D2R-BMBot/Strucs/PatternsScan.cs

718 lines
30 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using static app.Enums;
namespace app
{
public class PatternsScan
{
Form1 Form1_0;
public byte[] UnitBuffer = new byte[] { };
public List<long> AllItemsPointers = new List<long>();
public List<long> AllObjectsPointers = new List<long>(); //->refer to all gameobjects
public List<long> AllPlayersPointers = new List<long>();
public List<long> AllNPCPointers = new List<long>();
public List<long> AllPossibleItemsPointers = new List<long>();
public List<long> AllPossiblePlayerPointers = new List<long>();
public List<long> AllPossibleObjectsPointers = new List<long>();
public List<long> AllPossibleNPCPointers = new List<long>();
//"04 00 00 00 ?? ?? 00 00";
byte[] ThisCheckbytes = new byte[] { 0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
public int[] DontCheckUnitIndexes = new int[] { 0, 0, 0, 0, 1, 1, 0, 0 };
public int[] DontCheckIndexes = new int[0];
public long StartIndexItemLast = long.MaxValue;
//public int ScanUnitsNumber = 3000;
public int ScanUnitsNumber = 2600;
//public int ScanUnitsNumber = 2200;
//public int ScanUnitsNumber = 6000;
public int ScanUnitsNegativeOffset = 0;
public void SetForm1(Form1 form1_1)
{
Form1_0 = form1_1;
}
IntPtr modulePatternScan(string Tpattern)
{
IntPtr ThisAddr = (IntPtr)0;
//method_1("Patterns: " + Tpattern);
byte[] ThisCheckbytes = StringToByteArray(Tpattern.Replace(" ", ""));
long ThisAddrF = Search(Form1_0.buffer, ThisCheckbytes, 0, "pattern");
if (ThisAddrF > 0)
{
return (IntPtr)ThisAddrF;
}
return ThisAddr;
}
public byte[] StringToByteArray(string hex)
{
DontCheckIndexes = new int[hex.Length / 2];
int Inddd = 0;
for (int i = 0; i < hex.Length; i++)
{
if (hex[i] == '?')
{
DontCheckIndexes[Inddd] = 1;
}
else
{
DontCheckIndexes[Inddd] = 0;
}
Inddd++;
i++;
}
hex = hex.Replace("??", "00");
return Enumerable.Range(0, hex.Length)
.Where(x => x % 2 == 0)
.Select(x => Convert.ToByte(hex.Substring(x, 2), 16))
.ToArray();
}
public long Search(byte[] arrayToSearchThrough, byte[] patternToFind, long StartOffset, string SearchType)
{
if (patternToFind.Length > arrayToSearchThrough.Length) return -1;
int DontCheckCount = 0;
for (long i = StartOffset; i < arrayToSearchThrough.Length - patternToFind.Length; i++)
{
bool found = true;
for (long j = 0; j < patternToFind.Length; j++)
{
int DontChh = 0;
if (SearchType == "item" || SearchType == "player" || SearchType == "objects" || SearchType == "NPC")
{
DontChh = DontCheckUnitIndexes[j];
}
else
{
DontChh = DontCheckIndexes[j];
}
if (DontChh == 0)
{
if (arrayToSearchThrough[i + j] != patternToFind[j])
{
found = false;
break;
}
}
//check if TxtFileNo are within range
if (SearchType == "item")
{
if (DontChh == 1)
{
//not higher than 0x02 (0x2FF)
if (DontCheckCount == 1 && arrayToSearchThrough[i + j] > 0x02)
{
found = false;
break;
}
DontCheckCount++;
}
}
}
if (found)
{
return i;
}
}
return -1;
}
public void PatternScan()
{
//SetFormat, Integer, Hex
//; unit table
string pattern = "48 03 C7 49 8B 8C C6";
IntPtr patternAddress = modulePatternScan(pattern);
IntPtr unitTable = (IntPtr)Form1_0.Mem_0.ReadInt(patternAddress + 7);
Form1_0.offsets["unitTable"] = unitTable;
Form1_0.method_1("UnitTable offset: 0x" + unitTable.ToString("X"), Color.Black);
//; ui
pattern = "40 84 ed 0f 94 05";
