377 lines
17 KiB
C#
377 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace app
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{
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public class Mover
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{
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Form1 Form1_0;
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public int MaxMoveTry = 5; //default is 5
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public int MoveAcceptOffset = 4;
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public long StartAreaBeforeMoving = 0;
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public bool AllowFastMove = false;
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public DateTime LastTimeSinceTeleport = DateTime.Now;
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public void SetForm1(Form1 form1_1)
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{
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Form1_0 = form1_1;
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}
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public bool IsPositionNearOf(int ThisX, int ThisY, int Offset)
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{
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//Form1_0.PlayerScan_0.GetPositions();
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if (Form1_0.PlayerScan_0.xPosFinal >= (ThisX - Offset)
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&& Form1_0.PlayerScan_0.xPosFinal <= (ThisX + Offset)
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&& Form1_0.PlayerScan_0.yPosFinal >= (ThisY - Offset)
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&& Form1_0.PlayerScan_0.yPosFinal <= (ThisY + Offset))
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{
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return true;
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}
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return false;
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}
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//This will move to a direct location -> no pathfinding
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public bool MoveToLocation(int ThisX, int ThisY, bool AllowPickingItem = false, bool AllowMoveSideWay = true)
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{
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Form1_0.UIScan_0.readUI();
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if (Form1_0.UIScan_0.leftMenu || Form1_0.UIScan_0.rightMenu) Form1_0.UIScan_0.CloseAllUIMenu();
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if (Form1_0.UIScan_0.quitMenu) Form1_0.UIScan_0.CloseUIMenu("quitMenu");
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Form1_0.PlayerScan_0.GetPositions();
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Form1_0.overlayForm.SetMoveToPoint(new System.Drawing.Point(ThisX, ThisY));
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StartAreaBeforeMoving = Form1_0.PlayerScan_0.levelNo;
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//Form1_0.GameStruc_0.CheckChickenGameTime();
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//######
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//moving location is way to far away something might be wrong!
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if (!IsPositionNearOf(ThisX, ThisY, 300)) return false;
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if (ThisX == 0 && ThisY == 0) return false;
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//######
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//no need to move we are close already!
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if (IsPositionNearOf(ThisX, ThisY, MoveAcceptOffset))
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{
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Form1_0.overlayForm.ResetMoveToLocation();
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return true;
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}
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if (!Form1_0.GameStruc_0.IsInGame() || !Form1_0.Running)
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{
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Form1_0.overlayForm.ResetMoveToLocation();
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return false;
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}
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//fix town act5 stuck near bolder
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if (Form1_0.Town_0.GetInTown() && IsPositionNearOf(5093, 5034, 2))
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{
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MoveToLocationAttack(5096, 5024);
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}
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int TryMove = 0;
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int TryMove2 = 0;
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int LastX = Form1_0.PlayerScan_0.xPosFinal;
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int LastY = Form1_0.PlayerScan_0.yPosFinal;
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Dictionary<string, int> itemScreenPos = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, ThisX, ThisY);
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itemScreenPos = FixMouseYPosition(itemScreenPos);
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if (!CharConfig.UseTeleport || (CharConfig.UseTeleport && Form1_0.Town_0.GetInTown()))
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{
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Form1_0.KeyMouse_0.MouseMoveTo_RealPos(itemScreenPos["x"], itemScreenPos["y"]);
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Form1_0.KeyMouse_0.MouseClicHoldWithoutRelease();
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Form1_0.KeyMouse_0.PressKeyHold(System.Windows.Forms.Keys.E);
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}
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while (true)
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{
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if (Form1_0.Town_0.GetInTown())
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{
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Form1_0.KeyMouse_0.PressKey(CharConfig.KeySkillfastMoveAtTown);
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AllowFastMove = false;
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}
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else
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{
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Form1_0.KeyMouse_0.PressKey(CharConfig.KeySkillfastMoveOutsideTown);
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if (CharConfig.UseTeleport) AllowFastMove = true;
