ACF_CustomMod/lua/entities/acf_gearbox_cvt.lua

897 lines
30 KiB
Lua

AddCSLuaFile()
DEFINE_BASECLASS( "base_wire_entity" )
ENT.PrintName = "ACF Gearbox CVT"
ENT.WireDebugName = "ACF Gearbox CVT"
if CLIENT then
local ACF_GearboxCVTInfoWhileSeated = CreateClientConVar("ACF_GearboxCVTInfoWhileSeated", 0, true, false)
-- copied from base_wire_entity: DoNormalDraw's notip arg isn't accessible from ENT:Draw defined there.
function ENT:Draw()
local lply = LocalPlayer()
local hideBubble = not GetConVar("ACF_GearboxCVTInfoWhileSeated"):GetBool() and IsValid(lply) and lply:InVehicle()
self.BaseClass.DoNormalDraw(self, false, hideBubble)
Wire_Render(self)
if self.GetBeamLength and (not self.GetShowBeam or self:GetShowBeam()) then
-- Every SENT that has GetBeamLength should draw a tracer. Some of them have the GetShowBeam boolean
Wire_DrawTracerBeam( self, 1, self.GetBeamHighlight and self:GetBeamHighlight() or false )
end
end
function ACFGearboxCVTGUICreate( Table )
if not acfmenupanelcustom.GearboxData then
acfmenupanelcustom.GearboxData = {}
end
if not acfmenupanelcustom.GearboxData[Table.id] then
acfmenupanelcustom.GearboxData[Table.id] = {}
acfmenupanelcustom.GearboxData[Table.id].GearTable = Table.geartable
end
acfmenupanelcustom:CPanelText("Name", Table.name)
acfmenupanelcustom.CData.DisplayModel = vgui.Create( "DModelPanel", acfmenupanelcustom.CustomDisplay )
acfmenupanelcustom.CData.DisplayModel:SetModel( Table.model )
acfmenupanelcustom.CData.DisplayModel:SetCamPos( Vector( 250, 500, 250 ) )
acfmenupanelcustom.CData.DisplayModel:SetLookAt( Vector( 0, 0, 0 ) )
acfmenupanelcustom.CData.DisplayModel:SetFOV( 20 )
acfmenupanelcustom.CData.DisplayModel:SetSize(acfmenupanelcustom:GetWide(),acfmenupanelcustom:GetWide())
acfmenupanelcustom.CData.DisplayModel.LayoutEntity = function( panel, entity ) end
acfmenupanelcustom.CustomDisplay:AddItem( acfmenupanelcustom.CData.DisplayModel )
acfmenupanelcustom:CPanelText("Desc", "Desc : "..Table.desc)
acfmenupanelcustom:CPanelText("MaxTq", "Max Torque Rating : "..(Table.maxtq).."n-m / "..math.Round(Table.maxtq*0.73).."ft-lb\nWeight : "..(Table.weight).." kg")
for ID,Value in pairs(acfmenupanelcustom.GearboxData[Table.id]["GearTable"]) do
if ID > 0 and ID < 3 then
ACF_CvtSlider1(ID, Value, Table.id)
elseif ID == 3 then
ACF_CvtSlider3(3, Value, Table.id, "Ratio Minimum")
elseif ID == 4 then
ACF_CvtSlider4(4, Value, Table.id, "Ratio Maximum")
elseif ID == 5 then
ACF_CvtSlider2(5, Value, Table.id, "Rpm maximum")
elseif ID == 6 then
ACF_CvtSlider5(6, Value, Table.id, "Rpm minimum")
elseif ID == 7 then
ACF_CvtSlider6(7, Value, Table.id, "Declutch Rpm")
end
end
acfmenupanelcustom.CustomDisplay:PerformLayout()
maxtorque = Table.maxtq
end
function ACF_CvtSlider1(Gear, Value, ID, Desc)
if Gear and not acfmenupanelcustom.CData[Gear] then
acfmenupanelcustom.CData[Gear] = vgui.Create( "DNumSlider", acfmenupanelcustom.CustomDisplay )
acfmenupanelcustom.CData[Gear]:SetText( Desc or "Gear "..Gear )
acfmenupanelcustom.CData[Gear].Label:SizeToContents()
acfmenupanelcustom.CData[Gear]:SetMin( -1 )
acfmenupanelcustom.CData[Gear]:SetMax( 1 )
acfmenupanelcustom.CData[Gear]:SetDecimals( 2 )
acfmenupanelcustom.CData[Gear]["Gear"] = Gear
acfmenupanelcustom.CData[Gear]["ID"] = ID
acfmenupanelcustom.CData[Gear]:SetValue(Value)
acfmenupanelcustom.CData[Gear]:SetDark( true )
