"WorldVertexTransition" { "$baseTexture" "de_aztec/ground01grass" "$basetexture2" "de_aztec/ground01dirt" $normalmapalphaenvmapmask 1 "$surfaceprop" "dirt" "%tooltexture" "de_aztec/tooltextures/ground01_blendtool" "$envmap" "env_cubemap" "$envmaptint" "[ .81 .81 .81]" "$envmapcontrast" "1" "$bumpmap" "de_aztec/ground01grass_normal" "$bumpmap2" "de_aztec/ground01dirt_normal" "%keywords" "cstrike" }