426 lines
10 KiB
Lua
426 lines
10 KiB
Lua
local Control = {}
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local Battle
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local Combat = require "ai.combat"
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local Strategies
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local Data = require "data.data"
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local Bridge = require "util.bridge"
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local Memory = require "util.memory"
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local Menu = require "util.menu"
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local Paint = require "util.paint"
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local Utils = require "util.utils"
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local Inventory = require "storage.inventory"
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local Pokemon = require "storage.pokemon"
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local potionInBattle = true
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local encounters = 0
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local canDie, shouldFight, minExp
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local shouldCatch, attackIdx
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local extraEncounter, maxEncounters
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local battleYolo
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local encountersSection
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Control.areaName = "Unknown"
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Control.getMoonExp = true
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Control.yolo = false
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local function withinOneKill(forExp)
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return Pokemon.getExp() + 80 > forExp
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end
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local controlFunctions = {
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a = function(data)
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Control.areaName = data.a
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return true
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end,
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potion = function(data)
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if data.b ~= nil then
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Control.battlePotion(data.b)
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end
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battleYolo = data.yolo
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end,
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encounters = function(data)
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if RESET_FOR_TIME then
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local limit = data.limit
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if limit and BEAST_MODE then
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limit = limit - math.ceil(limit * 0.3)
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end
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maxEncounters = limit
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extraEncounter = data.extra
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end
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end,
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pp = function(data)
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Combat.factorPP(data.on, data.range)
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end,
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thrash = function(data)
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Combat.setDisableThrash(data.disable)
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end,
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disableCatch = function()
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shouldCatch = nil
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shouldFight = nil
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end,
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allowDeath = function(data)
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Control.canDie(data.on == true)
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return true
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end,
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-- RED
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viridianExp = function()
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minExp = 210
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shouldFight = {{name="rattata",levels={2,3}}, {name="pidgey",levels={2}}}
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end,
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viridianBackupExp = function()
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minExp = 210
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shouldFight = {{name="rattata",levels={2,3}}, {name="pidgey",levels={2,3}}}
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end,
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nidoranBackupExp = function()
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minExp = 210
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shouldFight = {{name="rattata"}, {name="pidgey"}, {name="nidoran"}, {name="nidoranf",levels={2}}}
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end,
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trackEncounters = function(data)
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local area = data.area
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if area then
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encountersSection = "encounters_"..area
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Data.run[encountersSection] = 0
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else
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encountersSection = nil
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end
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end,
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startMtMoon = function()
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Control.canDie(false)
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Control.getMoonExp = true
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Bridge.guessing("moon", false)
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end,
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moon1Exp = function()
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if Data.yellow then
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shouldFight = {{name="geodude"}, {name="clefairy",levels={12,13}}}
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oneHits = true
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minExp = 2700
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elseif Control.getMoonExp then
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minExp = 2704
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shouldFight = {{name="zubat",levels={9,10,11,12},exp=7.67}}
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oneHits = true
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end
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end,
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moon2Exp = function()
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if Data.yellow then
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minExp = 3450
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oneHits = false
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elseif Control.getMoonExp and Strategies.stats.nidoran then
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minExp = 3011
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local withinOne = withinOneKill(minExp)
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if withinOne or Strategies.stats.nidoran.level4 then
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shouldFight = {{name="zubat",exp=7.67}, {name="paras"}}
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oneHits = not Strategies.stats.nidoran.level4 or not withinOne
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end
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end
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end,
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moon3Exp = function()
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if Data.yellow then
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minExp = 4200
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oneHits = false
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elseif Control.getMoonExp and Strategies.stats.nidoran then
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minExp = 3798
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local withinOne = withinOneKill(minExp)
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if withinOne or Strategies.stats.nidoran.level4 then
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shouldFight = {{name="zubat",exp=7.67}, {name="paras"}, {name="clefairy"}}
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oneHits = not Strategies.stats.nidoran.level4 or not withinOne
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end
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end
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end,
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catchNidoran = function()
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shouldCatch = {{name="nidoran",levels={3,4}}}