RunConsoleCommand( "acfcustom_data"..Gear, Value )
acfmenupanelcustom.CData[Gear].OnValueChanged = function( slider, val )
acfmenupanelcustom.GearboxData[slider.ID]["GearTable"][slider.Gear] = val
RunConsoleCommand( "acfcustom_data"..Gear, val )
end
acfmenupanelcustom.CustomDisplay:AddItem( acfmenupanelcustom.CData[Gear] )
end
end
function ACF_CvtSlider2(Gear, Value, ID, Desc)
if Gear and not acfmenupanelcustom.CData[Gear] then
acfmenupanelcustom.CData[Gear] = vgui.Create( "DNumSlider", acfmenupanelcustom.CustomDisplay )
acfmenupanelcustom.CData[Gear]:SetText( Desc or "Rpm maximum"..Gear )
acfmenupanelcustom.CData[Gear].Label:SizeToContents()
acfmenupanelcustom.CData[Gear]:SetMin( 3000 )
acfmenupanelcustom.CData[Gear]:SetMax( 10000 )
acfmenupanelcustom.CData[Gear]:SetDecimals( 0 )
acfmenupanelcustom.CData[Gear]["Gear"] = Gear
acfmenupanelcustom.CData[Gear]["ID"] = ID
acfmenupanelcustom.CData[Gear]:SetValue(Value)
acfmenupanelcustom.CData[Gear]:SetDark( true )
RunConsoleCommand( "acfcustom_data"..Gear, Value )
acfmenupanelcustom.CData[Gear].OnValueChanged = function( slider, val )
acfmenupanelcustom.GearboxData[slider.ID]["GearTable"][slider.Gear] = val
RunConsoleCommand( "acfcustom_data"..Gear, val )
end
acfmenupanelcustom.CustomDisplay:AddItem( acfmenupanelcustom.CData[Gear] )
end
end
function ACF_CvtSlider3(Gear, Value, ID, Desc)
if Gear and not acfmenupanelcustom.CData[Gear] then
acfmenupanelcustom.CData[Gear] = vgui.Create( "DNumSlider", acfmenupanelcustom.CustomDisplay )
acfmenupanelcustom.CData[Gear]:SetText( Desc or "Ratio Minimum"..Gear )
acfmenupanelcustom.CData[Gear].Label:SizeToContents()
acfmenupanelcustom.CData[Gear]:SetMin( 0.001 )
acfmenupanelcustom.CData[Gear]:SetMax( 0.5 )
acfmenupanelcustom.CData[Gear]:SetDecimals( 3 )
acfmenupanelcustom.CData[Gear]["Gear"] = Gear
acfmenupanelcustom.CData[Gear]["ID"] = ID
acfmenupanelcustom.CData[Gear]:SetValue(Value)
acfmenupanelcustom.CData[Gear]:SetDark( true )
RunConsoleCommand( "acfcustom_data"..Gear, Value )
acfmenupanelcustom.CData[Gear].OnValueChanged = function( slider, val )
acfmenupanelcustom.GearboxData[slider.ID]["GearTable"][slider.Gear] = val
RunConsoleCommand( "acfcustom_data"..Gear, val )
end
acfmenupanelcustom.CustomDisplay:AddItem( acfmenupanelcustom.CData[Gear] )
end
end
function ACF_CvtSlider4(Gear, Value, ID, Desc)
if Gear and not acfmenupanelcustom.CData[Gear] then
acfmenupanelcustom.CData[Gear] = vgui.Create( "DNumSlider", acfmenupanelcustom.CustomDisplay )
acfmenupanelcustom.CData[Gear]:SetText( Desc or "Ratio Maximum"..Gear )
acfmenupanelcustom.CData[Gear].Label:SizeToContents()
acfmenupanelcustom.CData[Gear]:SetMin( 0.3 )
acfmenupanelcustom.CData[Gear]:SetMax( 4 )
acfmenupanelcustom.CData[Gear]:SetDecimals( 1 )
acfmenupanelcustom.CData[Gear]["Gear"] = Gear
acfmenupanelcustom.CData[Gear]["ID"] = ID
acfmenupanelcustom.CData[Gear]:SetValue(Value)
acfmenupanelcustom.CData[Gear]:SetDark( true )
RunConsoleCommand( "acfcustom_data"..Gear, Value )
acfmenupanelcustom.CData[Gear].OnValueChanged = function( slider, val )
acfmenupanelcustom.GearboxData[slider.ID]["GearTable"][slider.Gear] = val
RunConsoleCommand( "acfcustom_data"..Gear, val )
end
acfmenupanelcustom.CustomDisplay:AddItem( acfmenupanelcustom.CData[Gear] )
end
end
function ACF_CvtSlider5(Gear, Value, ID, Desc)
if Gear and not acfmenupanelcustom.CData[Gear] then
