DOD_content/materials/ground/blendcobblesnow01.vmt

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"WorldVertexTransition"
{
"$basetexture" "stone/stonefloor001"
"$basetexture2" "ground/snow01"
"$surfaceprop" "concrete"
"$lightwarptexture" "ground\snow_warp"
"$envmap" "env_cubemap"
"$envmapmask" "ground\snow01_mask"
"$blendmodulatetexture" "ground/snowblendtexture"
// "$basealphaenvmapmask" "1"
"$nodecal" "1"
}