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if (CharConfig.RunBaalLeechScript && !Form1_0.BaalLeech_0.ScriptDone) AllowFastMove = false;
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if (CharConfig.RunLowerKurastScript && !Form1_0.LowerKurast_0.ScriptDone) AllowFastMove = true;
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//Check if we are in close range from target destination, if we are, desactivate fast moving (eles it teleport twice)
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if (AllowFastMove)
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{
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if (IsPositionNearOf(ThisX, ThisY, 21)) AllowFastMove = false;
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}
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}
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if (!CharConfig.UseTeleport || (CharConfig.UseTeleport && Form1_0.Town_0.GetInTown()))
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{
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Form1_0.KeyMouse_0.MouseMoveTo_RealPos(itemScreenPos["x"], itemScreenPos["y"]);
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}
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if (CharConfig.UseTeleport && !Form1_0.Town_0.GetInTown())
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{
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Form1_0.KeyMouse_0.MouseCliccRight_RealPos(itemScreenPos["x"], itemScreenPos["y"]);
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//#######
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if (!AllowFastMove)
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{
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LastTimeSinceTeleport = DateTime.Now;
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TimeSpan ThisTimeCheck = DateTime.Now - LastTimeSinceTeleport;
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while (Form1_0.PlayerScan_0.xPosFinal == LastX && Form1_0.PlayerScan_0.yPosFinal == LastY && ThisTimeCheck.TotalMilliseconds < 200)
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{
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Application.DoEvents();
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Form1_0.PlayerScan_0.GetPositions();
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Form1_0.overlayForm.UpdateOverlay();
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Form1_0.Potions_0.CheckIfWeUsePotion();
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Form1_0.ItemsStruc_0.GetItems(false);
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ThisTimeCheck = DateTime.Now - LastTimeSinceTeleport;
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}
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}
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else
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{
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Form1_0.SetProcessingTime();
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}
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//#######
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}
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Form1_0.PlayerScan_0.GetPositions();
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Form1_0.overlayForm.UpdateOverlay();
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Form1_0.GameStruc_0.CheckChickenGameTime();
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if (AllowPickingItem) Form1_0.ItemsStruc_0.GetItems(true); //#############
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Form1_0.Potions_0.CheckIfWeUsePotion();
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itemScreenPos = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, ThisX, ThisY);
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itemScreenPos = FixMouseYPosition(itemScreenPos);
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Application.DoEvents();
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//######
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//moving location is way to far away something might be wrong!
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if (!IsPositionNearOf(ThisX, ThisY, 300))
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{
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Form1_0.KeyMouse_0.ReleaseKey(System.Windows.Forms.Keys.E);
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return false;
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}
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if (ThisX == 0 && ThisY == 0)
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{
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Form1_0.KeyMouse_0.ReleaseKey(System.Windows.Forms.Keys.E);
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return false;
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}
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//######
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//not in suposed area, may have taken unwanted tp
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if (Form1_0.PlayerScan_0.levelNo < StartAreaBeforeMoving - 1
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|| Form1_0.PlayerScan_0.levelNo > StartAreaBeforeMoving + 1)
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{
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Form1_0.overlayForm.ResetMoveToLocation();
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Form1_0.KeyMouse_0.ReleaseKey(System.Windows.Forms.Keys.E);
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return false;
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}
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//detect is moving
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if (Form1_0.PlayerScan_0.xPosFinal != LastX
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|| Form1_0.PlayerScan_0.yPosFinal != LastY)
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{
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TryMove = 0;
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}
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else
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{
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TryMove++;
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}
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//break moving loop
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if (IsPositionNearOf(ThisX, ThisY, MoveAcceptOffset)) break;
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//teleport again
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/*Form1_0.PlayerScan_0.GetPositions();
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if (AllowFastMove && !IsPositionNearOf(ThisX, ThisY, MoveAcceptOffset))
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{
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if (Form1_0.Town_0.GetInTown())