acfmenupanelcustom.CData[Gear] = vgui.Create( "DNumSlider", acfmenupanelcustom.CustomDisplay )
acfmenupanelcustom.CData[Gear]:SetText( Desc or "Rpm minimum"..Gear )
acfmenupanelcustom.CData[Gear].Label:SizeToContents()
acfmenupanelcustom.CData[Gear]:SetMin( 2000 )
acfmenupanelcustom.CData[Gear]:SetMax( 7000 )
acfmenupanelcustom.CData[Gear]:SetDecimals( 0 )
acfmenupanelcustom.CData[Gear]["Gear"] = Gear
acfmenupanelcustom.CData[Gear]["ID"] = ID
acfmenupanelcustom.CData[Gear]:SetValue(Value)
acfmenupanelcustom.CData[Gear]:SetDark( true )
RunConsoleCommand( "acfcustom_data"..Gear, Value )
acfmenupanelcustom.CData[Gear].OnValueChanged = function( slider, val )
acfmenupanelcustom.GearboxData[slider.ID]["GearTable"][slider.Gear] = val
RunConsoleCommand( "acfcustom_data"..Gear, val )
end
acfmenupanelcustom.CustomDisplay:AddItem( acfmenupanelcustom.CData[Gear] )
end
end
function ACF_CvtSlider6(Gear, Value, ID, Desc)
if Gear and not acfmenupanelcustom.CData[Gear] then
acfmenupanelcustom.CData[Gear] = vgui.Create( "DNumSlider", acfmenupanelcustom.CustomDisplay )
acfmenupanelcustom.CData[Gear]:SetText( Desc or "Declutch Rpm"..Gear )
acfmenupanelcustom.CData[Gear].Label:SizeToContents()
acfmenupanelcustom.CData[Gear]:SetMin( 1000 )
acfmenupanelcustom.CData[Gear]:SetMax( 4000 )
acfmenupanelcustom.CData[Gear]:SetDecimals( 0 )
acfmenupanelcustom.CData[Gear]["Gear"] = Gear
acfmenupanelcustom.CData[Gear]["ID"] = ID
acfmenupanelcustom.CData[Gear]:SetValue(Value)
acfmenupanelcustom.CData[Gear]:SetDark( true )
RunConsoleCommand( "acfcustom_data"..Gear, Value )
acfmenupanelcustom.CData[Gear].OnValueChanged = function( slider, val )
acfmenupanelcustom.GearboxData[slider.ID]["GearTable"][slider.Gear] = val
RunConsoleCommand( "acfcustom_data"..Gear, val )
end
acfmenupanelcustom.CustomDisplay:AddItem( acfmenupanelcustom.CData[Gear] )
end
end
return
end
function ENT:Initialize()
self.IsGeartrain = true
self.Master = {}
self.IsMaster = true
self.WheelLink = {} -- a "Link" has these components: Ent, Side, Axis, Rope, RopeLen, Output, ReqTq, Vel
self.TotalReqTq = 0
self.RClutch = 0
self.LClutch = 0
self.LBrake = 0
self.RBrake = 0
self.SteerRate = 0
self.Gear = 1
self.GearRatio = 0
self.ChangeFinished = 0
self.LegalThink = 0
self.RPM = {}
self.CurRPM = 0
self.InGear = false
self.CanUpdate = true
self.LastActive = 0
self.Legal = true
self.CurrentRPM = 0
self.ClutchMode = 0
self.ClutchModeUse = 0
end
function MakeACF_GearboxCVT(Owner, Pos, Angle, Id, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10)
if not Owner:CheckLimit("_acf_misc") then return false end
local GearboxCVT = ents.Create("acf_gearbox_cvt")
local List = list.Get("ACFCUSTOMEnts")
local Classes = list.Get("ACFClasses")
if not IsValid( GearboxCVT ) then return false end
GearboxCVT:SetAngles(Angle)
GearboxCVT:SetPos(Pos)
GearboxCVT:Spawn()
GearboxCVT:SetPlayer(Owner)
GearboxCVT.Owner = Owner
GearboxCVT.Id = Id
GearboxCVT.Model = List.MobilityCustom[Id].model
GearboxCVT.Mass = List.MobilityCustom[Id].weight
GearboxCVT.SwitchTime = List.MobilityCustom[Id].switch
GearboxCVT.MaxTorque = List.MobilityCustom[Id].maxtq
GearboxCVT.Gears = List.MobilityCustom[Id].gears
GearboxCVT.Dual = List.MobilityCustom[Id].doubleclutch
GearboxCVT.GearTable = List.MobilityCustom[Id].geartable
GearboxCVT.GearTable.Final = Data10
GearboxCVT.GearTable[1] = Data1
