230 lines
5.9 KiB
Lua
230 lines
5.9 KiB
Lua
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-- This loads the files in the engine, gearbox, fuel, and gun folders!
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-- Go edit those files instead of this one.
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AddCSLuaFile()
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local GunClasses = {}
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local GunTable = {}
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local MobilityTable = {}
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local FuelTankTable = {}
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-- setup base classes
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local gun_base = {
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ent = "acf_gun",
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type = "Guns"
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}
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local engine_base = {
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ent = "acf_engine",
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type = "Mobility"
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}
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local gearbox_base = {
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ent = "acf_gearbox",
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type = "Mobility",
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sound = "vehicles/junker/jnk_fourth_cruise_loop2.wav"
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}
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local fueltank_base = {
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ent = "acf_fueltank",
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type = "Mobility"
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}
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--##############################
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--## setup base ####
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--##############################
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--engine maker
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local enginemaker_base = {
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ent = "acf_enginemaker",
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type = "Mobility"
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}
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--chips
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local chips_base = {
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ent = "acf_chips",
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type = "Mobility"
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}
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--nos
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local nos_base = {
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ent = "acf_nos",
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type = "Mobility"
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}
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--cvt
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local cvt_base = {
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ent = "acf_gearboxcvt",
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type = "Mobility",
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sound = "vehicles/junker/jnk_fourth_cruise_loop2.wav"
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}
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--airplane
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local air_base = {
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ent = "acf_gearboxair",
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type = "Mobility",
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sound = "vehicles/junker/jnk_fourth_cruise_loop2.wav"
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}
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--automatic
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local auto_base = {
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ent = "acf_gearboxauto",
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type = "Mobility",
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sound = "vehicles/junker/jnk_fourth_cruise_loop2.wav"
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}
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--radiator
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local rads_base = {
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ent = "acf_rads",
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type = "Mobility"
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}
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--##############################
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--## set gui ####
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--##############################
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if CLIENT then
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gun_base.guicreate = function( Panel, Table ) ACFGunGUICreate( Table ) end or nil
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gun_base.guiupdate = function() return end
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engine_base.guicreate = function( panel, tbl ) ACFEngineGUICreate( tbl ) end or nil
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engine_base.guiupdate = function() return end
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gearbox_base.guicreate = function( panel, tbl ) ACFGearboxGUICreate( tbl ) end or nil
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gearbox_base.guiupdate = function() return end
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fueltank_base.guicreate = function( panel, tbl ) ACFFuelTankGUICreate( tbl ) end or nil
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fueltank_base.guiupdate = function( panel, tbl ) ACFFuelTankGUIUpdate( tbl ) end or nil
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--engine maker
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enginemaker_base.guicreate = function( panel, tbl ) ACFEngineMakerGUICreate( tbl ) end or nil
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enginemaker_base.guiupdate = function() return end
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--chips
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chips_base.guicreate = function( panel, tbl ) ACFChipsGUICreate( tbl ) end or nil
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chips_base.guiupdate = function() return end
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--nos
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nos_base.guicreate = function( panel, tbl ) ACFNosGUICreate( tbl ) end or nil
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nos_base.guiupdate = function() return end
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--CVT
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cvt_base.guicreate = function( panel, tbl ) ACFGearboxCVTGUICreate( tbl ) end or nil
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cvt_base.guiupdate = function() return end
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--Airplane
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air_base.guicreate = function( panel, tbl ) ACFGearboxAirGUICreate( tbl ) end or nil
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air_base.guiupdate = function() return end
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--automatic
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auto_base.guicreate = function( panel, tbl ) ACFGearboxAutoGUICreate( tbl ) end or nil
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auto_base.guiupdate = function() return end
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--radiator
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rads_base.guicreate = function( panel, tbl ) ACFRadsGUICreate( tbl ) end or nil
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rads_base.guiupdate = function() return end
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end
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--##############################
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--## define functions ####
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--##############################
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function ACF_defineGunClass( id, data )
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data.id = id
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GunClasses[ id ] = data
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end
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function ACF_defineGun( id, data )
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data.id = id
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data.round.id = id
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table.Inherit( data, gun_base )
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GunTable[ id ] = data
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end
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function ACF_DefineEngine( id, data )
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data.id = id
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table.Inherit( data, engine_base )
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MobilityTable[ id ] = data
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end
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function ACF_DefineGearbox( id, data )
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data.id = id
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table.Inherit( data, gearbox_base )
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MobilityTable[ id ] = data
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end
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function ACF_DefineFuelTank( id, data )
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data.id = id
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table.Inherit( data, fueltank_base )
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MobilityTable[ id ] = data
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end
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function ACF_DefineFuelTankSize( id, data )
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data.id = id
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table.Inherit( data, fueltank_base )
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FuelTankTable[ id ] = data
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end
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--engine maker
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function ACF_DefineEngineMaker( id, data )
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data.id = id
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table.Inherit( data, enginemaker_base )
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MobilityTable[ id ] = data
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end
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--chips
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function ACF_DefineChips( id, data )
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data.id = id
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table.Inherit( data, chips_base )
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MobilityTable[ id ] = data
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end
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--nos
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function ACF_DefineNos( id, data )
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data.id = id
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table.Inherit( data, nos_base )
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MobilityTable[ id ] = data
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end
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--cvt
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function ACF_DefineCvt( id, data )
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data.id = id
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table.Inherit( data, cvt_base )
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MobilityTable[ id ] = data
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end
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--airplane
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function ACF_DefineGearboxAir( id, data )
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data.id = id
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table.Inherit( data, air_base )
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MobilityTable[ id ] = data
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end
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--automatic
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function ACF_DefineAutomatic( id, data )
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data.id = id
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table.Inherit( data, auto_base )
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MobilityTable[ id ] = data
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end
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--radiator
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function ACF_DefineRads( id, data )
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data.id = id
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table.Inherit( data, rads_base )
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MobilityTable[ id ] = data
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end
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--##############################
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--## search and load ####
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--##############################
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local guns = file.Find( "acf/shared/guns/*.lua", "LUA" )
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for k, v in pairs( guns ) do
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AddCSLuaFile( "acf/shared/guns/" .. v )
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include( "acf/shared/guns/" .. v )
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end
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local engines = file.Find( "acf/shared/engines/*.lua", "LUA" )
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for k, v in pairs( engines ) do
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AddCSLuaFile( "acf/shared/engines/" .. v )
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include( "acf/shared/engines/" .. v )
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end
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local gearboxes = file.Find( "acf/shared/gearboxes/*.lua", "LUA" )
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for k, v in pairs( gearboxes ) do
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AddCSLuaFile( "acf/shared/gearboxes/" .. v )
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include( "acf/shared/gearboxes/" .. v )
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end
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local fueltanks = file.Find( "acf/shared/fueltanks/*.lua", "LUA" )
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for k, v in pairs( fueltanks ) do
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AddCSLuaFile( "acf/shared/fueltanks/" .. v )
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include( "acf/shared/fueltanks/" .. v )
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end
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--custom files
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local custom = file.Find( "acf/shared/customs/*.lua", "LUA" )
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for k, v in pairs( custom ) do
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AddCSLuaFile( "acf/shared/customs/" .. v )
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include( "acf/shared/customs/" .. v )
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end
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-- now that the mobility table is populated, throw it in the acf ents list
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list.Set( "ACFClasses", "GunClass", GunClasses )
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list.Set( "ACFEnts", "Guns", GunTable )
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list.Set( "ACFEnts", "Mobility", MobilityTable )
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list.Set( "ACFEnts", "FuelTanks", FuelTankTable )
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