"LightmappedGeneric"
{
"$basetexture" "Stone/stonefloor008a"
"$surfaceprop" "concrete"
"$bumpmap" "Stone/stonefloor008a_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 1
// "$envmapsaturation" 1
}