patternAddress = modulePatternScan(pattern);
IntPtr offsetBuffer = (IntPtr)Form1_0.Mem_0.ReadInt(patternAddress + 6);
//IntPtr uiOffset = (IntPtr) (((Int64) patternAddress - (Int64) BaseAddress) + 10 + (Int64) offsetBuffer);
IntPtr uiOffset = (IntPtr)(((Int64)patternAddress) + 10 + (Int64)offsetBuffer);
Form1_0.offsets["uiOffset"] = uiOffset;
Form1_0.method_1("UI offset: 0x" + uiOffset.ToString("X"), Color.Black);
//; expansion
//pattern = "48 8B 05 ?? ?? ?? ?? 48 8B D9 F3 0F 10 50 ??";
pattern = "48 8B 05 ?? ?? ?? ?? 48 8B D9 F3 0F 10 50";
patternAddress = modulePatternScan(pattern);
offsetBuffer = (IntPtr)Form1_0.Mem_0.ReadInt(patternAddress + 3);
//IntPtr expOffset = (IntPtr) (((Int64) patternAddress - (Int64) BaseAddress) + 7 + (Int64) offsetBuffer);
IntPtr expOffset = (IntPtr)(((Int64)patternAddress) + 7 + (Int64)offsetBuffer);
Form1_0.offsets["expOffset"] = expOffset;
Form1_0.method_1("Expansion offset: 0x" + expOffset.ToString("X"), Color.Black);
//; game data(IP and name)
//pattern = "44 88 25 ?? ?? ?? ?? 66 44 89 25 ?? ?? ?? ??";
pattern = "44 88 25 ?? ?? ?? ?? 66 44 89 25";
patternAddress = modulePatternScan(pattern);
offsetBuffer = (IntPtr)Form1_0.Mem_0.ReadInt(patternAddress + 0x3);
//IntPtr gameDataOffset = (IntPtr) (((Int64) patternAddress - (Int64) BaseAddress) - 0x121 + (Int64) offsetBuffer);
IntPtr gameDataOffset = (IntPtr)(((Int64)patternAddress) - 0x121 + (Int64)offsetBuffer);
Form1_0.offsets["gameDataOffset"] = gameDataOffset;
Form1_0.method_1("Game data offset: 0x" + gameDataOffset.ToString("X"), Color.Black);
//; menu visibility
pattern = "8B 05 ?? ?? ?? ?? 89 44 24 20 74 07";
patternAddress = modulePatternScan(pattern);
offsetBuffer = (IntPtr)Form1_0.Mem_0.ReadInt(patternAddress + 2);
//IntPtr menuOffset = (IntPtr) (((Int64) patternAddress - (Int64) BaseAddress) + 6 + (Int64) offsetBuffer);
IntPtr menuOffset = (IntPtr)(((Int64)patternAddress) + 6 + (Int64)offsetBuffer);
Form1_0.offsets["menuOffset"] = menuOffset;
Form1_0.method_1("Menu offset: 0x" + menuOffset.ToString("X"), Color.Black);
//; last hover object
//pattern = "C6 84 C2 ?? ?? ?? ?? ?? 48 8B 74 24 ??";
pattern = "C6 84 C2 ?? ?? ?? ?? ?? 48 8B 74 24";
patternAddress = modulePatternScan(pattern);
IntPtr hoverOffset = (IntPtr)Form1_0.Mem_0.ReadInt(patternAddress + 3) - 1;
Form1_0.offsets["hoverOffset"] = hoverOffset;
Form1_0.method_1("Hover offset: 0x" + hoverOffset.ToString("X"), Color.Black);
//; roster
pattern = "02 45 33 D2 4D 8B";
patternAddress = modulePatternScan(pattern);
offsetBuffer = (IntPtr)Form1_0.Mem_0.ReadInt(patternAddress - 3);
//IntPtr rosterOffset = (IntPtr) (((Int64) patternAddress - (Int64) BaseAddress) + 1 + (Int64) offsetBuffer);
IntPtr rosterOffset = (IntPtr)(((Int64)patternAddress) + 1 + (Int64)offsetBuffer);
Form1_0.offsets["rosterOffset"] = rosterOffset;
Form1_0.method_1("Roster offset: 0x" + rosterOffset.ToString("X"), Color.Black);
//#################################################################################################
/*All games available offset: 0x2A31EF0
Selected game offset: 0x2A40400
Selected Char offset: 0x2A2DAD0*/
Form1_0.offsets["AllGamesOffset"] = ((IntPtr)0x2A31EF0);
Form1_0.method_1("All games available offset: 0x" + 0x2A31EF0.ToString("X"), Color.Black);
Form1_0.offsets["GameSelectedOffset"] = ((IntPtr)0x2A40400);