GearboxCVT.GearTable[2] = Data2
GearboxCVT.GearTable[3] = Data3
GearboxCVT.GearTable[4] = Data4
GearboxCVT.GearTable[5] = Data5
GearboxCVT.GearTable[6] = Data6
GearboxCVT.GearTable[7] = Data7
GearboxCVT.GearTable[8] = Data8
GearboxCVT.GearTable[9] = Data9
GearboxCVT.GearTable[0] = 0
GearboxCVT.Gear0 = Data10
GearboxCVT.Gear1 = Data1
GearboxCVT.Gear2 = Data2
GearboxCVT.Gear3 = Data3
GearboxCVT.Gear4 = Data4
GearboxCVT.Gear5 = Data5
GearboxCVT.Gear6 = Data6
GearboxCVT.Gear7 = Data7
GearboxCVT.Gear8 = Data8
GearboxCVT.Gear9 = Data9
GearboxCVT:SetModel( GearboxCVT.Model )
GearboxCVT.GearFinal = tonumber(GearboxCVT.Gear3)
GearboxCVT.RatioMin = tonumber(GearboxCVT.Gear3)
GearboxCVT.RatioMax = tonumber(GearboxCVT.Gear4)
GearboxCVT.RpmLimit = tonumber(GearboxCVT.Gear5)
GearboxCVT.RpmLimit2 = tonumber(GearboxCVT.Gear6)
GearboxCVT.DeclutchRpm = tonumber(GearboxCVT.Gear7)
GearboxCVT.GearFinal2 = tonumber(GearboxCVT.GearFinal)
local Inputs = {"Gear","Gear Up","Gear Down"}
if GearboxCVT.Dual then
table.insert(Inputs, "Left Clutch")
table.insert(Inputs, "Right Clutch")
table.insert(Inputs, "Left Brake")
table.insert(Inputs, "Right Brake")
else
table.insert(Inputs, "Clutch")
table.insert(Inputs, "Brake")
end
GearboxCVT.Inputs = Wire_CreateInputs( GearboxCVT.Entity, Inputs )
GearboxCVT.Outputs = WireLib.CreateSpecialOutputs( GearboxCVT.Entity, { "Ratio", "Entity" , "Current Gear" }, { "NORMAL" , "ENTITY" , "NORMAL" , "NORMAL" } )
Wire_TriggerOutput(GearboxCVT.Entity, "Entity", GearboxCVT.Entity)
GearboxCVT.LClutch = GearboxCVT.MaxTorque
GearboxCVT.RClutch = GearboxCVT.MaxTorque
GearboxCVT:PhysicsInit( SOLID_VPHYSICS )
GearboxCVT:SetMoveType( MOVETYPE_VPHYSICS )
GearboxCVT:SetSolid( SOLID_VPHYSICS )
local phys = GearboxCVT:GetPhysicsObject()
if IsValid( phys ) then
phys:SetMass( GearboxCVT.Mass )
end
GearboxCVT.In = GearboxCVT:WorldToLocal(GearboxCVT:GetAttachment(GearboxCVT:LookupAttachment( "input" )).Pos)
GearboxCVT.OutL = GearboxCVT:WorldToLocal(GearboxCVT:GetAttachment(GearboxCVT:LookupAttachment( "driveshaftL" )).Pos)
GearboxCVT.OutR = GearboxCVT:WorldToLocal(GearboxCVT:GetAttachment(GearboxCVT:LookupAttachment( "driveshaftR" )).Pos)
Owner:AddCount("_acf_gearbox_cvt", GearboxCVT)
Owner:AddCleanup( "acfcustom", GearboxCVT )
GearboxCVT:ChangeGear(1)
if GearboxCVT.Dual then
GearboxCVT:SetBodygroup(1, 1)
else
GearboxCVT:SetBodygroup(1, 0)
end
GearboxCVT:SetNWString( "WireName", List.MobilityCustom[Id].name )
GearboxCVT:UpdateOverlayText()
return GearboxCVT
end
list.Set( "ACFCvars", "acf_gearbox_cvt" , {"id", "data1", "data2", "data3", "data4", "data5", "data6", "data7", "data8", "data9", "data10"} )
duplicator.RegisterEntityClass("acf_gearbox_cvt", MakeACF_GearboxCVT, "Pos", "Angle", "Id", "Gear1", "Gear2", "Gear3", "Gear4", "Gear5", "Gear6", "Gear7", "Gear8", "Gear9", "Gear0" )
function ENT:Update( ArgsTable )
-- That table is the player data, as sorted in the ACFCvars above, with player who shot,
-- and pos and angle of the tool trace inserted at the start
if ArgsTable[1] ~= self.Owner then -- Argtable[1] is the player that shot the tool
return false, "You don't own that gearbox!"
end
local Id = ArgsTable[4] -- Argtable[4] is the engine ID
local List = list.Get("ACFCUSTOMEnts")
if List.MobilityCustom[Id].model ~= self.Model then
return false, "The new gearbox must have the same model!"
