--Chad provided a fix for multicore rendering. include('shared.lua') surface.CreateFont("torchfont", {size=40, weight=1000, antialias=true, additive=false, font="arial"}) -- moved these to the top, you don't want to be calling this every frame local RT = GetRenderTarget( "GModToolgunScreen", 256, 256 ) local ToolGunMaterial = Material( "models/weapons/v_toolgun/screen" ) local tex = surface.GetTextureID( "models/props_combine/combine_interface_disp" ) function SWEP:ViewModelDrawn() local Health = math.floor((self.Weapon:GetNetworkedBool("HP")or 0) *10)/10 local MaxHealth = math.floor((self.Weapon:GetNetworkedBool("MaxHP")or 0) * 10)/10 local Armour = math.floor((self.Weapon:GetNetworkedBool("Armour")or 0) *100)/100 local MaxArmour = math.floor((self.Weapon:GetNetworkedBool("MaxArmour")or 0) *100)/100 local HealthTxt = Health.."/"..MaxHealth.."\n" local ArmourTxt = Armour.."/"..MaxArmour.."\n" local HealthPercent = Health/MaxHealth local ArmourPercent = Armour/MaxArmour ToolGunMaterial:SetTexture("$basetexture", RT) local OldRT = render.GetRenderTarget(); render.SetRenderTarget(RT) render.SetViewPort(0, 0, 256, 256) cam.Start2D() local Flicker = math.random(100,200) surface.SetDrawColor(255,255,255,Flicker) surface.SetTexture(tex) surface.DrawTexturedRect(0, 0, 256, 256) surface.SetDrawColor(255,255,255,255) --surface.SetFont("TorchFont") -- this was unused, no reason to call it --local w, h = surface.GetTextSize(" ") -- this was unused, no reason to call it draw.SimpleTextOutlined("ACF Stats", "torchfont", 128, 30, Color(224, 224, 255, Flicker), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 4, Color(0, 0, 0, Flicker)) draw.RoundedBox( 5, 10, 83, 236, 64, Color(200, 200, 200, Flicker)) draw.RoundedBox( 5, 15, 88, ArmourPercent*226, 54, Color(0, 0, 200, Flicker)) draw.RoundedBox( 5, 10, 183, 236, 64, Color(200, 200, 200, Flicker)) draw.RoundedBox( 5, 15, 188, HealthPercent*226, 54, Color(200, 0, 0, Flicker)) draw.SimpleTextOutlined("Armour", "torchfont", 128, 100, Color(224, 224, 255, Flicker), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 4, Color(0, 0, 0, Flicker)) draw.SimpleTextOutlined(ArmourTxt, "torchfont", 128, 150, Color(224, 224, 255, Flicker), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 4, Color(0, 0, 0, Flicker)) draw.SimpleTextOutlined("Health", "torchfont", 128, 200, Color(224, 224, 255, Flicker), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 4, Color(0, 0, 0, Flicker)) draw.SimpleTextOutlined(HealthTxt, "torchfont", 128, 250, Color(224, 224, 255, Flicker), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 4, Color(0, 0, 0, Flicker)) cam.End2D() render.SetRenderTarget(OldRT) end