css_content/materials/halflife/glassblue2.vmt

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"LightmappedGeneric"
{
// Original shader: WorldAdditiveTransEnvMapWithMaskedTexture
"$basealphaenvmapmask" 1
"$basetexture" "halflife/glassblue2"
"$envmap" "env_cubemap"
"$envmapmode" 1
"$surfaceprop" "glass"
}