = function( slider, val ) acfmenupanel.ModData[slider.ID]["ModTable"][slider.Mod] = val RunConsoleCommand( "acfmenu_data"..Mod, val ) end acfmenupanel.CustomDisplay:AddItem( acfmenupanel.CData[Mod] ) end end function ACF_ChipVtecSlider(Mod, Value, ID) local VtecUsing = 0 local VtecKickRpm = 4500 if VtecSlider then VtecSlider:Remove() end VtecButton = vgui.Create("DButton") VtecButton:SetWide(100) VtecButton:SetTall(60) VtecButton:SetText("Vtec Off") VtecButton:SetTextColor(Color(200,20,20,255)) VtecButton:SetToolTip("Vtec On = Adding the Power like a Vtec\nVtec Off = Adding the Power instantly") VtecButton.DoClick = function() if VtecUsing == 0 then VtecUsing = 1 VtecButton:SetText("Vtec On") VtecButton:SetTextColor(Color(20,200,20,255)) acfmenupanel.ModData[ID]["ModTable"][Mod] = VtecKickRpm --Create The Slider VtecSlider = vgui.Create( "DNumSlider") VtecSlider:SetText( "Kick Rpm") VtecSlider.Label:SizeToContents() VtecSlider:SetMin( 3500 ) VtecSlider:SetMax( 6000 ) VtecSlider:SetDecimals( 0 ) VtecSlider["Mod"] = Mod VtecSlider["ID"] = ID VtecSlider:SetValue(VtecKickRpm) VtecSlider:SetDark( true ) RunConsoleCommand( "acfmenu_data"..Mod, VtecKickRpm ) VtecSlider.OnValueChanged = function( slider, val ) acfmenupanel.ModData[slider.ID]["ModTable"][slider.Mod] = val RunConsoleCommand( "acfmenu_data"..Mod, val ) VtecKickRpm = val end acfmenupanel.CustomDisplay:AddItem( VtecSlider ) elseif VtecUsing == 1 then VtecUsing = 0 VtecButton:SetText("Vtec Off") VtecButton:SetTextColor(Color(200,20,20,255)) if VtecSlider then VtecSlider:Remove() end RunConsoleCommand( "acfmenu_data"..Mod, 0 ) acfmenupanel.ModData[ID]["ModTable"][Mod] = 0 end end acfmenupanel.CustomDisplay:AddItem( VtecButton ) end return end function ENT:Initialize() self.Master = {} self.CanUpdate = true self.Legal = true self.LastActive = 0 self.Inputs = Wire_CreateInputs( self, { } ) Wire_TriggerOutput(self, "Entity", self) self.WireDebugName = "ACF Chips" end function MakeACF_Chips(Owner, Pos, Angle, Id, Data1, Data2, Data3, Data4) if not Owner:CheckLimit("_acf_extra") then return false end print(GetConVarNumber("sbox_max_acf_extra")) local Chips = ents.Create("acf_chips") if not IsValid( Chips ) then return false end local EID local List = list.Get("ACFEnts") if List.Mobility[Id] then EID = Id else EID = "V3_Chips" end local Lookup = List.Mobility[EID] Chips:SetAngles(Angle) Chips:SetPos(Pos) Chips:Spawn() Chips:SetPlayer(Owner) Chips.Owner = Owner Chips.Id = EID Chips.Model = Lookup.model Chips.Weight = Lookup.weight Chips.ModTable = Lookup.modtable Chips.ModTable[1] = Data1 Chips.ModTable[2] = Data2 Chips.ModTable[3] = Data3 Chips.ModTable[4] = Data4 --Set All Mods Chips.Mods1 = Data1 --Torque Chips.Mods2 = Data2 --MaxRpm Chips.Mods3 = Data3 --LimitRpm Chips.Mods4 = Data4 --VtecRpm Chips.KickRpm = Chips.Mods4 --Check if its Vtec first --Vtec Settings Chips.KickActive = 0 Chips.KickRpmNumber = tonumber(Chips.KickRpm) --Set Vtec Using if Chips.KickRpmNumber <= 0 then Chips.VtecUsing = 0 elseif