534 lines
15 KiB
Lua
534 lines
15 KiB
Lua
AddCSLuaFile()
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DEFINE_BASECLASS( "base_wire_entity" )
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ENT.PrintName = "ACF Gearbox AIR"
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ENT.WireDebugName = "ACF Gearbox AIR"
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if CLIENT then
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local ACF_GearboxAirInfoWhileSeated = CreateClientConVar("ACF_GearboxAirInfoWhileSeated", 0, true, false)
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-- copied from base_wire_entity: DoNormalDraw's notip arg isn't accessible from ENT:Draw defined there.
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function ENT:Draw()
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local lply = LocalPlayer()
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local hideBubble = not GetConVar("ACF_GearboxAirInfoWhileSeated"):GetBool() and IsValid(lply) and lply:InVehicle()
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self.BaseClass.DoNormalDraw(self, false, hideBubble)
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Wire_Render(self)
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if self.GetBeamLength and (not self.GetShowBeam or self:GetShowBeam()) then
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-- Every SENT that has GetBeamLength should draw a tracer. Some of them have the GetShowBeam boolean
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Wire_DrawTracerBeam( self, 1, self.GetBeamHighlight and self:GetBeamHighlight() or false )
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end
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end
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function ACFGearboxAirGUICreate( Table )
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acfmenupanelcustom:CPanelText("Name", Table.name)
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acfmenupanelcustom.CData.DisplayModel = vgui.Create( "DModelPanel", acfmenupanelcustom.CustomDisplay )
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acfmenupanelcustom.CData.DisplayModel:SetModel( Table.model )
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acfmenupanelcustom.CData.DisplayModel:SetCamPos( Vector( 250, 500, 250 ) )
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acfmenupanelcustom.CData.DisplayModel:SetLookAt( Vector( 0, 0, 0 ) )
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acfmenupanelcustom.CData.DisplayModel:SetFOV( 20 )
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acfmenupanelcustom.CData.DisplayModel:SetSize(acfmenupanelcustom:GetWide(),acfmenupanelcustom:GetWide())
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acfmenupanelcustom.CData.DisplayModel.LayoutEntity = function( panel, entity ) end
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acfmenupanelcustom.CustomDisplay:AddItem( acfmenupanelcustom.CData.DisplayModel )
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acfmenupanelcustom:CPanelText("Desc", "Desc : "..Table.desc)
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acfmenupanelcustom:CPanelText("MaxTq", "Max Torque Rating : "..(Table.maxtq).."n-m / "..math.Round(Table.maxtq*0.73).."ft-lb\nWeight : "..(Table.weight).." kg")
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acfmenupanelcustom.CustomDisplay:PerformLayout()
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maxtorque = Table.maxtq
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end
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return
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end
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function ENT:Initialize()
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self.IsGeartrain = true
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self.Master = {}
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self.IsMaster = true
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self.WheelLink = {} -- a "Link" has these components: Ent, Side, Axis, Rope, RopeLen, Output, ReqTq, Vel
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self.TotalReqTq = 0
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self.RClutch = 0
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self.LClutch = 0
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self.LBrake = 0
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self.RBrake = 0
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self.Gear = 0
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self.GearRatio = 1
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self.PropellerRpm = 0
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self.LegalThink = 0
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self.RPM = {}
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self.CurRPM = 0
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self.CanUpdate = true
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self.LastActive = 0
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self.Legal = true
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self.Inputs = Wire_CreateInputs( self, {"Clutch", "Brake"} )
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self.Outputs = WireLib.CreateSpecialOutputs( self, { "Entity" }, { "ENTITY" , "NORMAL" } )
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Wire_TriggerOutput( self, "Entity", self )
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end
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function MakeACF_GearboxAIR(Owner, Pos, Angle, Id)
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if not Owner:CheckLimit("_acf_misc") then return false end
