D2R-BMBot/OverlayForm.cs

490 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using static app.MapAreaStruc;
using static System.Diagnostics.DebuggableAttribute;
namespace app
{
public partial class OverlayForm : Form
{
public int Scale = 9;
public Form1 Form1_0;
private Pen redPen = new Pen(Color.FromArgb(150, 255, 0, 0), 2);
private Pen yellowPen = new Pen(Color.FromArgb(150, 255, 255, 0), 2);
private Pen greenPen = new Pen(Color.FromArgb(150, 0, 255, 0), 2);
private Pen orangePen = new Pen(Color.FromArgb(150, 255, 95, 0), 2);
private Pen bluePen = new Pen(Color.FromArgb(150, 0, 0, 255), 2);
private Pen cyanPen = new Pen(Color.FromArgb(150, 0, 255, 255), 2);
private Pen purplePen = new Pen(Color.FromArgb(150, 172, 19, 224), 2);
private Pen whitePen = new Pen(Color.FromArgb(150, 255, 255, 255), 2);
private Pen darkPen = new Pen(Color.FromArgb(50, 0, 0, 0), 2);
public List<System.Drawing.Point> PathFindingPoints = new List<System.Drawing.Point>();
public List<System.Drawing.Point> GoodChestsPoints = new List<System.Drawing.Point>();
public List<System.Drawing.Point> WPPoints = new List<System.Drawing.Point>();
public List<System.Drawing.Point> ExitPoints = new List<System.Drawing.Point>();
public System.Drawing.Point MoveToPoint = new System.Drawing.Point(0, 0);
public List<System.Drawing.Point> MobsPoints = new List<System.Drawing.Point>();
public List<int> MobsIDs = new List<int>();
public List<System.Drawing.Point> NPCPoints = new List<System.Drawing.Point>();
public List<int> NPCIDs = new List<int>();
Font drawFont = new Font("Arial", 12, FontStyle.Regular);
Font drawFontBold = new Font("Arial", 14, FontStyle.Bold);
Font drawFontBold10 = new Font("Arial", 12, FontStyle.Bold);
SolidBrush drawBrushYellow = new SolidBrush(Color.FromArgb(150, 255, 255, 0));
SolidBrush drawBrushWhite = new SolidBrush(Color.FromArgb(150, 255, 255, 255));
SolidBrush drawBrushRed = new SolidBrush(Color.FromArgb(150, 255, 0, 0));
SolidBrush drawBrushBlue = new SolidBrush(Color.FromArgb(150, 0, 0, 255));
SolidBrush drawBrushGreen = new SolidBrush(Color.FromArgb(150, 0, 255, 0));
SolidBrush drawBrushDark = new SolidBrush(Color.FromArgb(250, 0, 0, 0));
public bool ScanningOverlayItems = true;
public bool CanDisplayOverlay = false;
public List<string> LogsTexts = new List<string>();
public List<Color> LogsTextColor = new List<Color>();
public List<DateTime> LogsTextsTimeSinceSpawned = new List<DateTime>();
public OverlayForm(Form1 form1_1)
{
Form1_0 = form1_1;
InitializeComponent();
DoubleBuffered = true;
// Set up the form as a transparent overlay
this.FormBorderStyle = FormBorderStyle.None;
this.BackColor = Color.FromArgb(255, 245, 245, 245);
this.TransparencyKey = Color.FromArgb(255, 245, 245, 245);
this.TopMost = true;
this.StartPosition = FormStartPosition.Manual;
this.Location = new System.Drawing.Point(0, 0);
this.ShowInTaskbar = false;
this.Size = new System.Drawing.Size(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
}
public void AddLogs(string string_3, Color ThisColor)