end
if self.Id != Id then
self.Id = Id
self.Mass = List.MobilityCustom[Id].weight
self.SwitchTime = List.MobilityCustom[Id].switch
self.MaxTorque = List.MobilityCustom[Id].maxtq
self.Gears = List.MobilityCustom[Id].gears
self.Dual = List.MobilityCustom[Id].doubleclutch
local Inputs = {"Gear","Gear Up","Gear Down"}
if self.Dual then
table.insert(Inputs,"Left Clutch")
table.insert(Inputs,"Right Clutch")
table.insert(Inputs,"Left Brake")
table.insert(Inputs,"Right Brake")
else
table.insert(Inputs, "Clutch")
table.insert(Inputs, "Brake")
end
local phys = self:GetPhysicsObject()
if IsValid( phys ) then
phys:SetMass( self.Mass )
end
self.Inputs = Wire_CreateInputs( self, Inputs )
Wire_TriggerOutput( self, "Entity", self )
end
self.GearTable.Final = ArgsTable[14]
self.GearTable[1] = ArgsTable[5]
self.GearTable[2] = ArgsTable[6]
self.GearTable[3] = ArgsTable[7]
self.GearTable[4] = ArgsTable[8]
self.GearTable[5] = ArgsTable[9]
self.GearTable[6] = ArgsTable[10]
self.GearTable[7] = ArgsTable[11]
self.GearTable[8] = ArgsTable[12]
self.GearTable[9] = ArgsTable[13]
self.GearTable[0] = 0
self.Gear0 = ArgsTable[14]
self.Gear1 = ArgsTable[5]
self.Gear2 = ArgsTable[6]
self.Gear3 = ArgsTable[7]
self.Gear4 = ArgsTable[8]
self.Gear5 = ArgsTable[9]
self.Gear6 = ArgsTable[10]
self.Gear7 = ArgsTable[11]
self.Gear8 = ArgsTable[12]
self.Gear9 = ArgsTable[13]
self:ChangeGear(1)
self.GearFinal = tonumber(self.Gear3)
self.RatioMin = tonumber(self.Gear3)
self.RatioMax = tonumber(self.Gear4)
self.RpmLimit = tonumber(self.Gear5)
self.RpmLimit2 = tonumber(self.Gear6)
self.DeclutchRpm = tonumber(self.Gear7)
self.GearFinal2 = tonumber(self.GearFinal)
if self.Dual then
self:SetBodygroup(1, 1)
else
self:SetBodygroup(1, 0)
end
self:SetNWString( "WireName", List.MobilityCustom[Id].name )
self:UpdateOverlayText()
return true, "CVT Gearbox updated successfully!"
end
function ENT:UpdateOverlayText()
local text = "Current Gear: " .. self.Gear .. "\n"
text = text .. "Final Ratio: " .. self.GearFinal2 .. "\n"
text = text .. "Gear1: " .. self.Gear1 .. "\n"
text = text .. "Gear2: " .. self.Gear2 .. "\n"
text = text .. "Rpm Max: " .. self.RpmLimit .. "Rpm\n"
text = text .. "Rpm Min: " .. self.RpmLimit2 .. "Rpm\n"
text = text .. "Declutch: " .. self.DeclutchRpm .. "Rpm\n"
text = text .. "Weight: "..self.Mass.." Kg\n"
self:SetOverlayText( text )
end
-- prevent people from changing bodygroup
function ENT:CanProperty( ply, property )
return property ~= "bodygroups"
end
function ENT:TriggerInput( iname , value )
if ( iname == "Gear" and self.Gear != math.floor(value) ) then
self:ChangeGear(math.floor(value))
elseif ( iname == "Gear Up" ) then
if ( self.Gear < self.Gears and value > 0 ) then
self:ChangeGear(math.floor(self.Gear + 1))
end
elseif ( iname == "Gear Down" ) then
if ( self.Gear > 1 and value > 0 ) then
self:ChangeGear(math.floor(self.Gear - 1))
end
elseif ( iname == "Clutch" ) then
self.ClutchModeUse = value
self.ClutchMode = value
self.LClutch = math.Clamp(1-value,0,1)*self.MaxTorque
self.RClutch = math.Clamp(1-value,0,1)*self.MaxTorque
elseif ( iname == "Brake" ) then
self.LBrake = math.Clamp(value,0,100)
self.RBrake = math.Clamp(value,0,100)
elseif ( iname == "Left Brake" ) then
self.LBrake = math.Clamp(value,0,100)
elseif ( iname == "Right Brake" ) then
self.RBrake = math.Clamp(value,0,100)
elseif ( iname == "Left Clutch" ) then
self.LClutch = math.Clamp(1-value,0,1)*self.MaxTorque
elseif ( iname == "Right Clutch" ) then
self.RClutch = math.Clamp(1-value,0,1)*self.MaxTorque
end
end
function ENT:Think()
local Time = CurTime()
if self.LastActive + 2 > Time then
self:CheckRopes()
end
self.Legal = self:CheckLegal()
self:NextThink(Time+0.2)
return true
end
function ENT:CheckLegal()
--make sure it's not invisible to traces
if not self:IsSolid() then return false end
-- make sure weight is not below stock
if self:GetPhysicsObject():GetMass() < self.Mass then return false end
self.RootParent = nil
local rootparent = self:GetParent()
-- if it's not parented, we're fine