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local GearboxAIR = ents.Create("acf_gearbox_air")
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local List = list.Get("ACFCUSTOMEnts")
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local Classes = list.Get("ACFClasses")
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if not IsValid( GearboxAIR ) then return false end
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GearboxAIR:SetAngles(Angle)
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GearboxAIR:SetPos(Pos)
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GearboxAIR:Spawn()
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GearboxAIR:SetPlayer(Owner)
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GearboxAIR.Owner = Owner
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GearboxAIR.Id = Id
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GearboxAIR.Model = List.MobilityCustom[Id].model
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GearboxAIR.Mass = List.MobilityCustom[Id].weight
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GearboxAIR.MaxTorque = List.MobilityCustom[Id].maxtq
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GearboxAIR:SetModel( GearboxAIR.Model )
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GearboxAIR.LClutch = GearboxAIR.MaxTorque
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GearboxAIR.RClutch = GearboxAIR.MaxTorque
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GearboxAIR:PhysicsInit( SOLID_VPHYSICS )
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GearboxAIR:SetMoveType( MOVETYPE_VPHYSICS )
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GearboxAIR:SetSolid( SOLID_VPHYSICS )
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local phys = GearboxAIR:GetPhysicsObject()
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if IsValid( phys ) then
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phys:SetMass( GearboxAIR.Mass )
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end
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GearboxAIR.In = GearboxAIR:WorldToLocal(GearboxAIR:GetAttachment(GearboxAIR:LookupAttachment( "input" )).Pos)
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GearboxAIR.OutL = GearboxAIR:WorldToLocal(GearboxAIR:GetAttachment(GearboxAIR:LookupAttachment( "driveshaftL" )).Pos)
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GearboxAIR.OutR = GearboxAIR:WorldToLocal(GearboxAIR:GetAttachment(GearboxAIR:LookupAttachment( "driveshaftR" )).Pos)
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Owner:AddCount("_acf_gearboxair", GearboxAIR)
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Owner:AddCleanup( "acfcustom", GearboxAIR )
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GearboxAIR:SetBodygroup(1, 0)
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GearboxAIR:SetNWString( "WireName", List.MobilityCustom[Id].name )
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GearboxAIR:UpdateOverlayText()
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--GearboxAIR:SetModelScaling()
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return GearboxAIR
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end
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list.Set( "ACFCvars", "acf_gearbox_air" , {"id"} )
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duplicator.RegisterEntityClass("acf_gearbox_air", MakeACF_GearboxAIR, "Pos", "Angle", "Id" )
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function ENT:Update( ArgsTable )
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-- That table is the player data, as sorted in the ACFCvars above, with player who shot,
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-- and pos and angle of the tool trace inserted at the start
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if ArgsTable[1] ~= self.Owner then -- Argtable[1] is the player that shot the tool
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return false, "You don't own that gearbox!"
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end
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local Id = ArgsTable[4] -- Argtable[4] is the engine ID
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local List = list.Get("ACFCUSTOMEnts")
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if List.Mobility[Id].model ~= self.Model then
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return false, "The new gearbox must have the same model!"
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end
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if self.Id != Id then
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self.Id = Id
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self.Mass = List.MobilityCustom[Id].weight
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self.MaxTorque = List.MobilityCustom[Id].maxtq
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local phys = self:GetPhysicsObject()
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if IsValid( phys ) then
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phys:SetMass( self.Mass )
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end
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end
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self:SetBodygroup(1, 0)
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self:SetNWString( "WireName", List.MobilityCustom[Id].name )
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self:UpdateOverlayText()
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return true, "AIR Gearbox updated successfully!"
