"vertexlitGeneric"
{
"$baseTexture" "models/cs_italy/doorb"
"$surfaceprop" "wood"
// "$bumpmap" "models/cs_italy/doorb_normal"
// "$envmap" "env_cubemap"
// "$envmapcontrast" "1"
// "$envmaptint" "[1 1 1]"
}