{
LogsTexts.Add(string_3);
LogsTextColor.Add(ThisColor);
LogsTextsTimeSinceSpawned.Add(DateTime.Now);
}
public void SetPathPoints(List<PathFinding.Point> ThisPathFind, int CurrentIndex, Position Offsets, Position PlayerOffsetInCollisiongrid)
{
PathFindingPoints = new List<System.Drawing.Point>();
for (int i = CurrentIndex; i < ThisPathFind.Count; i++)
{
PathFindingPoints.Add(new System.Drawing.Point(ThisPathFind[i].X + Offsets.X - PlayerOffsetInCollisiongrid.X, ThisPathFind[i].Y + Offsets.Y - PlayerOffsetInCollisiongrid.Y));
}
UpdateOverlay();
}
public void ResetPathPoints()
{
PathFindingPoints = new List<System.Drawing.Point>();
//UpdateOverlay();
}
public void SetMoveToPoint(System.Drawing.Point ThisPoint)
{
MoveToPoint.X = ThisPoint.X;
MoveToPoint.Y = ThisPoint.Y;
UpdateOverlay();
}
public void SetAllOverlay()
{
if (ScanningOverlayItems)
{
CanDisplayOverlay = true;
DateTime StartScanTime = DateTime.Now;
SetAllGoodChestNearby();
if (!Form1_0.MobsStruc_0.DebuggingMobs) SetAllMonsterNearby();
if (Form1_0.MobsStruc_0.DebuggingMobs) SetAllMonsterNearbyDebug();
SetAllNPCNearby();
SetAllWPNearby();
SetAllExitNearby();
UpdateOverlay();
TimeSpan UpdatingDisplayTime = DateTime.Now - StartScanTime;
//stop scanning too much lags!! (->> issue fixed!)
if (UpdatingDisplayTime.TotalMilliseconds > 160)
{
Form1_0.method_1("Overlay creating too much slowdown, disabling Overlay!", Color.OrangeRed);
ScanningOverlayItems = false;
}
}
else
{
CanDisplayOverlay = false;
GoodChestsPoints = new List<System.Drawing.Point>();
MobsPoints = new List<System.Drawing.Point>();
NPCPoints = new List<System.Drawing.Point>();
WPPoints = new List<System.Drawing.Point>();
ExitPoints = new List<System.Drawing.Point>();
UpdateOverlay();
}
}
public void SetAllGoodChestNearby()
{
GoodChestsPoints = new List<System.Drawing.Point>();
List<Position> AllChestPos = Form1_0.MapAreaStruc_0.GetPositionOfAllObject("object", "GoodChest", (int) Form1_0.PlayerScan_0.levelNo, new List<int>());
foreach (var objectPos in AllChestPos)
{
GoodChestsPoints.Add(new System.Drawing.Point(objectPos.X, objectPos.Y));
}
}
public void SetAllWPNearby()
{
WPPoints = new List<System.Drawing.Point>();
List<Position> AllPos = Form1_0.MapAreaStruc_0.GetPositionOfAllObject("object", "WaypointPortal", (int)Form1_0.PlayerScan_0.levelNo, new List<int>());
foreach (var objectPos in AllPos)
{
WPPoints.Add(new System.Drawing.Point(objectPos.X, objectPos.Y));
}
}
public void SetAllExitNearby()
{
ExitPoints = new List<System.Drawing.Point>();
List<Position> AllPos = Form1_0.MapAreaStruc_0.GetPositionOfAllObject("exit", "", (int)Form1_0.PlayerScan_0.levelNo, new List<int>(), true);
foreach (var objectPos in AllPos)
{
ExitPoints.Add(new System.Drawing.Point(objectPos.X, objectPos.Y));
}
}
public void SetAllMonsterNearby()
{
MobsPoints = new List<System.Drawing.Point>();
MobsIDs = new List<int>();
List<int[]> monsterPositions = Form1_0.MobsStruc_0.GetAllMobsNearby();
for (int i = 0; i < monsterPositions.Count; i++)
{