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end
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function ENT:UpdateOverlayText()
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local text = ""
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text = text .. "Propeller RPM: " .. math.Round(self.PropellerRpm,0) .. " Rpm\n"
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text = text .. "Torque Rating: " .. self.MaxTorque .. " Nm / " .. math.Round( self.MaxTorque * 0.73 ) .. " ft-lb"
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self:SetOverlayText( text )
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end
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-- prevent people from changing bodygroup
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function ENT:CanProperty( ply, property )
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return property ~= "bodygroups"
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end
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function ENT:TriggerInput( iname, value )
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if ( iname == "Clutch" ) then
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self.LClutch = math.Clamp(1-value,0,1)*self.MaxTorque
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self.RClutch = math.Clamp(1-value,0,1)*self.MaxTorque
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elseif ( iname == "Brake" ) then
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self.LBrake = math.Clamp(value,0,100)
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self.RBrake = math.Clamp(value,0,100)
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end
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end
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function ENT:Think()
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local Time = CurTime()
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if self.LastActive + 2 > Time then
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self:CheckRopes()
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end
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self.Legal = self:CheckLegal()
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self:NextThink( Time + math.random( 5, 10 ) )
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return true
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end
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function ENT:CheckLegal()
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--make sure it's not invisible to traces
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if not self:IsSolid() then return false end
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-- make sure weight is not below stock
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if self:GetPhysicsObject():GetMass() < self.Mass then return false end
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self.RootParent = nil
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local rootparent = self:GetParent()
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-- if it's not parented, we're fine
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if not IsValid( rootparent ) then return true end
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--find the root parent
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local depth = 0
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while rootparent:GetParent():IsValid() and depth<5 do
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depth = depth + 1
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rootparent = rootparent:GetParent()
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end
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--if there's still more parents, it's not legal
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if rootparent:GetParent():IsValid() then return false end
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--if it's welded, make sure it's welded to root parent
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if IsValid( constraint.FindConstraintEntity( self, "Weld" ) ) then
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for k, v in pairs( constraint.FindConstraints( self, "Weld" ) ) do
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if v.Ent1 == rootparent or v.Ent2 == rootparent then return true end
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end
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else
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--if it's parented and not welded, check that it's allowed for this gearbox type
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if self.Parentable then
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self.RootParent = rootparent
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return true
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end
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end
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return false
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end
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function ENT:CheckRopes()
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for Key, Link in pairs( self.WheelLink ) do
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local Ent = Link.Ent
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local OutPos = self:LocalToWorld( Link.Output )
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local InPos = Ent:GetPos()
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if Ent.IsGeartrain then
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InPos = Ent:LocalToWorld( Ent.In )
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end
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-- make sure it is not stretched too far
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if OutPos:Distance( InPos ) > Link.RopeLen * 1.5 then
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self:Unlink( Ent )
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end
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-- make sure the angle is not excessive
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local DrvAngle = ( OutPos - InPos ):GetNormalized():DotProduct( ( self:GetRight() * Link.Output.y ):GetNormalized() )
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if DrvAngle < 0.7 then
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self:Unlink( Ent )
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end
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end
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end
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-- Check if every entity we are linked to still actually exists
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-- and remove any links that are invalid.
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function ENT:CheckEnts()
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for Key, Link in pairs( self.WheelLink ) do
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if not IsValid( Link.Ent ) then
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table.remove( self.WheelLink, Key )
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continue end
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local Phys = Link.Ent:GetPhysicsObject()
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if not IsValid( Phys ) then
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Link.Ent:Remove()
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table.remove( self.WheelLink, Key )
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end
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end
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end
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function ENT:Calc( InputRPM, InputInertia, GetRatio )
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if self.LastActive == CurTime() then
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return math.min( self.TotalReqTq, self.MaxTorque )
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end
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self:CheckEnts()
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local BoxPhys = self:GetPhysicsObject()
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local SelfWorld = self:LocalToWorld( BoxPhys:GetAngleVelocity() ) - self:GetPos()
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self.TotalReqTq = 0
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for Key, Link in pairs( self.WheelLink ) do
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if not IsValid( Link.Ent ) then