if not IsValid( rootparent ) then return true end
--find the root parent
local depth = 0
while rootparent:GetParent():IsValid() and depth<5 do
depth = depth + 1
rootparent = rootparent:GetParent()
end
--if there's still more parents, it's not legal
if rootparent:GetParent():IsValid() then return false end
--if it's welded, make sure it's welded to root parent
if IsValid( constraint.FindConstraintEntity( self, "Weld" ) ) then
for k, v in pairs( constraint.FindConstraints( self, "Weld" ) ) do
if v.Ent1 == rootparent or v.Ent2 == rootparent then return true end
end
else
--if it's parented and not welded, check that it's allowed for this gearbox type
if self.Parentable then
self.RootParent = rootparent
return true
end
end
return false
end
function ENT:CheckRopes()
for Key, Link in pairs( self.WheelLink ) do
local Ent = Link.Ent
local OutPos = self:LocalToWorld( Link.Output )
local InPos = Ent:GetPos()
if Ent.IsGeartrain then
InPos = Ent:LocalToWorld( Ent.In )
end
-- make sure it is not stretched too far
if OutPos:Distance( InPos ) > Link.RopeLen * 1.5 then
self:Unlink( Ent )
end
-- make sure the angle is not excessive
local DrvAngle = ( OutPos - InPos ):GetNormalized():DotProduct( ( self:GetRight() * Link.Output.y ):GetNormalized() )
if DrvAngle < 0.7 then
self:Unlink( Ent )
end
end
end
-- Check if every entity we are linked to still actually exists
-- and remove any links that are invalid.
function ENT:CheckEnts()
for Key, Link in pairs( self.WheelLink ) do
if not IsValid( Link.Ent ) then
table.remove( self.WheelLink, Key )
continue end
local Phys = Link.Ent:GetPhysicsObject()
if not IsValid( Phys ) then
Link.Ent:Remove()
table.remove( self.WheelLink, Key )
end
end
end
function ENT:Calc( InputRPM, InputInertia )
if self.LastActive == CurTime() then
return math.min( self.TotalReqTq, self.MaxTorque )
end
if self.ChangeFinished < CurTime() then
self.InGear = true
end
self:CheckEnts()
local BoxPhys = self:GetPhysicsObject()
local SelfWorld = self:LocalToWorld( BoxPhys:GetAngleVelocity() ) - self:GetPos()
self.TotalReqTq = 0
--Clutching
if self.ClutchModeUse == 0 then
if (InputRPM < self.DeclutchRpm ) then
self.ClutchMode = 1
self.LClutch = math.Clamp(1-1,0,1)*self.MaxTorque
self.RClutch = math.Clamp(1-1,0,1)*self.MaxTorque
elseif (InputRPM >= self.DeclutchRpm ) then
self.ClutchMode = 0
self.LClutch = math.Clamp(1-0,0,1)*self.MaxTorque
self.RClutch = math.Clamp(1-0,0,1)*self.MaxTorque
end
end
if self.ClutchMode == 1 then
if(self.GearFinal2 > self.RatioMin) then
--self.Reducer = ((self.RpmLimit2-InputRPM)+((self.RpmLimit2-InputRPM)/6000))-(self.RpmLimit2-InputRPM)
self.Reducer = self.Reducer + self.Reducer + 0.002
self.GearFinal = self.GearFinal-(0.002+self.Reducer)
self.GearFinal2 = tonumber(self.GearFinal)
elseif(self.GearFinal2 <= self.RatioMin) then
self.Reducer = 0
self.GearFinal = self.RatioMin
self.GearFinal2 = tonumber(self.GearFinal)
end
self.GearRatio = (self.GearTable[self.Gear] or 0)*self.GearFinal
self:UpdateOverlayText()
Wire_TriggerOutput(self, "Ratio", self.GearRatio)
else
if (InputRPM >= self.RpmLimit) then --Increase
self.Reducer = ((InputRPM-self.RpmLimit)+((InputRPM-self.RpmLimit)/6000))-(InputRPM-self.RpmLimit)
if(self.GearFinal2 < self.RatioMax) then
self.GearFinal = self.GearFinal+(0.002+self.Reducer)
self.GearFinal2 = tonumber(self.GearFinal)
elseif(self.GearFinal2 >= self.RatioMax) then
self.GearFinal = self.RatioMax
self.GearFinal2 = tonumber(self.GearFinal)
end
self.GearRatio = (self.GearTable[self.Gear] or 0)*self.GearFinal
self:UpdateOverlayText()
Wire_TriggerOutput(self, "Ratio", self.GearRatio)
elseif (InputRPM <= self.RpmLimit2) then --Decrease
self.Reducer = ((self.RpmLimit2-InputRPM)+((self.RpmLimit2-InputRPM)/6000))-(self.RpmLimit2-InputRPM)
if(self.GearFinal2 > self.RatioMin) then
self.GearFinal = self.GearFinal-(0.002+self.Reducer)
self.GearFinal2 = tonumber(self.GearFinal)
elseif(self.GearFinal2 <= self.RatioMin) then
self.GearFinal = self.RatioMin
self.GearFinal2 = tonumber(self.GearFinal)
end