MobsPoints.Add(new System.Drawing.Point(monsterPositions[i][0], monsterPositions[i][1]));
MobsIDs.Add(Form1_0.MobsStruc_0.monsterIDs[i]);
}
}
public void SetAllNPCNearby()
{
NPCPoints = new List<System.Drawing.Point>();
NPCIDs = new List<int>();
List<int[]> AllPositions = Form1_0.NPCStruc_0.GetAllNPCNearby();
for (int i = 0; i < AllPositions.Count; i++)
{
NPCPoints.Add(new System.Drawing.Point(AllPositions[i][0], AllPositions[i][1]));
NPCIDs.Add(Form1_0.NPCStruc_0.NPC_IDs[i]);
}
}
public void SetAllMonsterNearbyDebug()
{
Form1_0.ClearDebugMobs();
MobsPoints = new List<System.Drawing.Point>();
MobsIDs = new List<int>();
List<int[]> monsterPositions = Form1_0.MobsStruc_0.GetAllMobsNearby();
for (int i = 0; i < monsterPositions.Count; i++)
{
MobsPoints.Add(new System.Drawing.Point(monsterPositions[i][0], monsterPositions[i][1]));
MobsIDs.Add(Form1_0.MobsStruc_0.monsterIDs[i]);
}
}
public void ResetMoveToLocation()
{
ResetPathPoints();
MoveToPoint = new System.Drawing.Point(0, 0);
UpdateOverlay();
}
public void ClearAllOverlay()
{
ClearAllOverlayWithoutUpdating();
UpdateOverlay();
}
public void ClearAllOverlayWithoutUpdating()
{
CanDisplayOverlay = false;
MoveToPoint = new System.Drawing.Point(0, 0);
PathFindingPoints = new List<System.Drawing.Point>();
MobsPoints = new List<System.Drawing.Point>();
NPCPoints = new List<System.Drawing.Point>();
GoodChestsPoints = new List<System.Drawing.Point>();
WPPoints = new List<System.Drawing.Point>();
ExitPoints = new List<System.Drawing.Point>();
}
public void UpdateOverlay()
{
if (!Form1_0.Running)
{
ClearAllOverlayWithoutUpdating();
}
if (InvokeRequired)
{
Invoke(new MethodInvoker(updateGUI));
}
else
{
updateGUI();
}
}
void updateGUI()
{
this.Refresh();
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (CharConfig.ShowOverlay && Form1_0.GameStruc_0.IsInGame())
{
e.Graphics.CompositingQuality = CompositingQuality.HighQuality;
e.Graphics.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
//Print Potions Qty
int Qty1 = 0;
int Qty2 = 0;
int Qty3 = 0;
int Qty4 = 0;
for (int i = 0; i < Form1_0.BeltStruc_0.BeltHaveItems.Length; i++)
{
if ((i == 0 || i == 4 || i == 8 || i == 12) && Form1_0.BeltStruc_0.BeltHaveItems[i] > 0) Qty1++;
if ((i == 1 || i == 5 || i == 9 || i == 13) && Form1_0.BeltStruc_0.BeltHaveItems[i] > 0) Qty2++;
if ((i == 2 || i == 6 || i == 10 || i == 14) && Form1_0.BeltStruc_0.BeltHaveItems[i] > 0) Qty3++;
if ((i == 3 || i == 7 || i == 11 || i == 15) && Form1_0.BeltStruc_0.BeltHaveItems[i] > 0) Qty4++;
}
e.Graphics.DrawString(Qty1.ToString(), drawFontBold, drawBrushWhite, 1091, 1018);
e.Graphics.DrawString(Qty2.ToString(), drawFontBold, drawBrushWhite, 1091 + 62, 1018);
e.Graphics.DrawString(Qty3.ToString(), drawFontBold, drawBrushWhite, 1091 + (62 * 2), 1018);
e.Graphics.DrawString(Qty4.ToString(), drawFontBold, drawBrushWhite, 1091 + (62 * 3), 1018);
//Print HP/Mana
int Percent = (int)((Form1_0.PlayerScan_0.PlayerHP * 100.0) / Form1_0.PlayerScan_0.PlayerMaxHP);
string HPTxt = Form1_0.PlayerScan_0.PlayerHP.ToString() + "/" + Form1_0.PlayerScan_0.PlayerMaxHP.ToString() + " (" + Percent + "%)";