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table.remove( self.WheelLink, Key )
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continue end
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local Clutch = 0
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if Link.Side == 0 then
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Clutch = self.LClutch
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elseif Link.Side == 1 then
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Clutch = self.RClutch
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end
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Link.ReqTq = 0
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--Set Rpm, Convert Speed to Rpm
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local RPM = 0
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if GetRatio >= 0 then RPM = self:GetVelocity():Length()*1.5
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else RPM = self:GetVelocity():Length()*-1.5 end
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if self.GearRatio ~= 0 and ( ( InputRPM > 0 and RPM < InputRPM ) or ( InputRPM < 0 and RPM > InputRPM ) ) then
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Link.ReqTq = math.min( Clutch, ( InputRPM - RPM ) * InputInertia )
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end
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self.PropellerRpm = RPM
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self:UpdateOverlayText()
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self.TotalReqTq = self.TotalReqTq + math.abs( Link.ReqTq )
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end
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return math.min( self.TotalReqTq, self.MaxTorque )
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end
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function ENT:Act( Torque, DeltaTime, MassRatio )
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local ReactTq = 0
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-- Calculate the ratio of total requested torque versus what's avaliable, and then multiply it but the current gearratio
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local AvailTq = 0
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if Torque ~= 0 then
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AvailTq = math.min( math.abs( Torque ) / self.TotalReqTq, 1 ) / self.GearRatio * -( -Torque / math.abs( Torque ) )
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end
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for Key, Link in pairs( self.WheelLink ) do
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local Brake = 0
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if Link.Side == 0 then
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Brake = self.LBrake
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elseif Link.Side == 1 then
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Brake = self.RBrake
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end
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if Link.Ent.IsGeartrain then
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Link.Ent:Act( Link.ReqTq * AvailTq, DeltaTime, MassRatio )
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else
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self:ActWheel( Link, Link.ReqTq * AvailTq, Brake, DeltaTime )
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ReactTq = ReactTq + Link.ReqTq * AvailTq
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end
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end
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local BoxPhys
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if IsValid( self.RootParent ) then
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BoxPhys = self.RootParent:GetPhysicsObject()
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else
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BoxPhys = self:GetPhysicsObject()
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end
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if IsValid( BoxPhys ) and ReactTq ~= 0 then
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local Force = self:GetForward() * ReactTq * MassRatio - self:GetForward()
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BoxPhys:ApplyForceOffset( Force * 39.37 * DeltaTime, self:GetPos() + self:GetUp() * -39.37 )
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BoxPhys:ApplyForceOffset( Force * -39.37 * DeltaTime, self:GetPos() + self:GetUp() * 39.37 )
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end
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self.LastActive = CurTime()
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end
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function ENT:ActWheel( Link, Torque, Brake, DeltaTime )
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local Phys = Link.Ent:GetPhysicsObject()
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local Pos = Link.Ent:GetPos()
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local TorqueAxis = Link.Ent:LocalToWorld( Link.Axis ) - Pos
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local Cross = TorqueAxis:Cross( Vector( TorqueAxis.y, TorqueAxis.z, TorqueAxis.x ) )
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local TorqueVec = TorqueAxis:Cross( Cross ):GetNormalized()
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/*local BrakeMult = 0
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if Brake > 0 then
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BrakeMult = Link.Vel * Phys:GetInertia() * Brake / 10
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end*/
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--Get Rpm
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local BoxPhys = self:GetPhysicsObject()
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local SelfWorld = self:LocalToWorld( BoxPhys:GetAngleVelocity() ) - self:GetPos()
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local Wheel = Link.Ent
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local WheelPhys = Wheel:GetPhysicsObject()
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local VelDiff = ( Wheel:LocalToWorld( WheelPhys:GetAngleVelocity() ) - Wheel:GetPos() ) - SelfWorld
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local BaseRPM = VelDiff:Dot( Wheel:LocalToWorld( Link.Axis ) - Wheel:GetPos() )
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local RealRpm = BaseRPM/-6
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--set force1
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local Force = 0
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if RealRpm <= self:GetVelocity():Length()/2.5 then
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Force = 5
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elseif RealRpm > self:GetVelocity():Length()/2.5 then
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Force = -5
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end
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--set force2
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local Force2 = Torque*3
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/*if Brake == 0 then
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Force2 = Torque*3
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else
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Force2 = 0
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end*/
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Phys:AddAngleVelocity(Vector(0,0,Force*-39.37*DeltaTime))
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Phys:ApplyForceCenter( Link.Ent:GetUp()*Force2 )
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end
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function ENT:Link( Target )
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if not IsValid( Target ) or not table.HasValue( { "prop_physics" }, Target:GetClass() ) then
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return false, "Can only link props, like propeller!"
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end
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-- Check if target is already linked
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for Key, Link in pairs( self.WheelLink ) do
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if Link.Ent == Target then
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return false, "That is already linked to this gearbox!"
