"lightmappedGeneric"
{
"$baseTexture" "ground/cobble02"
"%keywords" "dod"
"$surfaceprop" "brick"
"$bumpmap" "ground/cobble02_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" 1
}