SizeF ThisS2 = e.Graphics.MeasureString(HPTxt, drawFontBold);
//e.Graphics.FillRectangle(drawBrushDark, 560, 960, ThisS2.Width, 20);
e.Graphics.DrawString(HPTxt, drawFontBold, drawBrushRed, 560, 960);
int PercentMana = (int)((Form1_0.PlayerScan_0.PlayerMana * 100.0) / Form1_0.PlayerScan_0.PlayerMaxMana);
string ManaTxt = Form1_0.PlayerScan_0.PlayerMana.ToString() + "/" + Form1_0.PlayerScan_0.PlayerMaxMana.ToString() + " (" + PercentMana + "%)";
ThisS2 = e.Graphics.MeasureString(ManaTxt, drawFontBold);
e.Graphics.DrawString(ManaTxt, drawFontBold, drawBrushBlue, 1360 - ThisS2.Width, 960);
//Print Player Pos
string CordsTxt = Form1_0.PlayerScan_0.xPosFinal.ToString() + ", " + Form1_0.PlayerScan_0.yPosFinal.ToString();
ThisS2 = e.Graphics.MeasureString(CordsTxt, drawFontBold);
//e.Graphics.DrawString(CordsTxt, drawFontBold, drawBrushWhite, Form1_0.CenterX - (ThisS2.Width / 2), 960);
e.Graphics.DrawString(CordsTxt, drawFontBold, drawBrushWhite, 1000, 960);
//Print Infos
e.Graphics.DrawString("Mobs:" + MobsPoints.Count, drawFontBold, drawBrushWhite, 790, 960);
string MapTxt = "Map Level:" + Form1_0.PlayerScan_0.levelNo;
ThisS2 = e.Graphics.MeasureString(MapTxt, drawFontBold);
e.Graphics.DrawString(MapTxt, drawFontBold, drawBrushWhite, 1360 - ThisS2.Width, 935);
//Print Battle Infos
if (Form1_0.Battle_0.DoingBattle || Form1_0.Battle_0.ClearingArea)
{
string MobsTxt = (EnumsMobsNPC.MonsterType)((int)Form1_0.MobsStruc_0.txtFileNo) + " (" + Form1_0.MobsStruc_0.txtFileNo + ") - HP:" + Form1_0.MobsStruc_0.MobsHP + " - Pos:" + Form1_0.MobsStruc_0.xPosFinal + ", " + Form1_0.MobsStruc_0.yPosFinal;
e.Graphics.DrawString(MobsTxt, drawFontBold, drawBrushWhite, 560, 910);
}
//Print Logs
List<int> ToRemoveIndex = new List<int>();
for (int i = 0; i < LogsTexts.Count; i++) if ((DateTime.Now - LogsTextsTimeSinceSpawned[i]).TotalSeconds >= 15) ToRemoveIndex.Add(i);
for (int i = ToRemoveIndex.Count - 4; i >= 0; i--)
{
LogsTextsTimeSinceSpawned.RemoveAt(ToRemoveIndex[i]);
LogsTexts.RemoveAt(ToRemoveIndex[i]);
LogsTextColor.RemoveAt(ToRemoveIndex[i]);
}
for (int i = 0; i < LogsTexts.Count; i++)
{
//invert index
int ThisIndexInverted = LogsTexts.Count - 1 - i;
if (LogsTextColor[ThisIndexInverted] == Color.Black) LogsTextColor[ThisIndexInverted] = Color.White;
if (LogsTextColor[ThisIndexInverted] == Color.DarkBlue) LogsTextColor[ThisIndexInverted] = Color.LightBlue;
if (LogsTextColor[ThisIndexInverted] == Color.DarkGreen) LogsTextColor[ThisIndexInverted] = Color.LightGreen;
SolidBrush drawBrushCustom = new SolidBrush(Color.FromArgb(200, LogsTextColor[ThisIndexInverted].R, LogsTextColor[ThisIndexInverted].G, LogsTextColor[ThisIndexInverted].B));
string ThisLogTxt = LogsTexts[ThisIndexInverted];
SizeF ThisS = e.Graphics.MeasureString(ThisLogTxt, drawFontBold10);
//e.Graphics.FillRectangle(drawBrushDark, 1500, 840 - (i * 20), 410, 20);
e.Graphics.FillRectangle(drawBrushDark, 1890 - ThisS.Width, 840 - (i * 20), ThisS.Width, 20);
