Wait in position after encounterless steps for DSum, add DSum cycle
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@ -71,27 +71,27 @@ local function nidoranDSum(enabled)
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local opponentLevel = Memory.value("battle", "opponent_level")
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if opponentName == "rattata" then
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if opponentLevel == 3 then
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status.path = {0, 1, 11}
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status.path = {0, 1, 11, 2, 11}
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elseif opponentLevel == 4 then
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status.path = {9, 2, 11}
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status.path = {9, 2, 11, 2, 11}
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end
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elseif opponentName == "pidgey" then
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if opponentLevel == 3 then
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status.path = {9, 2, 11}
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status.path = {9, 2, 11, 2, 11}
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elseif opponentLevel == 5 then
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status.path = {3, 2, 11}
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status.path = {3, 2, 11, 2, 11}
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elseif opponentLevel == 7 then
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status.path = {0, 3, 11}
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status.path = {0, 3, 11, 2, 11}
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end
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elseif opponentName == "nidoran" then
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if opponentLevel == 4 then
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status.path = {5, 2, 11}
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status.path = {5, 2, 11, 2, 11}
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end
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elseif opponentName == "nidoranf" then
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if opponentLevel == 4 then
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status.path = {1, 2, 11}
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status.path = {1, 2, 11, 2, 11}
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elseif opponentLevel == 6 then
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status.path = {1, 2, 11}
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status.path = {1, 2, 11, 2, 11}
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end
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end
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if status.path then
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@ -104,33 +104,31 @@ local function nidoranDSum(enabled)
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local dx, dy = px, py
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local cornerBonk = true
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local encounterlessSteps = Memory.value("game", "encounterless")
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if enabled and status.path ~= 0 then
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local duration = status.path[status.pathIndex]
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local currentTime = Utils.frames()
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if (currentTime - status.startTime) / 60 > duration then
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status.startTime = currentTime
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if status.pathIndex >= 3 then
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if status.pathIndex >= #status.path then
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status.path = 0
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print("done")
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else
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status.pathIndex = status.pathIndex + 1
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p(status.pathIndex, (status.pathIndex - 1) % 2)
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end
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return nidoranDSum()
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end
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if status.pathIndex ~= 2 then
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local walkOutside = (status.pathIndex - 1) % 2 == 1
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if walkOutside then
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cornerBonk = false
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dx = 3
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if px == dx then
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if Player.isFacing("Up") then
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if py > 48 then
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dy = 48
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if encounterlessSteps > 0 then
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dx = 3
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if px == dx then
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if py == 48 then
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dy = 49
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else
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dy = 51
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end
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else
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if py > 50 then
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dy = 48
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else
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dy = 51
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dy = 58
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end
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end
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end
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@ -141,8 +139,7 @@ local function nidoranDSum(enabled)
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if px == 4 and py == 48 and pikachuX >= px then
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dx = px + 1
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elseif px >= 4 and py == 48 then
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local encounterless = Memory.value("game", "encounterless")
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if encounterless == 0 then
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if encounterlessSteps == 0 then
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if not status.bonkWait then
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local direction
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if Player.isFacing("Up") then
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@ -155,7 +152,7 @@ local function nidoranDSum(enabled)
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status.bonkWait = not status.bonkWait
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return
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end
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if encounterless < 2 then
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if encounterlessSteps < 2 then
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dx = 3
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else
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dy = 49
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