From eda3b4e075bf34bca2a347ccb96ca1fe75e88833 Mon Sep 17 00:00:00 2001 From: Kyle Coburn Date: Mon, 18 May 2015 22:40:33 -0700 Subject: [PATCH] Do not recover paralysis immediately preceding heals --- action/battle.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/action/battle.lua b/action/battle.lua index 6e6e79a..59928f1 100644 --- a/action/battle.lua +++ b/action/battle.lua @@ -61,7 +61,7 @@ local function recover() end end end - if Combat.isParalyzed() then + if Combat.isParalyzed() and not Control.canDie() then local heals = Inventory.contains("paralyze_heal", "full_restore") if heals then Inventory.use(heals, nil, true)