"WorldVertexTransition"
{
"$basetexture" "nature/milrock002"
"$basetexture2" "nature/milrock002b"
//"$bumpmap" "nature/milrock002b_normal"
//"$normalmapalphaenvmapmask" "1"
"%tooltexture" "nature/milrock002_2b_tooltexture"
"$surfaceprop" "rock"
}