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end
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end
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-- make sure the angle is not excessive
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local InPos = Vector( 0, 0, 0 )
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local InPosWorld = Target:LocalToWorld( InPos )
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local OutPos = self.OutR
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local Side = 1
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if self:WorldToLocal( InPosWorld ).y < 0 then
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OutPos = self.OutL
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Side = 0
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end
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local OutPosWorld = self:LocalToWorld( OutPos )
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local DrvAngle = ( OutPosWorld - InPosWorld ):GetNormalized():DotProduct( ( self:GetRight() * OutPos.y ):GetNormalized() )
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if DrvAngle < 0.7 then
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return false, "Cannot link due to excessive driveshaft angle!"
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end
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local Rope = nil
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if self.Owner:GetInfoNum( "ACF_MobilityRopeLinks", 1) == 1 then
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Rope = constraint.CreateKeyframeRope( OutPosWorld, 1, "cable/cable2", nil, self, OutPos, 0, Target, InPos, 0 )
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end
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local Link = {
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Ent = Target,
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Side = Side,
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Axis = Target:WorldToLocal( self:GetRight() + InPosWorld ),
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Rope = Rope,
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RopeLen = ( OutPosWorld - InPosWorld ):Length(),
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Output = OutPos,
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ReqTq = 0,
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Vel = 0
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}
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table.insert( self.WheelLink, Link )
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return true, "Link successful!"
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end
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function ENT:Unlink( Target )
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for Key, Link in pairs( self.WheelLink ) do
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if Link.Ent == Target then
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-- Remove any old physical ropes leftover from dupes
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for Key, Rope in pairs( constraint.FindConstraints( Link.Ent, "Rope" ) ) do
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if Rope.Ent1 == self or Rope.Ent2 == self then
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Rope.Constraint:Remove()
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end
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end
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if IsValid( Link.Rope ) then
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Link.Rope:Remove()
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end
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table.remove( self.WheelLink, Key )
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return true, "Unlink successful!"
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end
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end
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return false, "That entity is not linked to this gearbox!"
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end
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function ENT:PreEntityCopy()
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-- Link Saving
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local info = {}
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local entids = {}
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-- Clean the table of any invalid entities
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for Key, Link in pairs( self.WheelLink ) do
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if not IsValid( Link.Ent ) then
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table.remove( self.WheelLink, Key )
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end
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end
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-- Then save it
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for Key, Link in pairs( self.WheelLink ) do
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table.insert( entids, Link.Ent:EntIndex() )
|
|
end
|
|
|
|
info.entities = entids
|
|
if info.entities then
|
|
duplicator.StoreEntityModifier( self, "WheelLink", info )
|
|
end
|
|
//Wire dupe info
|
|
self.BaseClass.PreEntityCopy( self )
|
|
end
|
|
|
|
function ENT:PostEntityPaste( Player, Ent, CreatedEntities )
|
|
-- Link Pasting
|
|
if Ent.EntityMods and Ent.EntityMods.WheelLink and Ent.EntityMods.WheelLink.entities then
|
|
local WheelLink = Ent.EntityMods.WheelLink
|
|
if WheelLink.entities and table.Count( WheelLink.entities ) > 0 then
|
|
timer.Simple( 0, function() -- this timer is a workaround for an ad2/makespherical issue https://github.com/nrlulz/ACF/issues/14#issuecomment-22844064
|
|
for _, ID in pairs( WheelLink.entities ) do
|
|
local Linked = CreatedEntities[ ID ]
|
|
if IsValid( Linked ) then
|
|
self:Link( Linked )
|
|
end
|
|
end
|
|
end )
|
|
end
|
|
Ent.EntityMods.WheelLink = nil
|
|
end
|
|
//Wire dupe info
|
|
self.BaseClass.PostEntityPaste( self, Player, Ent, CreatedEntities )
|
|
end
|
|
|
|
function ENT:OnRemove()
|
|
for Key,Value in pairs(self.Master) do --Let's unlink ourselves from the engines properly
|
|
if IsValid( self.Master[Key] ) then
|
|
self.Master[Key]:Unlink( self )
|
|
end
|
|
end
|
|
end
|
|
|