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if not BEAST_MODE then
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shouldCatch[2] = {name="spearow"}
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end
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end,
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catchFlier = function()
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if Pokemon.inParty("pidgey", "spearow") then
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shouldCatch = {{name="sandshrew"}}
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else
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shouldCatch = {{name="spearow",alt="pidgey",requireHit=true}, {name="pidgey",alt="spearow",requireHit=true}}
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end
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end,
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catchParas = function()
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shouldCatch = {{name="paras",hp=16}}
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end,
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catchOddish = function()
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shouldCatch = {{name="oddish",alt="paras",hp=26}}
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end,
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-- YELLOW
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catchNidoranYellow = function()
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shouldCatch = {{name="nidoran",levels={6}}, {name="pidgey",levels={3,5},requireHit=true}}
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end,
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catchCutterYellow = function()
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shouldCatch = {{name="sandshrew"}}
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end,
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}
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-- COMBAT
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function Control.battlePotion(enable)
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potionInBattle = enable
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end
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function Control.canDie(enabled)
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if enabled == nil then
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return canDie
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end
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canDie = enabled
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end
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function Control.shouldFight()
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if not shouldFight then
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return false
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end
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local expRemaining = minExp - Pokemon.getExp()
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if expRemaining > 0 then
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local oid = Memory.value("battle", "opponent_id")
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local opponentLevel = Memory.value("battle", "opponent_level")
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for i,encounter in ipairs(shouldFight) do
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if oid == Pokemon.getID(encounter.name) and (not encounter.levels or Utils.match(opponentLevel, encounter.levels)) then
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if oneHits then
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local move = Combat.bestMove()
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if move and move.maxDamage * 0.925 < Memory.double("battle", "opponent_hp") then
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return false
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end
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end
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if expRemaining < 100 and encounter.exp then
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local getExp = encounter.exp * opponentLevel
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return getExp >= expRemaining
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end
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return true
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end
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end
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end
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end
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function Control.canCatch(partySize)
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local minimumCount = 0
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if not Pokemon.inParty("nidoran", "nidorino", "nidoking") then
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minimumCount = minimumCount + (Data.yellow and 1 or 2)
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end
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if not Pokemon.inParty("pidgey", "spearow") then
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minimumCount = minimumCount + 1
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end
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if not Pokemon.inParty("paras", "oddish", "sandshrew") and not Data.yellow then
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minimumCount = minimumCount + 1
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end
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local pokeballs = Inventory.count("pokeball")
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if pokeballs < minimumCount then
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Strategies.reset("pokeballs", "Ran too low on Pokeballs", pokeballs)
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return false
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end
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return true
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end
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function Control.shouldCatch(partySize)
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if Memory.value("game", "battle") ~= 1 then
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return false
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end
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if maxEncounters and encounters > maxEncounters then
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local extraCount = extraEncounter and Pokemon.inParty(extraEncounter)
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if not extraCount or encounters > maxEncounters + 1 then
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Strategies.reset("encounters", "Too many encounters", encounters)
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return false
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end
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end
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if not shouldCatch then
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return false
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end
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if Data.yellow and Pokemon.inParty("pidgey", "spearow") and not Inventory.contains("pokeball") then
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return false
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end
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if not partySize then
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partySize = Memory.value("player", "party_size")
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end
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if partySize == 4 then
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shouldCatch = nil
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return false
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end
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if not Control.canCatch(partySize) then
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return true
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end
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local oid = Memory.value("battle", "opponent_id")
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local opponentLevel = Memory.value("battle", "opponent_level")
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for i,poke in ipairs(shouldCatch) do
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if oid == Pokemon.getID(poke.name) and not Pokemon.inParty(poke.name, poke.alt) then
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if not poke.levels or Utils.match(opponentLevel, poke.levels) then
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local overHP = poke.hp and Memory.double("battle", "opponent_hp") > poke.hp
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local penultimate
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if poke.requireHit then
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penultimate = not Battle.opponentDamaged()
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else
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penultimate = overHP
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end
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if penultimate then
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penultimate = Combat.nonKill()
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end
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if penultimate then
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require("action.battle").fight(penultimate.midx)