Chips.KickRpmNumber > 0 then Chips.VtecUsing = 1 end --Set Values if Chips.VtecUsing == 0 then Chips.TorqueAdd = Chips.Mods1 Chips.MaxRPMAdd = Chips.Mods2 Chips.LimitRPMAdd = Chips.Mods3 elseif Chips.VtecUsing == 1 then Chips.TorqueAdd = 0 Chips.MaxRPMAdd = 0 Chips.LimitRPMAdd = 0 Chips.TorqueAddVtec = Chips.Mods1 Chips.MaxRPMAddVtec = Chips.Mods2 Chips.LimitRPMAddVtec = Chips.Mods3 end --Creating Wire Outputs local Outputs = {"TqAdd", "MaxRpmAdd", "LimitRpmAdd"} local OutputsTypes = {"NORMAL", "NORMAL", "NORMAL"} if Chips.VtecUsing == 1 then table.insert(Outputs, "Vtec On") table.insert(OutputsTypes, "NORMAL") end Chips.Outputs = WireLib.CreateSpecialOutputs( Chips, Outputs, OutputsTypes ) Chips:SetModel( Chips.Model ) Chips:PhysicsInit( SOLID_VPHYSICS ) Chips:SetMoveType( MOVETYPE_VPHYSICS ) Chips:SetSolid( SOLID_VPHYSICS ) local phys = Chips:GetPhysicsObject() if IsValid( phys ) then phys:SetMass( Chips.Weight ) end Owner:AddCount("_acf_chips", Chips) Owner:AddCleanup( "acfmenu", Chips ) Chips:SetNetworkedString( "WireName", Lookup.name ) Chips:UpdateOverlayText() Chips:SetWireOutputs() return Chips end list.Set( "ACFCvars", "acf_chips" , {"id", "data1", "data2", "data3", "data4"} ) duplicator.RegisterEntityClass("acf_chips", MakeACF_Chips, "Pos", "Angle", "Id", "Mods1", "Mods2", "Mods3", "Mods4") function ENT:Update( ArgsTable ) -- That table is the player data, as sorted in the ACFCvars above, with player who shot, -- and pos and angle of the tool trace inserted at the start if ArgsTable[1] ~= self.Owner then -- Argtable[1] is the player that shot the tool return false, "You don't own that engine chip!" end local Id = ArgsTable[4] -- Argtable[4] is the engine ID local Lookup = list.Get("ACFEnts").Mobility[Id] if Lookup.model ~= self.Model then return false, "The new Engine Chip must have the same model!" end if self.Id != Id then self.Id = Id self.Model = Lookup.model self.Weight = Lookup.weight self.TorqueAdd3 = 0 self.MaxRPMAdd3 = 0 self.LimitRPMAdd3 = 0 end self.ModTable[1] = ArgsTable[5] self.ModTable[2] = ArgsTable[6] self.ModTable[3] = ArgsTable[7] self.ModTable[4] = ArgsTable[8] --Set Mods self.Mods1 = ArgsTable[5] --Torque self.Mods2 = ArgsTable[6] --MaxRpm self.Mods3 = ArgsTable[7] --LimitRpm self.Mods4 = ArgsTable[8] --VtecRpm self.KickRpm = self.Mods4 --Check if its Vtec first --Vtec Settings self.KickActive = 0 self.KickRpmNumber = tonumber(self.KickRpm) --Set Vtec Using if self.KickRpmNumber <= 0 then self.VtecUsing = 0 elseif self.KickRpmNumber > 0 then self.VtecUsing = 1 end --Set Values if self.VtecUsing == 0 then self.TorqueAdd = self.Mods1 self.MaxRPMAdd = self.Mods2 self.LimitRPMAdd = self.Mods3 elseif self.VtecUsing == 1 then self.TorqueAdd = 0 self.MaxRPMAdd = 0 self.LimitRPMAdd = 0 self.TorqueAddVtec = self.Mods1 self.MaxRPMAddVtec = self.Mods2 self.LimitRPMAddVtec = self.Mods3 end --Creating Wire Outputs local Outputs = {"TqAdd", "MaxRpmAdd", "LimitRpmAdd"} local OutputsTypes = {"NORMAL", "NORMAL", "NORMAL"} if self.VtecUsing == 1 then table.insert(Outputs, "Vtec On") table.insert(OutputsTypes, "NORMAL") end self.Outputs = WireLib.CreateSpecialOutputs( self, Outputs, OutputsTypes ) self:SetNetworkedString( "WireName", Lookup.name ) self:UpdateOverlayText() self:SetWireOutputs() return true, "Chips updated successfully!" end function ENT:SetWireOutputs() Wire_TriggerOutput(self, "TqAdd", self.TorqueAdd) Wire_TriggerOutput(self, "MaxRpmAdd", self.MaxRPMAdd) Wire_TriggerOutput(self, "LimitRpmAdd", self.LimitRPMAdd) if self.VtecUsing == 1 then Wire_TriggerOutput(self, "Vtec On", self.KickActive) end end function ENT:UpdateOverlayText() local text = "" if self.VtecUsing == 0 then text = text .. "Torque Add: " .. math.Round(self.TorqueAdd,0) .. "Tq\n" text = text .. "Max Rpm Add: " .. math.Round(self.MaxRPMAdd,0) .. "Rpm\n" text = text .. "Limit Rpm Add: " .. math.Round(self.LimitRPMAdd,0) .. "Rpm\n" text = text .. "Weight: " .. self.Weight .. "Kg" elseif self.VtecUsing == 1 then text = text .. "Torque Add: " .. math.Round(self.TorqueAddVtec,0) .. "Tq\n" text = text .. "Max Rpm Add: " .. math.Round(self.TorqueAddVtec,0) .. "Rpm\n" text = text .. "Limit Rpm Add: " .. math.Round(self.TorqueAddVtec,0) .. "Rpm\n" text = text .. "Kick Rpm: " .. math.Round(self.KickRpm,0) .. "Rpm\n" text = text .. "Vtec On: " .. self.KickActive .. "\n" text = text .. "Weight: " .. self.Weight .. "Kg" end self:SetOverlayText( text ) end function ENT:Think() local Time = CurTime() if self.LastActive + 2 > Time then self:CheckRopes() end self.Legal = self:CheckLegal() self:NextThink( Time + math.random( 5, 10 ) ) return true end function ENT:CheckLegal() -- make sure weight is not below stock if self:GetPhysicsObject():GetMass() < self.Weight then return false end -- if it's not parented we're fine if not IsValid( self:GetParent() ) then return true end -- but not if it's parented to a parented prop if IsValid( self:GetParent():GetParent() ) then return false end -- parenting is only legal if it's also welded for k, v in pairs( constraint.FindConstraints( self, "Weld" ) ) do if v.Ent1 == self:GetParent() or v.Ent2 == self:GetParent() then return true end end return false end --Get RPM for Vtec Chips ONLY function ENT:GetRPM(IntputRPM) if IntputRPM < self.KickRpmNumber then self.TorqueAdd = 0 self.MaxRPMAdd = 0 self.LimitRPMAdd = 0 self.KickActive = 0 elseif IntputRPM >= self.KickRpmNumber then self.TorqueAdd = self.TorqueAddVtec self.MaxRPMAdd = self.MaxRPMAddVtec self.LimitRPMAdd = self.LimitRPMAddVtec self.KickActive = 1 end self:UpdateOverlayText() self:SetWireOutputs() end function ENT:PreEntityCopy() //Wire dupe info self.BaseClass.PreEntityCopy( self ) end function ENT:PostEntityPaste( Player, Ent, CreatedEntities ) //Wire dupe info self.BaseClass.PostEntityPaste( self, Player, Ent, CreatedEntities ) end function ENT:OnRemove() for Key,Value in pairs(self.Master) do --Let's unlink ourselves from the engines properly if IsValid( self.Master[Key] ) then self.Master[Key]:Unlink( self ) end end end