e.Graphics.DrawString(ThisLogTxt, drawFontBold10, drawBrushCustom, 1890 - ThisS.Width + 2, 840 - (i * 20));
}
//Print Status
e.Graphics.DrawString("Status: " + Form1_0.CurrentStatus, drawFontBold, drawBrushWhite, 560, 935);
ThisS2 = e.Graphics.MeasureString(Form1_0.CurrentGameTime, drawFontBold);
//e.Graphics.DrawString(Form1_0.CurrentGameTime, drawFontBold, drawBrushYellow, Form1_0.CenterX, 935);
e.Graphics.DrawString(Form1_0.CurrentGameTime, drawFontBold, drawBrushYellow, 1000, 935);
e.Graphics.DrawString(Form1_0.mS + ", " + Form1_0.FPS.ToString("00") + "Fps", drawFontBold, drawBrushYellow, 1060, 910);
string OtherInfosTxt = Form1_0.TotalChickenCount + " ChickensByHP, " + Form1_0.TotalChickenByTimeCount + " ChickensByTime";
ThisS2 = e.Graphics.MeasureString(OtherInfosTxt, drawFontBold);
e.Graphics.DrawString(OtherInfosTxt, drawFontBold, drawBrushWhite, 1360 - ThisS2.Width, 885);
string OtherInfosTxt2 = Form1_0.CurrentGameNumberFullyDone.ToString() + " Done, " + Form1_0.TotalDeadCount + " Dead";
ThisS2 = e.Graphics.MeasureString(OtherInfosTxt2, drawFontBold);
e.Graphics.DrawString(OtherInfosTxt2, drawFontBold, drawBrushWhite, 1360 - ThisS2.Width, 910);
if (CanDisplayOverlay)
{
for (int i = 0; i < PathFindingPoints.Count - 1; i++)
{
Dictionary<string, int> itemScreenPosStart = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, PathFindingPoints[i].X, PathFindingPoints[i].Y);
Dictionary<string, int> itemScreenPosEnd = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, PathFindingPoints[i + 1].X, PathFindingPoints[i + 1].Y);
System.Drawing.Point StartPoint = new System.Drawing.Point(itemScreenPosStart["x"], itemScreenPosStart["y"]);
System.Drawing.Point EndPoint = new System.Drawing.Point(itemScreenPosEnd["x"], itemScreenPosEnd["y"]);
StartPoint = RescaleThisPoint(StartPoint);
EndPoint = RescaleThisPoint(EndPoint);
System.Drawing.Point MidPoint = new System.Drawing.Point(Form1_0.CenterX, Form1_0.CenterY);
//Console.WriteLine("line: " + StartPoint.X + ", " + StartPoint.Y + " to " + EndPoint.X + ", " + EndPoint.Y);
if (i == 0) e.Graphics.DrawLine(redPen, MidPoint, StartPoint);
e.Graphics.DrawLine(redPen, StartPoint, EndPoint);
if (i != 0) DrawCrossAtPoint(e, StartPoint, orangePen);
}
if (MoveToPoint.X != 0 && MoveToPoint.Y != 0)
{
Dictionary<string, int> itemScreenPosStart = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, MoveToPoint.X, MoveToPoint.Y);
System.Drawing.Point StartPoint = new System.Drawing.Point(itemScreenPosStart["x"], itemScreenPosStart["y"]);
StartPoint = RescaleThisPoint(StartPoint);
if (PathFindingPoints.Count == 0)
{
System.Drawing.Point MidPoint = new System.Drawing.Point(Form1_0.CenterX, Form1_0.CenterY);
e.Graphics.DrawLine(redPen, MidPoint, StartPoint);
}
DrawCrossAtPoint(e, StartPoint, redPen);
}
for (int i = 0; i < MobsPoints.Count; i++)
{
Dictionary<string, int> itemScreenPosStart = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, MobsPoints[i].X, MobsPoints[i].Y);
System.Drawing.Point StartPoint = new System.Drawing.Point(itemScreenPosStart["x"], itemScreenPosStart["y"]);
