"VertexLitGeneric" { "$basetexture" "Models/props_interiors/LightBulb01a" "$envmap" "env_cubemap" "$envmapmask" "Models/props_interiors/LightBulb01a_mask" "$envmaptint" "[ .5 .5 .5]" "$envmapcontrast" "1" "$envmapsaturation" "[.5 .5 .5]" "$surfaceprop" "glass" }