"lightmappedGeneric"
{
"$baseTexture" "de_dust/door05"
"$surfaceprop" "wood"
// "$bumpmap" "de_dust/door05_normal"
// "$envmap" "env_cubemap"
"%keywords" "cstrike"
// "$envmapcontrast" 1
// "$envmapsaturation" 1
// "$envmaptint" "[ .75 .75 .75]"
}