66 lines
1.5 KiB
Plaintext
66 lines
1.5 KiB
Plaintext
"LightmappedGeneric"
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{
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"$basetexture" "dev/water"
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"$scale" "[0.2 0.2]"
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"$translucent" "1"
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"%compilewater" 1
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// This is needed for physics, etc.
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"$surfaceprop" "water"
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// You must have this. . this is a material that is practically identical
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// to this one in most cases. It must have $reflecttexture disabled, and
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// you can set for params uniquely for underwater.
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"$bottommaterial" "nature/water_dx70_beneath"
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// This is needed for the proxy below which animates the normal map, etc.
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"$bumpframe" "0"
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// Enable water volumetric fog.
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"$fogenable" 1
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// This is the color of the fog in the water when looking from above.
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// You'll have the same thing in the bottom material for when looking from
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// below.
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"$fogcolor" "{25 25 15}"
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// This is the distance in inches from the eye which water fog starts.
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// This has to be 0.0 for edge fading to work properly.
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"$fogstart" 0.00
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// This is the distance in inches from the eye which water fog ends.
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"$fogend" 150.00
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"$abovewater" 1
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"$texoffset" "[0 0]"
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// The water generally looks better if we scale it down a bit
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"$texscale" "1"
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"Proxies"
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{
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"AnimatedTexture"
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{
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"animatedtexturevar" "$basetexture"
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"animatedtextureframenumvar" "$frame"
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"animatedtextureframerate" 15.00
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}
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"TextureScroll"
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{
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"texturescrollvar" "$texoffset"
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"texturescrollrate" .025
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"texturescrollangle" 45.00
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}
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"TextureTransform"
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{
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"translateVar" "$texoffset"
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"scaleVar" "$texscale"
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"resultVar" "$basetexturetransform"
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}
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}
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}
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