"lightmappedGeneric" { "$baseTexture" "cs_assault/pavement001" "$bumpmap" "cs_assault/pavement001_normal" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 1 "$envmapsaturation" 1 "$envmaptint" "[ .35 .35 .35 ]" "%keywords" "dod,hl2" "$surfaceprop" "concrete" }