"vertexlitGeneric"
{
"$baseTexture" "models/cs_italy/wnda"
"$surfaceprop" "rock"
"$envmap" "env_cubemap"
"$envmapmask" "models/cs_italy/wnda_mask"
"$envmapcontrast" "1"
"$envmaptint" "[1 1 1]"
}