Form1_0.method_1("Selected game offset: 0x" + 0x2A40400.ToString("X"), Color.Black);
Form1_0.offsets["SelectedChar"] = ((IntPtr)0x2A2DAD0);
Form1_0.method_1("Selected Char offset: 0x" + 0x2A2DAD0.ToString("X"), Color.Black);
/*
//; all games datas
pattern = "F8 1E 8B 9F F7 7F 00";
patternAddress = (IntPtr)(modulePatternScan(pattern) + 16);
//patternAddress = modulePatternScan(pattern);
//IntPtr GameTable = (IntPtr)Form1_0.Mem_0.ReadInt(patternAddress + 6);
Form1_0.offsets["AllGamesOffset"] = patternAddress;
Form1_0.method_1("All games available offset: 0x" + patternAddress.ToString("X"), Color.Black);
//; game selected data
//pattern = "01 8D 14 51 F7 E2 42";
pattern = "08 04 8C 9F F7 7F 00";
patternAddress = (IntPtr)(modulePatternScan(pattern) + 16);
//patternAddress = modulePatternScan(pattern);
//IntPtr GameTable = (IntPtr)Form1_0.Mem_0.ReadInt(patternAddress + 7);
//pattern = "50 E4 0F 67 F6 7F 00";
//patternAddress = (IntPtr)(modulePatternScan(pattern) + 64);
//IntPtr unitTable = (IntPtr)Form1_0.Mem_0.ReadInt(patternAddress + 7);
IntPtr GameTable = patternAddress;
//Form1_0.offsets["GameSelectedOffset"] = GameTable + 0x113;
//Form1_0.method_1("Selected game offset: 0x" + (GameTable + 0x113).ToString("X"), Color.Black);
Form1_0.offsets["GameSelectedOffset"] = GameTable;
Form1_0.method_1("Selected game offset: 0x" + (GameTable).ToString("X"), Color.Black);
//; selected char
pattern = "D0 DA 8A 9F F7 7F 00";
patternAddress = (IntPtr)(modulePatternScan(pattern) + 0x18);
//patternAddress = modulePatternScan(pattern);
//IntPtr GameTable = (IntPtr)Form1_0.Mem_0.ReadInt(patternAddress + 6);
Form1_0.offsets["SelectedChar"] = patternAddress;
Form1_0.method_1("Selected Char offset: 0x" + patternAddress.ToString("X"), Color.Black);*/
//DetectFirstUnitPointer();
}
/*public void scanForUnitsPointer(string SearchUnitsType)
{
UnitPatternScan(SearchUnitsType);
//checkForMissingPointers(SearchUnitsType);
}
public void DetectFirstUnitPointer()
{
long UnitOffset = 0;
//try
//{
UnitOffset = (long)Form1_0.BaseAddress + (long)Form1_0.offsets["unitTable"] + Form1_0.UnitStrucOffset;
AllPossiblePointers = new List<long>();
for (int i = 0; i < ((128 + 516) * 10); i += 8)
{
long UnitPointerLocation = Form1_0.Mem_0.ReadInt64Raw((IntPtr)(UnitOffset + i));
if (UnitPointerLocation > 0) AllPossiblePointers.Add(UnitPointerLocation);
}
//set start index for searching
for (int i = 0; i < AllPossiblePointers.Count; i++)
{
if (AllPossiblePointers[i] < StartIndexItem) StartIndexItem = AllPossiblePointers[i];
}
//(byte)UnitType.Item, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00
//1C 00 00 00 0C 00 00 00 21 00 00 00 1D 00 00 00
//04 00 00 00 1F 00 00 00 06 00 00 00 00 00 00 00
if (StartIndexItem == long.MaxValue) return;
int BadCount = 0;
long CheckThisI = StartIndexItem;
//CheckThisI -= (0x48 + 0x170) * 100; //offseting in negative here
for (int i = 100; i >= 0; i--)
{
//if ((i % 2) == 1) CheckThisI -= 0x48;
//else CheckThisI -= 0x170;
CheckThisI -= (0x48 + 0x170);
byte[] CurrentUnitBuff = new byte[8];
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref CurrentUnitBuff, CurrentUnitBuff.Length);
//Console.WriteLine(CurrentUnitBuff[0].ToString("X2") + " " + CurrentUnitBuff[1].ToString("X2") + " " + CurrentUnitBuff[2].ToString("X2") + " " + CurrentUnitBuff[3].ToString("X2") + " "
