"Water" { "Water_DX60" { "$fallbackmaterial" "nature/water_dx70_beneath" } "$abovewater" 0 "%compilewater" 1 // "$forcecheap" 1 "$CHEAPWATERSTARTDISTANCE" 512.0 "$CHEAPWATERENDDISTANCE" 960.0 // bottom materials shouldn't use $envmap!!! They won't work if they do. // "$envmap" "env_cubemap" "%tooltexture" "dev/water_normal" "$refractamount" "1" //"$refracttint" "[0.95 1.0 0.97]" "$reflectamount" "0" //"$reflecttint" "[1 1 1]" // "$reflecttexture" "_rt_WaterReflection" "$refracttexture" "_rt_WaterRefraction" "$scale" "[.5 .5]" "$bumpmap" "dev/water_dudv" "$normalmap" "dev/water_normal" "$surfaceprop" "water" "$bumpframe" "0" "$fogenable" 1 "$fogcolor" "[.07 .14 .12]" "$fogstart" 5.00 "$fogend" 150.00 "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$normalmap" "animatedtextureframenumvar" "$bumpframe" "animatedtextureframerate" 16.00 } "TextureScroll" { "texturescrollvar" "$bumptransform" "texturescrollrate" .05 "texturescrollangle" 45.00 } "WaterLOD" { } } }