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{
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Form1_0.KeyMouse_0.PressKey(CharConfig.KeySkillfastMoveAtTown);
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AllowFastMove = false;
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}
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else
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{
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Form1_0.KeyMouse_0.PressKey(CharConfig.KeySkillfastMoveOutsideTown);
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if (CharConfig.UseTeleport) AllowFastMove = true;
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}
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itemScreenPos = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, ThisX, ThisY);
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itemScreenPos = FixMouseYPosition(itemScreenPos);
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Form1_0.KeyMouse_0.MouseCliccRight_RealPos(itemScreenPos["x"], itemScreenPos["y"]);
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}*/
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if (TryMove >= MaxMoveTry && (!CharConfig.UseTeleport || (CharConfig.UseTeleport && Form1_0.Town_0.GetInTown())))
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{
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if (!AllowMoveSideWay)
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{
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Form1_0.overlayForm.ResetMoveToLocation();
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Form1_0.KeyMouse_0.ReleaseKey(System.Windows.Forms.Keys.E);
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return false;
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}
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if (!Form1_0.GameStruc_0.IsInGame() || !Form1_0.Running)
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{
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Form1_0.overlayForm.ResetMoveToLocation();
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Form1_0.KeyMouse_0.ReleaseKey(System.Windows.Forms.Keys.E);
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return false;
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}
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if (AllowPickingItem) Form1_0.ItemsStruc_0.GetItems(true); //#############
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Form1_0.Potions_0.CheckIfWeUsePotion();
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/*if (TryMove2 == 0) Form1_0.KeyMouse_0.MouseMoveTo(Form1_0.ScreenX / 2, Form1_0.ScreenY / 2);
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if (TryMove2 == 1) Form1_0.KeyMouse_0.MouseMoveTo(Form1_0.ScreenX / 2 - 250, Form1_0.ScreenY / 2);
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if (TryMove2 == 2) Form1_0.KeyMouse_0.MouseMoveTo(Form1_0.ScreenX / 2 + 250, Form1_0.ScreenY / 2);
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if (TryMove2 == 3) Form1_0.KeyMouse_0.MouseMoveTo(Form1_0.ScreenX / 2, Form1_0.ScreenY / 2 - 250);
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if (TryMove2 == 4) Form1_0.KeyMouse_0.MouseMoveTo(Form1_0.ScreenX / 2, Form1_0.ScreenY / 2 + 250);*/
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Form1_0.KeyMouse_0.MouseClicRelease();
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Form1_0.KeyMouse_0.ReleaseKey(System.Windows.Forms.Keys.E);
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Form1_0.KeyMouse_0.MouseClicHoldWithoutRelease();
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Form1_0.KeyMouse_0.PressKeyHold(System.Windows.Forms.Keys.E);
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Form1_0.WaitDelay(4);
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TryMove2++;
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if (TryMove2 >= MaxMoveTry)
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{
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break;
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}
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}
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LastX = Form1_0.PlayerScan_0.xPosFinal;
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LastY = Form1_0.PlayerScan_0.yPosFinal;
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}
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bool MovedCorrectly = false;
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if (IsPositionNearOf(ThisX, ThisY, MoveAcceptOffset)) MovedCorrectly = true;
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if (!CharConfig.UseTeleport || (CharConfig.UseTeleport && Form1_0.Town_0.GetInTown()))
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{
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Form1_0.KeyMouse_0.MouseClicRelease();
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Form1_0.KeyMouse_0.ReleaseKey(System.Windows.Forms.Keys.E);
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}
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Form1_0.KeyMouse_0.PressKey(CharConfig.KeySkillDefenseAura);
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Form1_0.overlayForm.ResetMoveToLocation();
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return MovedCorrectly;
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}
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//This will FAST move to a direct location -> no pathfinding (used for attacking mobs)
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public bool MoveToLocationAttack(int ThisX, int ThisY)
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{
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Form1_0.UIScan_0.readUI();
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if (Form1_0.UIScan_0.leftMenu || Form1_0.UIScan_0.rightMenu) Form1_0.UIScan_0.CloseAllUIMenu();
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Form1_0.PlayerScan_0.GetPositions();
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Form1_0.overlayForm.SetMoveToPoint(new System.Drawing.Point(ThisX, ThisY));
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StartAreaBeforeMoving = Form1_0.PlayerScan_0.levelNo;
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//Form1_0.GameStruc_0.CheckChickenGameTime();
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//######
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//moving location is way to far away something might be wrong!
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if (!IsPositionNearOf(ThisX, ThisY, 300)) return false;
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if (ThisX == 0 && ThisY == 0) return false;
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//######
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//no need to move we are close already!
