Improve strats and reporting
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@ -214,9 +214,11 @@ local function depositPikachu()
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" PIKA PIIKA",
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" NNOOO PIKAAA",
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" Goodbye, Pikachu BibleThump",
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" RIP in PC, Pikachu.",
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" RIP in PC, Pikachu.", --
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" I don't know how else to say this, but Nido and I are going steady now. Goodbye, Pikachu.",
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" You're cute, Pikachu. But this is a speedrun, and frankly you're getting in my way.",
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"come with me the time is right, there's no better team.... oh you're my best friend in a world we must defend... *stores Pikachu in pc*", --alloces
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" ... and nothing of value was lost", --mymla
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})
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end
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elseif menuColumn == 10 then
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@ -434,8 +436,9 @@ end
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strategyFunctions.battleSandshrew = function()
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if Strategies.trainerBattle() then
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if Pokemon.isOpponent("sandshrew") then
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local enemyMove, enemyTurns = Combat.enemyAttack()
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if enemyMove then
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local __, turnsToKill, turnsToDie = Combat.bestMove()
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if turnsToKill and turnsToKill > 1 and turnsToDie <= 2 then
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local enemyMove = Combat.enemyAttack()
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local damage = math.floor(enemyMove.damage * 1.8)
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if Combat.hp() < damage and Inventory.contains("potion") then
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Inventory.use("potion", "nidoran", true)
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@ -755,7 +758,7 @@ end
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strategyFunctions.lavenderRival = function()
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if Strategies.trainerBattle() then
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if Strategies.prepare("x_accuracy") then
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Battle.automate()
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Battle.automate("horn_drill")
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end
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elseif status.foughtTrainer then
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return true
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@ -787,19 +790,39 @@ strategyFunctions.silphRival = function()
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if Strategies.trainerBattle() then
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if Strategies.prepare("x_accuracy") then
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-- Strategies.prepare("x_speed")
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local forced, prepare
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local forced = "horn_drill"
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local prepare
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local opponentName = Battle.opponent()
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if opponentName == "sandslash" then
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local __, __, turnsToDie = Combat.bestMove()
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if turnsToDie and turnsToDie < 2 then
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forced = "horn_drill"
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else
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prepare = true
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if not Strategies.isPrepared("x_speed") then
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local __, __, turnsToDie = Combat.bestMove()
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if turnsToDie and turnsToDie < 2 then
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Strategies.chat("magneton", " In range to die to Sandslash after that, we'll need to risk finishing setting up against Magneton")
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else
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prepare = true
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end
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end
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elseif opponentName == "magneton" then
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if Combat.hp() <= 20 and not Strategies.isPrepared("x_speed") then
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if Inventory.contains("super_potion") then
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if Strategies.initialize("heals") then
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local message = ""
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if Strategies.yolo then
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message = "is risking Sonicboom/Confusion to save time."
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else
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message = "is in range to die to Sonicboom/Confusion, healing up to play it safe."
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end
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Bridge.chat(message)
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end
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if not Strategies.yolo then
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Inventory.use("super_potion", nil, true)
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return false
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end
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end
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end
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prepare = true
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elseif opponentName ~= "kadabra" then
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forced = "horn_drill" --TODO necessary?
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elseif opponentName == "kadabra" then
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forced = "earthquake"
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end
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if not prepare or Strategies.prepare("x_speed") then
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Battle.automate(forced)
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@ -929,11 +952,11 @@ end
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strategyFunctions.useViridianEther = function(data)
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if Strategies.initialize() then
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if not Strategies.vaporeon or not Inventory.contains("ether", "max_ether") then
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if not Strategies.vaporeon then
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return true
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end
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end
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return strategyFunctions.ether({chain=data.chain, close=data.close})
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return strategyFunctions.ether(data)
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end
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strategyFunctions.fightViridianRival = function()
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@ -1185,6 +1208,9 @@ end
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function Strategies.resetGame()
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status = Strategies.status
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stats = Strategies.stats
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Strategies.vaporeon = false
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Strategies.warpToCerulean = false
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end
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return Strategies
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