"UnlitGeneric"
{
// Original shader: BaseTimesLightmapSelfIllum
"$basetexture" "halflife/+a~fifties_lgt2"
"$surfaceprop" "glass"
"Proxies"
"ToggleTexture"
"toggletexturevar" "$basetexture"
"toggletextureframenumvar" "$frame"
}