StartPoint = RescaleThisPoint(StartPoint);
DrawCrossAtPoint(e, StartPoint, yellowPen);
//if (Form1_0.MobsStruc_0.DebuggingMobs)
//{
string ThisTxt = "ID:" + MobsIDs[i].ToString();
SizeF ThisS3 = e.Graphics.MeasureString(ThisTxt, drawFont);
e.Graphics.DrawString(ThisTxt, drawFont, drawBrushYellow, StartPoint.X - (ThisS3.Width / 2), StartPoint.Y + 9);
//}
}
for (int i = 0; i < NPCPoints.Count; i++)
{
Dictionary<string, int> itemScreenPosStart = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, NPCPoints[i].X, NPCPoints[i].Y);
System.Drawing.Point StartPoint = new System.Drawing.Point(itemScreenPosStart["x"], itemScreenPosStart["y"]);
StartPoint = RescaleThisPoint(StartPoint);
DrawCrossAtPoint(e, StartPoint, purplePen);
//if (Form1_0.MobsStruc_0.DebuggingMobs)
//{
string ThisTxt = "ID:" + NPCIDs[i].ToString();
SizeF ThisS3 = e.Graphics.MeasureString(ThisTxt, drawFont);
e.Graphics.DrawString(ThisTxt, drawFont, drawBrushWhite, StartPoint.X - (ThisS3.Width / 2), StartPoint.Y + 9);
//}
}
for (int i = 0; i < GoodChestsPoints.Count; i++)
{
Dictionary<string, int> itemScreenPosStart = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, GoodChestsPoints[i].X, GoodChestsPoints[i].Y);
System.Drawing.Point StartPoint = new System.Drawing.Point(itemScreenPosStart["x"], itemScreenPosStart["y"]);
StartPoint = RescaleThisPoint(StartPoint);
DrawCrossAtPoint(e, StartPoint, greenPen);
}
for (int i = 0; i < WPPoints.Count; i++)
{
Dictionary<string, int> itemScreenPosStart = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, WPPoints[i].X, WPPoints[i].Y);
System.Drawing.Point StartPoint = new System.Drawing.Point(itemScreenPosStart["x"], itemScreenPosStart["y"]);
StartPoint = RescaleThisPoint(StartPoint);
DrawCrossAtPoint(e, StartPoint, bluePen);
}
for (int i = 0; i < ExitPoints.Count; i++)
{
Dictionary<string, int> itemScreenPosStart = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, ExitPoints[i].X, ExitPoints[i].Y);
System.Drawing.Point StartPoint = new System.Drawing.Point(itemScreenPosStart["x"], itemScreenPosStart["y"]);
StartPoint = RescaleThisPoint(StartPoint);
DrawCrossAtPoint(e, StartPoint, cyanPen);
}
}
}
}
public void DrawCrossAtPoint(PaintEventArgs e, System.Drawing.Point ThisP, Pen ThisPenColor)
{
System.Drawing.Point ThisPoint1 = new System.Drawing.Point(ThisP.X - 5, ThisP.Y - 5);
System.Drawing.Point ThisPoint2 = new System.Drawing.Point(ThisP.X + 5, ThisP.Y + 5);
System.Drawing.Point ThisPoint3 = new System.Drawing.Point(ThisP.X - 5, ThisP.Y + 5);
System.Drawing.Point ThisPoint4 = new System.Drawing.Point(ThisP.X + 5, ThisP.Y - 5);
// Draw a X red cross
e.Graphics.DrawLine(ThisPenColor, ThisPoint1, ThisPoint2);
e.Graphics.DrawLine(ThisPenColor, ThisPoint3, ThisPoint4);
}
public System.Drawing.Point RescaleThisPoint(System.Drawing.Point ThisssPoint)
{
ThisssPoint.X = ((ThisssPoint.X - Form1_0.CenterX) / Scale) + Form1_0.CenterX;
ThisssPoint.Y = ((ThisssPoint.Y - Form1_0.CenterY) / Scale) + Form1_0.CenterY;
return ThisssPoint;
}
}
}