css_content/materials/liquids/water_dx70_opaq.vmt

52 lines
1.0 KiB
Plaintext

"LightmappedGeneric"
{
"$basetexture" "dev/water"
"$scale" "[1 1]"
"%compilewater" 1
// This is needed for physics, etc.
"$surfaceprop" "water"
// You must have this. . this is a material that is practically identical
// to this one in most cases. It must have $reflecttexture disabled, and
// you can set for params uniquely for underwater.
"$bottommaterial" "nature/water_dx70_beneath"
// This is needed for the proxy below which animates the normal map, etc.
"$bumpframe" "0"
"$fogenable" 0
"$abovewater" 1
"$texoffset" "[0 0]"
// The water generally looks better if we scale it down a bit
"$texscale" "0.5"
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" 20.00
}
"TextureScroll"
{
"texturescrollvar" "$texoffset"
"texturescrollrate" .025
"texturescrollangle" 45.00
}
"TextureTransform"
{
"translateVar" "$texoffset"
"scaleVar" "$texscale"
"resultVar" "$basetexturetransform"
}
}
}