self.GearRatio = (self.GearTable[self.Gear] or 0)*self.GearFinal
self:UpdateOverlayText()
Wire_TriggerOutput(self, "Ratio", self.GearRatio)
end
end
for Key, Link in pairs( self.WheelLink ) do
if not IsValid( Link.Ent ) then
table.remove( self.WheelLink, Key )
continue end
local Clutch = 0
if Link.Side == 0 then
Clutch = self.LClutch
elseif Link.Side == 1 then
Clutch = self.RClutch
end
Link.ReqTq = 0
if Link.Ent.IsGeartrain then
if not Link.Ent.Legal then continue end
local Inertia = 0
if self.GearRatio ~= 0 then Inertia = InputInertia / self.GearRatio end
Link.ReqTq = math.min( Clutch, math.abs( Link.Ent:Calc( InputRPM * self.GearRatio, Inertia, self.GearRatio ) * self.GearRatio ) )
else
local RPM = self:CalcWheel( Link, SelfWorld )
if self.GearRatio ~= 0 and ( ( InputRPM > 0 and RPM < InputRPM ) or ( InputRPM < 0 and RPM > InputRPM ) ) then
Link.ReqTq = math.min( Clutch, ( InputRPM - RPM ) * InputInertia )
end
end
self.TotalReqTq = self.TotalReqTq + math.abs( Link.ReqTq )
end
return math.min( self.TotalReqTq, self.MaxTorque )
end
function ENT:CalcWheel( Link, SelfWorld )
local Wheel = Link.Ent
local WheelPhys = Wheel:GetPhysicsObject()
local VelDiff = ( Wheel:LocalToWorld( WheelPhys:GetAngleVelocity() ) - Wheel:GetPos() ) - SelfWorld
local BaseRPM = VelDiff:Dot( Wheel:LocalToWorld( Link.Axis ) - Wheel:GetPos() )
Link.Vel = BaseRPM
if self.GearRatio == 0 then return 0 end
-- Reported BaseRPM is in angle per second and in the wrong direction, so we convert and add the gearratio
return BaseRPM / self.GearRatio / -6
end
function ENT:Act( Torque, DeltaTime, MassRatio )
local ReactTq = 0
-- Calculate the ratio of total requested torque versus what's avaliable, and then multiply it but the current gearratio
local AvailTq = 0
if Torque ~= 0 then
AvailTq = math.min( math.abs( Torque ) / self.TotalReqTq, 1 ) / self.GearRatio * -( -Torque / math.abs( Torque ) )
end
for Key, Link in pairs( self.WheelLink ) do
local Brake = 0
if Link.Side == 0 then
Brake = self.LBrake
elseif Link.Side == 1 then
Brake = self.RBrake
end
if Link.Ent.IsGeartrain then
Link.Ent:Act( Link.ReqTq * AvailTq, DeltaTime, MassRatio )
else
self:ActWheel( Link, Link.ReqTq * AvailTq, Brake, DeltaTime )
ReactTq = ReactTq + Link.ReqTq * AvailTq
end
end
local BoxPhys
if IsValid( self.RootParent ) then
BoxPhys = self.RootParent:GetPhysicsObject()
else
BoxPhys = self:GetPhysicsObject()
end
if IsValid( BoxPhys ) and ReactTq ~= 0 then
local Force = self:GetForward() * ReactTq * MassRatio - self:GetForward()
BoxPhys:ApplyForceOffset( Force * 39.37 * DeltaTime, self:GetPos() + self:GetUp() * -39.37 )
BoxPhys:ApplyForceOffset( Force * -39.37 * DeltaTime, self:GetPos() + self:GetUp() * 39.37 )
end
self.LastActive = CurTime()
end
function ENT:ActWheel( Link, Torque, Brake, DeltaTime )
local Phys = Link.Ent:GetPhysicsObject()
local Pos = Link.Ent:GetPos()
local TorqueAxis = Link.Ent:LocalToWorld( Link.Axis ) - Pos
local Cross = TorqueAxis:Cross( Vector( TorqueAxis.y, TorqueAxis.z, TorqueAxis.x ) )
local TorqueVec = TorqueAxis:Cross( Cross ):GetNormalized()
local BrakeMult = 0
if Brake > 0 then
BrakeMult = Link.Vel * Phys:GetInertia() * Brake / 10
end
local Force = TorqueVec * Torque * 0.75 + TorqueVec * BrakeMult
Phys:ApplyForceOffset( Force * -39.37 * DeltaTime, Pos + Cross * 39.37 )
Phys:ApplyForceOffset( Force * 39.37 * DeltaTime, Pos + Cross * -39.37 )
end
function ENT:ChangeGear(value)
local new = math.Clamp(math.floor(value),0,self.Gears)
if self.Gear == new then return end
self.Gear = new
self.GearRatio = (self.GearTable[self.Gear] or 0)*self.GearTable.Final
self.ChangeFinished = CurTime() + self.SwitchTime
self.InGear = false
Wire_TriggerOutput(self, "Current Gear", self.Gear)
self:EmitSound("buttons/lever7.wav",250,100)
Wire_TriggerOutput(self, "Ratio", self.GearRatio)
end
function ENT:Link( Target )
if not IsValid( Target ) or not table.HasValue( { "prop_physics", "acf_gearbox", "tire", "acf_gearbox_air" }, Target:GetClass() ) then
return false, "Can only link props or gearboxes!"