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if (IsPositionNearOf(ThisX, ThisY, MoveAcceptOffset))
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{
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Form1_0.overlayForm.ResetMoveToLocation();
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return true;
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}
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if (!Form1_0.GameStruc_0.IsInGame() || !Form1_0.Running)
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{
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Form1_0.overlayForm.ResetMoveToLocation();
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return false;
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}
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Dictionary<string, int> itemScreenPos = Form1_0.GameStruc_0.World2Screen(Form1_0.PlayerScan_0.xPosFinal, Form1_0.PlayerScan_0.yPosFinal, ThisX, ThisY);
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itemScreenPos = FixMouseYPosition(itemScreenPos);
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//if (!CharConfig.UseTeleport || (CharConfig.UseTeleport && Form1_0.Town_0.GetInTown()))
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//{
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Form1_0.KeyMouse_0.MouseMoveTo_RealPos(itemScreenPos["x"], itemScreenPos["y"]);
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Form1_0.KeyMouse_0.MouseClicHoldWithoutRelease();
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Form1_0.KeyMouse_0.PressKeyHold(System.Windows.Forms.Keys.E);
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//}
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if (Form1_0.Town_0.GetInTown()) Form1_0.KeyMouse_0.PressKey(CharConfig.KeySkillfastMoveAtTown);
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else Form1_0.KeyMouse_0.PressKey(CharConfig.KeySkillfastMoveOutsideTown);
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Form1_0.WaitDelay(5); //wait a little bit, we just casted attack
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if (!CharConfig.UseTeleport || (CharConfig.UseTeleport && Form1_0.Town_0.GetInTown())) Form1_0.KeyMouse_0.MouseMoveTo_RealPos(itemScreenPos["x"], itemScreenPos["y"]);
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if (CharConfig.UseTeleport && !Form1_0.Town_0.GetInTown()) Form1_0.KeyMouse_0.MouseCliccRightAttackMove(itemScreenPos["x"], itemScreenPos["y"]);
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//#######
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Form1_0.PlayerScan_0.GetPositions();
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Form1_0.overlayForm.UpdateOverlay();
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Form1_0.GameStruc_0.CheckChickenGameTime();
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Form1_0.Potions_0.CheckIfWeUsePotion();
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Form1_0.ItemsStruc_0.GetItems(true);
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Form1_0.SetProcessingTime();
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//Application.DoEvents();
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//#######
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//######
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//moving location is way to far away something might be wrong!
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if (!IsPositionNearOf(ThisX, ThisY, 300))
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{
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Form1_0.KeyMouse_0.ReleaseKey(System.Windows.Forms.Keys.E);
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return false;
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}
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if (ThisX == 0 && ThisY == 0)
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{
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Form1_0.KeyMouse_0.ReleaseKey(System.Windows.Forms.Keys.E);
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return false;
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}
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//######
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//not in suposed area, may have taken unwanted tp
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if (Form1_0.PlayerScan_0.levelNo < StartAreaBeforeMoving - 1
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|| Form1_0.PlayerScan_0.levelNo > StartAreaBeforeMoving + 1)
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{
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Form1_0.overlayForm.ResetMoveToLocation();
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Form1_0.KeyMouse_0.ReleaseKey(System.Windows.Forms.Keys.E);
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return false;
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}
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bool MovedCorrectly = false;
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if (IsPositionNearOf(ThisX, ThisY, MoveAcceptOffset)) MovedCorrectly = true;
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//if (!CharConfig.UseTeleport || (CharConfig.UseTeleport && Form1_0.Town_0.GetInTown()))
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//{
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Form1_0.KeyMouse_0.MouseClicRelease();
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Form1_0.KeyMouse_0.ReleaseKey(System.Windows.Forms.Keys.E);
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//}
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//Form1_0.KeyMouse_0.PressKey(CharConfig.KeySkillDefenseAura);
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Form1_0.overlayForm.ResetMoveToLocation();
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return MovedCorrectly;
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}
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public Dictionary<string, int> FixMouseYPosition(Dictionary<string, int> itemScreenPos)
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{
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Dictionary<string, int> itemScreenPos2 = new Dictionary<string, int>();
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itemScreenPos2["x"] = itemScreenPos["x"];
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itemScreenPos2["y"] = itemScreenPos["y"];
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//calculate new Y clicking offset, else it will clic on bottom menu items
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if (itemScreenPos2["y"] >= (Form1_0.D2Height + Form1_0.ScreenYOffset - Form1_0.ScreenYMenu))
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{
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int DiffX = Form1_0.CenterX - itemScreenPos2["x"];
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itemScreenPos2["x"] = (int)(itemScreenPos2["x"] + (DiffX / 6));
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itemScreenPos2["y"] = (Form1_0.D2Height + Form1_0.ScreenYOffset - Form1_0.ScreenYMenu);
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//Console.WriteLine("corrected pos from: " + Sx + "," + Sy + " to: " + itemScreenPos2["x"] + "," + itemScreenPos2["y"]);
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}
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return itemScreenPos2;
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}
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}
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}
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