// + CurrentUnitBuff[4].ToString("X2") + " " + CurrentUnitBuff[5].ToString("X2") + " " + CurrentUnitBuff[6].ToString("X2") + " " + CurrentUnitBuff[7].ToString("X2") + " ");
if (CurrentUnitBuff[6] == 0 && CurrentUnitBuff[7] == 0)
{
BadCount = 0;
StartIndexItem = CheckThisI;
}
else
{
if (CurrentUnitBuff[6] != 0xff && CurrentUnitBuff[7] != 0xff && CurrentUnitBuff[7] != 0x80)
{
BadCount++;
if (BadCount >= 3)
{
if (StartIndexItem != LastStartIndexItem)
{
LastStartIndexItem = StartIndexItem;
//ScanUnitsNumber += i;
Form1_0.method_1("Units pointer start at: 0x" + StartIndexItem.ToString("X"), Color.Black);
//Form1_0.method_1("BAD Units pointer start at: 0x" + CheckThisI.ToString("X"), Color.Black);
}
return;
}
}
else
{
BadCount = 0;
}
}
}
//}
//catch
//{
// return;
//}
}
public int GetUnitsScannedCount()
{
int UnitsScannedCount = 0;
//long CheckThisI = StartIndexItem;
long CheckThisI -= (0x48 + 0x170) * ScanUnitsNegativeOffset; //offseting in negative here
UnitBuffer = new byte[9];
//string SavePathh = Form1_0.ThisEndPath + "DumpHexUnits";
//File.Create(SavePathh).Dispose();
for (int i = 0; i < ScanUnitsNumber; i++)
{
if ((i % 2) == 1) CheckThisI += 0x48;
else CheckThisI += 0x170;
//byte[] CurrentUnitBuff = new byte[(0x48 + 0x170)];
//Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref CurrentUnitBuff, CurrentUnitBuff.Length);
//AppendAllBytes(SavePathh, CurrentUnitBuff);
ThisCheckbytes = new byte[] { (byte)UnitType.Item, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref UnitBuffer, UnitBuffer.Length);
long SearchOffset = 0;
if (Search(UnitBuffer, ThisCheckbytes, SearchOffset, "item") >= 0) UnitsScannedCount++;
ThisCheckbytes = new byte[] { (byte)UnitType.Player, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref UnitBuffer, UnitBuffer.Length);
SearchOffset = 0;
if (Search(UnitBuffer, ThisCheckbytes, SearchOffset, "item") >= 0) UnitsScannedCount++;
ThisCheckbytes = new byte[] { (byte)UnitType.GameObject, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref UnitBuffer, UnitBuffer.Length);
SearchOffset = 0;
if (Search(UnitBuffer, ThisCheckbytes, SearchOffset, "item") >= 0) UnitsScannedCount++;
ThisCheckbytes = new byte[] { (byte)UnitType.NPC, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref UnitBuffer, UnitBuffer.Length);
SearchOffset = 0;
if (Search(UnitBuffer, ThisCheckbytes, SearchOffset, "item") >= 0) UnitsScannedCount++;
}
return UnitsScannedCount;
}*/
public void scanForUnitsPointer(string SearchUnitsType)
{
long UnitOffset = 0;
try
{
UnitOffset = (long)Form1_0.BaseAddress + (long)Form1_0.offsets["unitTable"] + Form1_0.UnitStrucOffset;
}
catch
{
return;
}
if (SearchUnitsType == "item") AllPossibleItemsPointers = new List<long>();
if (SearchUnitsType == "player") AllPossiblePlayerPointers = new List<long>();
if (SearchUnitsType == "objects") AllPossibleObjectsPointers = new List<long>();
if (SearchUnitsType == "NPC") AllPossibleNPCPointers = new List<long>();
for (int i = 0; i < ((128 + 516) * 10); i += 8)
{
long UnitPointerLocation = Form1_0.Mem_0.ReadInt64Raw((IntPtr)(UnitOffset + i));
if (UnitPointerLocation > 0)
{
uint UnitTypeT = Form1_0.Mem_0.ReadUInt32Raw((IntPtr)(UnitPointerLocation));
uint TxtFileNoT = Form1_0.Mem_0.ReadUInt32Raw((IntPtr)(UnitPointerLocation + 4));
// Do ONLY UnitType:4 && TxtFileNo:!3
if (SearchUnitsType == "item")
{
if (UnitTypeT == (int)UnitType.Item && TxtFileNoT != 3)