end
-- Check if target is already linked
for Key, Link in pairs( self.WheelLink ) do
if Link.Ent == Target then
return false, "That is already linked to this gearbox!"
end
end
-- make sure the angle is not excessive
local InPos = Vector( 0, 0, 0 )
if Target.IsGeartrain then
InPos = Target.In
end
local InPosWorld = Target:LocalToWorld( InPos )
local OutPos = self.OutR
local Side = 1
if self:WorldToLocal( InPosWorld ).y < 0 then
OutPos = self.OutL
Side = 0
end
local OutPosWorld = self:LocalToWorld( OutPos )
local DrvAngle = ( OutPosWorld - InPosWorld ):GetNormalized():DotProduct( ( self:GetRight() * OutPos.y ):GetNormalized() )
if DrvAngle < 0.7 then
return false, "Cannot link due to excessive driveshaft angle!"
end
local Rope = nil
if self.Owner:GetInfoNum( "ACF_MobilityRopeLinks", 1) == 1 then
Rope = constraint.CreateKeyframeRope( OutPosWorld, 1, "cable/cable2", nil, self, OutPos, 0, Target, InPos, 0 )
end
local Link = {
Ent = Target,
Side = Side,
Axis = Target:WorldToLocal( self:GetRight() + InPosWorld ),
Rope = Rope,
RopeLen = ( OutPosWorld - InPosWorld ):Length(),
Output = OutPos,
ReqTq = 0,
Vel = 0
}
table.insert( self.WheelLink, Link )
return true, "Link successful!"
end
function ENT:Unlink( Target )
for Key, Link in pairs( self.WheelLink ) do
if Link.Ent == Target then
-- Remove any old physical ropes leftover from dupes
for Key, Rope in pairs( constraint.FindConstraints( Link.Ent, "Rope" ) ) do
if Rope.Ent1 == self or Rope.Ent2 == self then
Rope.Constraint:Remove()
end
end
if IsValid( Link.Rope ) then
Link.Rope:Remove()
end
table.remove( self.WheelLink, Key )
return true, "Unlink successful!"
end
end
return false, "That entity is not linked to this gearbox!"
end
function ENT:PreEntityCopy()
-- Link Saving
local info = {}
local entids = {}
-- Clean the table of any invalid entities
for Key, Link in pairs( self.WheelLink ) do
if not IsValid( Link.Ent ) then
table.remove( self.WheelLink, Key )
end
end
-- Then save it
for Key, Link in pairs( self.WheelLink ) do
table.insert( entids, Link.Ent:EntIndex() )
end
info.entities = entids
if info.entities then
duplicator.StoreEntityModifier( self, "WheelLink", info )
end
//Wire dupe info
self.BaseClass.PreEntityCopy( self )
end
function ENT:PostEntityPaste( Player, Ent, CreatedEntities )
-- Link Pasting
if Ent.EntityMods and Ent.EntityMods.WheelLink and Ent.EntityMods.WheelLink.entities then
local WheelLink = Ent.EntityMods.WheelLink
if WheelLink.entities and table.Count( WheelLink.entities ) > 0 then
timer.Simple( 0, function() -- this timer is a workaround for an ad2/makespherical issue https://github.com/nrlulz/ACF/issues/14#issuecomment-22844064
for _, ID in pairs( WheelLink.entities ) do
local Linked = CreatedEntities[ ID ]
if IsValid( Linked ) then
self:Link( Linked )
end
end
end )
end
Ent.EntityMods.WheelLink = nil
end
//Wire dupe info
self.BaseClass.PostEntityPaste( self, Player, Ent, CreatedEntities )
end
function ENT:OnRemove()
for Key,Value in pairs(self.Master) do --Let's unlink ourselves from the engines properly
if IsValid( self.Master[Key] ) then
self.Master[Key]:Unlink( self )
end
end
end