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else
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if poke.requireHit and not Battle.opponentDamaged() then
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return false
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end
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Inventory.use("pokeball", nil, true)
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end
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return true
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end
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end
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end
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end
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-- Items
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function Control.canRecover()
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return potionInBattle and (not battleYolo or not Control.yolo) and Pokemon.mainFighter()
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end
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function Control.set(data)
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local controlFunction = controlFunctions[data.c]
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if controlFunction then
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controlFunction(data)
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else
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p("INVALID CONTROL", data.c, Data.gameName)
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end
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end
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function Control.setYolo(enabled)
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Control.yolo = enabled
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end
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function Control.setPotion(enabled)
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potionInBattle = enabled
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end
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function Control.encounters()
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return encounters
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end
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function Control.encounter(battleState)
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if battleState > 0 then
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local wildBattle = battleState == 1
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local isCritical
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if Menu.onBattleSelect() then
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isCritical = false
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Control.missed = false
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elseif Memory.double("battle", "our_hp") == 0 then
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if Memory.value("battle", "critical") == 1 then
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isCritical = true
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end
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elseif not Control.missed then
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local turnMarker = Memory.value("battle", "our_turn")
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if turnMarker == 100 or turnMarker == 128 then
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if Memory.value("battle", "miss") == 1 then
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if not Control.ignoreMiss and Battle.accurateAttack and not Combat.sandAttacked() then
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local exclaim = Strategies.deepRun and ";_; " or ""
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Bridge.chat("gen 1 missed "..exclaim.."(1 in 256 chance)")
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end
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Control.missed = true
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Data.increment("misses")
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end
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end
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end
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if isCritical ~= nil and isCritical ~= Control.criticaled then
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Control.criticaled = isCritical
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Data.increment("criticals")
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end
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if wildBattle then
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local opponentAlive = Battle.opponentAlive()
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if not Control.inBattle then
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if opponentAlive then
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Control.killedCatch = false
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Control.inBattle = true
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encounters = encounters + 1
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Paint.wildEncounters(encounters)
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Bridge.encounter()
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Data.increment("encounters")
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if encountersSection then
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Data.increment(encountersSection)
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local opponent = Battle.opponent()
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if opponent == "zubat" then
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local zubatCount = Data.increment("encounters_zubat")
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Data.run.encounters_zubat = zubatCount
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Bridge.chat("NightBat", true)
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elseif opponent == "rattata" then
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Data.run.encounters_rattata = Data.increment("encounters_rattata")
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end
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end
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end
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else
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if not opponentAlive and shouldCatch and not Control.killedCatch then
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local gottaCatchEm = {"pidgey", "spearow", "paras", "oddish"}
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local opponent = Battle.opponent()
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for i,catch in ipairs(gottaCatchEm) do
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if opponent == catch then
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if not Pokemon.inParty(catch) then
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local criticaled = Memory.value("battle", "critical") == 1
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Bridge.chat("accidentally killed "..Utils.capitalize(catch).." with a "..(criticaled and "critical" or "high damage range").." :(")
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Control.killedCatch = true
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end
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break
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end
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end
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end
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end
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end
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elseif Control.inBattle then
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Control.inBattle = false
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Control.escaped = Memory.value("battle", "battle_turns") == 0
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end
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end
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function Control.reset()
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canDie = false
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oneHits = false
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shouldCatch = nil
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shouldFight = nil
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extraEncounter = nil
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potionInBattle = true
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encounters = 0
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battleYolo = false
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maxEncounters = nil
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Control.yolo = false
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Control.inBattle = false
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Control.preferredPotion = nil
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Control.wantedPotion = false
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end
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function Control.init()
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Battle = require("action.battle")
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Strategies = require("ai."..Data.gameName..".strategies")
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end
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return Control
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