Standardize check for main battle menu
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@ -79,7 +79,7 @@ local function openBattleMenu()
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local col = Menu.getCol()
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if battleMenu == 106 or (battleMenu == 94 and col == 5) then
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return true
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elseif battleMenu == 94 then
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elseif Menu.onBattleSelect(battleMenu) then
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local rowSelected = Memory.value("menu", "row")
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if col == 9 then
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if rowSelected == 1 then
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@ -168,7 +168,7 @@ end
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function Battle.run()
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if not Battle.opponentAlive() then
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Input.cancel()
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elseif Memory.value("battle", "menu") ~= 94 then
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elseif not Menu.onBattleSelect() then
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if Memory.value("menu", "text_length") == 127 then
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Input.press("B")
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else
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@ -226,14 +226,13 @@ function Battle.fight(move, skipBuffs)
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end
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function Battle.swap(target)
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local battleMenu = Memory.value("battle", "menu")
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if Menu.onPokemonSelect(battleMenu) then
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if Menu.onPokemonSelect() then
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if Menu.getCol() == 0 then
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Pokemon.select(target)
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else
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Input.press("A")
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end
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elseif battleMenu == 94 then
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elseif Menu.onBattleSelect() then
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local selected = Memory.value("menu", "selection")
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if selected == 199 then
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Input.press("A", 2)
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@ -6,6 +6,7 @@ local Strategies
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local Bridge = require "util.bridge"
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local Memory = require "util.memory"
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local Menu = require "util.menu"
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local Paint = require "util.paint"
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local Utils = require "util.utils"
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@ -293,8 +294,7 @@ function Control.encounter(battleState)
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if battleState > 0 then
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local wildBattle = battleState == 1
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local isCritical
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local battleMenu = Memory.value("battle", "menu")
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if battleMenu == 94 then
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if Menu.onBattleSelect() then
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isCritical = false
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Control.missed = false
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elseif Memory.double("battle", "our_hp") == 0 then
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@ -391,7 +391,7 @@ strategyFunctions.catchNidoran = function()
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Input.cancel()
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end
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else
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if Memory.value("battle", "menu") == 94 then
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if Menu.onBattleSelect() then
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local resetLimit = Strategies.getTimeRequirement("nidoran")
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local catchTarget
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if catchableNidoran or opponent == "spearow" then
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@ -840,7 +840,7 @@ strategyFunctions.rivalSandAttack = function(data)
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end
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local opponent = Battle.opponent()
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if Memory.value("battle", "accuracy") < 7 then
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if Combat.sandAttacked() then
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local sacrifice
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if opponent == "pidgeotto" then
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local __, turnsToKill = Combat.bestMove()
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@ -12,7 +12,7 @@ local alternateStart = 0
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Menu.pokemon = yellow and 51 or 103
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-- Private functions
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-- PRIVATE
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local function getRow(menuType, scrolls)
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if menuType and menuType == "settings" then
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@ -57,7 +57,7 @@ local function isCurrently(desired, menuType)
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end
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Menu.isCurrently = isCurrently
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-- Menu
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-- HELPERS
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function Menu.getCol()
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return Memory.value("menu", "column")
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@ -92,7 +92,7 @@ function Menu.cancel(desired, menuType)
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return false
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end
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-- Selections
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-- SELECT
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function Menu.balance(current, desired, inverted, looping, throttle)
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if current == desired then
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@ -141,7 +141,7 @@ function Menu.setCol(desired)
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return Menu.sidle(Menu.getCol(), desired)
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end
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-- Options
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-- OPTIONS
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function Menu.setOption(name, desired)
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if yellow then
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@ -170,10 +170,8 @@ function Menu.setOption(name, desired)
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return false
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end
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-- Pause menu
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function Menu.hasTextbox()
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return Memory.value("battle", "menu") == (yellow and 19 or 95)
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function Menu.onBattleSelect()
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return Memory.value("battle", "menu") == 94
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end
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function Menu.onPokemonSelect(battleMenu)
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@ -186,6 +184,12 @@ function Menu.onPokemonSelect(battleMenu)
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return battleMenu == 8 or battleMenu == 48 or battleMenu == 184 or battleMenu == 224
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end
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-- PAUSED
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function Menu.hasTextbox()
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return Memory.value("battle", "menu") == (yellow and 19 or 95)
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end
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function Menu.isOpened()
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return Memory.value("game", "textbox") == 1
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end
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