"WorldVertexTransition" { "$basetexture" "nature/milrock002b" "$basetexture2" "nature/milground004" //"$bumpmap" "nature/milrock002b_normal" //"$envmap" "env_cubemap" //"$normalmapalphaenvmapmask" "1" "%tooltexture" "nature/milground004_rock2b_tooltexture" "$surfaceprop" "dirt" "$surfaceprop2" "rock" }