{
AllPossibleItemsPointers.Add(UnitPointerLocation);
}
}
if (SearchUnitsType == "player")
{
if (UnitTypeT == (int)UnitType.Player)
{
AllPossiblePlayerPointers.Add(UnitPointerLocation);
}
}
if (SearchUnitsType == "objects")
{
if (UnitTypeT == (int)UnitType.GameObject)
{
AllPossibleObjectsPointers.Add(UnitPointerLocation);
}
}
if (SearchUnitsType == "NPC")
{
if (UnitTypeT == (int)UnitType.NPC)
{
AllPossibleNPCPointers.Add(UnitPointerLocation);
}
}
}
}
UnitPatternScan(SearchUnitsType);
checkForMissingPointers(SearchUnitsType);
}
public void UnitPatternScan(string SearchUnitsType)
{
//DetectFirstUnitPointer();
//if (StartIndexItem == long.MaxValue) DetectFirstUnitPointer();
if (SearchUnitsType == "item") AllItemsPointers = new List<long>();
if (SearchUnitsType == "player") AllPlayersPointers = new List<long>();
if (SearchUnitsType == "objects") AllObjectsPointers = new List<long>();
if (SearchUnitsType == "NPC") AllNPCPointers = new List<long>();
long StartIndexItem = long.MaxValue;
long StartIndexPlayer = long.MaxValue;
long StartIndexMobs = long.MaxValue;
long StartIndexNPC = long.MaxValue;
//set start index for searching
if (SearchUnitsType == "item")
{
for (int i = 0; i < AllPossibleItemsPointers.Count; i++)
{
if (AllPossibleItemsPointers[i] < StartIndexItem)
{
StartIndexItem = AllPossibleItemsPointers[i];
}
}
}
if (SearchUnitsType == "player")
{
for (int i = 0; i < AllPossiblePlayerPointers.Count; i++)
{
if (AllPossiblePlayerPointers[i] < StartIndexPlayer)
{
StartIndexPlayer = AllPossiblePlayerPointers[i];
}
}
}
if (SearchUnitsType == "objects")
{
for (int i = 0; i < AllPossibleObjectsPointers.Count; i++)
{
if (AllPossibleObjectsPointers[i] < StartIndexMobs)
{
StartIndexMobs = AllPossibleObjectsPointers[i];
}
}
}
if (SearchUnitsType == "NPC")
{
for (int i = 0; i < AllPossibleNPCPointers.Count; i++)
{
if (AllPossibleNPCPointers[i] < StartIndexNPC)
{
StartIndexNPC = AllPossibleNPCPointers[i];
}
}
}
//######
if (StartIndexItem < StartIndexItemLast)
{
//0xD87F7298
//0x31F38
//0x4830
if (StartIndexItemLast != long.MaxValue)
{
long DiffVal = (StartIndexItemLast - StartIndexItem);
int UnitNumberDiff = (int)(DiffVal) / (0x48 + 0x170);
if (DiffVal < 0xFFFFF) //here
{
ScanUnitsNumber += UnitNumberDiff;
Form1_0.method_1("Item start diff: 0x" + (DiffVal).ToString("X") + ", scann for: " + ScanUnitsNumber + " +" + UnitNumberDiff, Color.DarkOrchid);
}
else
{
StartIndexItem = StartIndexItemLast; //correct the pointer
//Form1_0.method_1("BAD Item start diff: 0x" + (DiffVal).ToString("X") + ", scann for: " + ScanUnitsNumber + " +" + UnitNumberDiff, Color.Red);
}
}
StartIndexItemLast = StartIndexItem;
}
//######
//search
long CheckThisI = StartIndexItem;
long CheckThisP = StartIndexPlayer;
long CheckThisM = StartIndexMobs;
long CheckThisN = StartIndexNPC;
UnitBuffer = new byte[9];
CheckThisI -= (0x48 + 0x170) * ScanUnitsNegativeOffset; //offseting in negative here
for (int i = 0; i < ScanUnitsNumber; i++)
//for (int i = 0; i < 2048; i++)
//for (int i = 0; i < 2500; i++)
{
if ((i % 2) == 1)
{
CheckThisI += 0x48;
CheckThisP += 0x48;
CheckThisM += 0x48;
CheckThisN += 0x48;
}
else
{
CheckThisI += 0x170;
CheckThisP += 0x170;
CheckThisM += 0x170;
CheckThisN += 0x170;
}
if (SearchUnitsType == "item")
{
ThisCheckbytes = new byte[] { (byte)UnitType.Item, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisI, ref UnitBuffer, UnitBuffer.Length);
unitPatternScan(CheckThisI, "item");
}
if (SearchUnitsType == "player")
{
ThisCheckbytes = new byte[] { (byte)UnitType.Player, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisP, ref UnitBuffer, UnitBuffer.Length);
unitPatternScan(CheckThisP, "player");
}
if (SearchUnitsType == "objects")
{
ThisCheckbytes = new byte[] { (byte)UnitType.GameObject, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisM, ref UnitBuffer, UnitBuffer.Length);
unitPatternScan(CheckThisM, "objects");
}
if (SearchUnitsType == "NPC")
{
ThisCheckbytes = new byte[] { (byte)UnitType.NPC, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 };
Form1_0.Mem_0.ReadRawMemory(CheckThisN, ref UnitBuffer, UnitBuffer.Length);
unitPatternScan(CheckThisN, "NPC");
}
}
}
public void checkForMissingPointers(string SearchUnitsType)
{
if (SearchUnitsType == "item")
{
for (int i = 0; i < AllPossibleItemsPointers.Count; i++)
{
AddPointerToList(AllPossibleItemsPointers[i], "item");
}
}
if (SearchUnitsType == "player")
{
for (int i = 0; i < AllPlayersPointers.Count; i++)
{
AddPointerToList(AllPlayersPointers[i], "player");
}
}
if (SearchUnitsType == "objects")
{
for (int i = 0; i < AllObjectsPointers.Count; i++)
{
AddPointerToList(AllObjectsPointers[i], "objects");
}
}
if (SearchUnitsType == "NPC")
{
for (int i = 0; i < AllNPCPointers.Count; i++)
{
AddPointerToList(AllNPCPointers[i], "NPC");
}
}
}
public void unitPatternScan(long AtPoiinter, string SearchType)
{
long SearchOffset = 0;
long ThisAddrF = Search(UnitBuffer, ThisCheckbytes, SearchOffset, SearchType);
//while (ThisAddrF >= 0)
if (ThisAddrF >= 0)
{
AddPointerToList(AtPoiinter + ThisAddrF, SearchType);
}
}
public void AddPointerToList(long TPoiinter, string SearchType)
{
if (SearchType == "item")
{
if (AllItemsPointers.Count > 0)
{
for (int i = 0; i < AllItemsPointers.Count; i++)
{
if (AllItemsPointers[i] == TPoiinter)
{
return;
}
}
AllItemsPointers.Add(TPoiinter);
}
else
{
AllItemsPointers.Add(TPoiinter);
}
}
if (SearchType == "player")
{
if (AllPlayersPointers.Count > 0)
{
for (int i = 0; i < AllPlayersPointers.Count; i++)
{
if (AllPlayersPointers[i] == TPoiinter)
{
return;
}
}
AllPlayersPointers.Add(TPoiinter);
}
else
{
AllPlayersPointers.Add(TPoiinter);
}
}
if (SearchType == "objects")
{
if (AllObjectsPointers.Count > 0)
{
for (int i = 0; i < AllObjectsPointers.Count; i++)
{
if (AllObjectsPointers[i] == TPoiinter)
{
return;
}
}
AllObjectsPointers.Add(TPoiinter);
}
else
{
AllObjectsPointers.Add(TPoiinter);
}
}
if (SearchType == "NPC")
{
if (AllNPCPointers.Count > 0)
{
for (int i = 0; i < AllNPCPointers.Count; i++)
{
if (AllNPCPointers[i] == TPoiinter)
{
return;
}
}
AllNPCPointers.Add(TPoiinter);
}
else
{
AllNPCPointers.Add(TPoiinter);
}
}
}
/*public const long OneKB = 1024;
public const long OneMB = OneKB * OneKB;
public const long OneGB = OneMB * OneKB;
public const long OneTB = OneGB * OneKB;
public string BytesToHumanReadable(long bytes)
{
if (bytes < 0) return "ERROR";
if (bytes < OneKB) return $"{bytes}B";
if (bytes >= OneKB && bytes < OneMB) return $"{bytes / OneKB}KB";
if (bytes >= OneMB && bytes < OneGB) return $"{bytes / OneMB}MB";
if (bytes >= OneGB && bytes < OneTB) return $"{bytes / OneMB}GB";
if (bytes >= OneTB) return $"{bytes / OneTB}";
return "TOO BIG";
}*/
}
}